Talk:Metroid: Zero Mission

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[edit] Zero Mission Developer

Wikipedia lists Intelligent Systems as being a developer. Wikipedia is wrong about yet another fact. An N-Sider member E-mailed Intelligent Systems about making Zero Mission and its status as a remake or prequel. They replied: "Dear Metroid Fan, Thank you very much for contacting INTELLIGENT SYSTEMS. First of all, INTELLIGENT SYSTEMS did not develop Metroid Zero Mission. Secondly, It is own by the Nintendo, therefore we can not answer any question directly from fans like you.

Best way is to keep try contacting Nintendo of America for your answer.

Thank you WebMaster" Dai Grepher 15:57, 4 August 2005 (UTC)

That would be because Nintendo R&D1 (the current division thereof made M:ZM) redirects to IS (formerly R&D1). Some well-meaning but misinformed person bypassed the redirect. Nifboy 16:59, 4 August 2005 (UTC)
I have since resolved the issue (IGN agrees) by creating a stub for R&D1 (above). Nifboy 17:16, 4 August 2005 (UTC)
IGN lists Zero Mission's developer as Nintendo R&D1[1][2], which merged into EAD earlier this year. Intelligent Systems was apparently a breakaway group that formed in 1986. So yes, the Zero Mission developer listed was wrong. The Intelligent Systems article also needs to be fixed to clarify that it was not formerly known as R&D1, since R&D1 co-existed with Intelligent Systems for 18 years. --Poiuyt Man talk 04:24, 5 August 2005 (UTC)

[edit] Music

"The original Metroid soundtrack was one of the first low-key game soundtracks aimed at building atmosphere without the intrusive loops of the likes of Super Mario Bros; the move to an orchestral and more continuous score is therefore an unexpected stylistic departure for the remake, and has not been universally accepted by fans."

I question the accuracy of this statement. What is meant by "the move to an orchestral and more continuous score"? Nearly every tune in the game is a recomposition of a song from either Metroid or Super Metroid. As far as I can remember, the only original music comes from three of the cutscenes: the opening "Emergency Order" music, the post-Mother Brain space battle, and the Chozo Suit room. --Poiuyt Man talk 13:28, 12 August 2005 (UTC)

Dai Grepher: Where is this statement from?Dai Grepher 18:21, 15 August 2005 (UTC)
It's from the Zero Mission article, and I am not sure what it's based on. I've never heard of any such criticisms of ZM's music. --Poiuyt Man talk 03:53, 16 August 2005 (UTC)
Dai Grepher: Then we should discard it.Dai Grepher 22:29, 17 August 2005 (UTC)

I get it. Its like instruments playing the classic Metroid songs. It isnt that hard to figure out. Imhungry

[edit] Zero Suit

I removed the speculation regarding the zero suit being the canonical under-armor gear for two reasons.

  1. It's speculation.
  2. They're ALL canonical. Her appearance seems to progress over time, since even Metroid 2 is set after all the Prime series games. —The preceding unsigned comment was added by Digital Watches (talkcontribs) .

There should be a picture of the Zero suit on this article. If I were looking for a picture on the Zero Suit, this is the first place I'd look. 12.215.110.44 03:40, 12 June 2007 (UTC)

[edit] Bosses

Why are items listed in the boss section? I assume it's because you get these as a reward for clearing the bosses, but there's no explanation for this whatsoever. If you hadn't played the game, then you'd have no idea why they're listed. Also, some of them are just wrong; the Screw Attack, for example, can be obtained way before Ridley. —The preceding unsigned comment was added by 212.242.249.136 (talk • contribs) .

Whoever made this cute little change did the same thing to the Metroid Fusion article. I have repaired both to the best of my ability. Sometimes I wish people would leave well enough alone. --QuasarTE 04:46, 24 August 2006 (UTC)

[edit] Box Image

I'm going to scan my box of ZM, which should be higher quality. Just a heads up. (Cipher Destiny 15:31, 3 September 2006 (UTC))

[edit] Sequence Break Section

I think there should be a section of this article created to go into detail about the sequence breaks in zero mission: where they are, the incentive for doing them and any other details but not how to do them. Any opinions? Ovavasour 15:44, 24 April 2007 (UTC)

No. If it's information that's only useful to people who actually play the game, it does not belong on Wikipedia. 12.215.110.44 03:39, 12 June 2007 (UTC)

[edit] I noticed this...

however we must assume this is a 'space year', as this date is in the past in the Gregorian calendar.

Wouldn't WP:NPOV prohibit this, as it is assuming the point of view of someone living after the year 2003 in the Gregorian calendar? If, hypothetically, someone living in 1960 were to view this article, the statement would not hold true. I am removing it, if anyone wishes to discuss it you're free to, but in my opinion, any statement that depends on the point of view of the reader to be true does not belong here.

76.88.118.223 07:57, 24 August 2007 (UTC)

[edit] Playable without suit

In the end of the General Mechanics section, it says that in Zero Mission this is the first time Samus is playable without her suit. This is incorrect to my knowledge. You can play as suitless-Samus in the original NES Metroid. She had no difference to suited-Samus except look and color scheme (and flowing hair). All items and effects (appeared) to be similar. I do not know if you took more or equal damage in this mode. It was a special cheat code that you found at the end of a particularly good completion of the game. —Preceding unsigned comment added by 75.37.252.33 (talk) 00:12, 9 October 2007 (UTC)

Zero Mission is the first time suitless Samus is playable as an official part of the game, and in Zero Mission, the fact that she's suitless actually makes a difference to the gameplay. She has a different set of weapons in this mode, she takes greater amounts of damage, etc. In Metroid, the JUSTIN BAILEY code unlocks a purely cosmetic Easter egg, but otherwise doesn't change the gameplay at all, so it doesn't really count.
Here's one logical test you can apply: Let's say JUSTIN BAILEY changed Samus's sprites into one of the Pac-Man ghosts. (That's a funny image - seeing Blinky jumping around and shooting creatures!) It would have the same exact effect on the game as it currently does - namely, purely a cosmetic change. But we would no longer refer to this altered character as "suitless Samus". Granted, you could change the sprites for suitless Samus in Zero Mission as well (or for any character in the game, actually), but the game's plot is actually designed around the idea that Samus loses her Power Suit at some point and has to go around in her blue bodysuit.
I guess I could talk all day about this, but you can get my point. :) — KieferSkunk (talk) — 00:47, 9 October 2007 (UTC)

[edit] Wario Land 4 engine

Should someone mention Zero Mission, Since it uses a heavily modified Fusion engine, that the engine is also a heavily modified Wario Land 4 engine in the article? Chykka207 16:37, 31 October 2007 (UTC)

IIRC, we tried that before and had WP:V issues. If you can find a good citation for it, go right ahead, I say. Arrowned 19:06, 31 October 2007 (UTC)

The ref is shown/used on the Fusion article. Check in engine next to "Heavily Modified WL4 Engine." But it is currently down.:( —Preceding unsigned comment added by Chykka207 (talk • contribs) 00:47, 15 November 2007 (UTC)

[edit] Inconsistencies with Metroid

I'm very disappointed with this section, and I think it should be eliminated. I could be more specific, but I'd first prefer to respond to defensive arguments made here on it's behalf. Please respond. Zixor (talk) 04:03, 22 January 2008 (UTC)