Talk:Metaplot
From Wikipedia, the free encyclopedia
00:00, 4 Feb 2005 (UTC) This article does not seem to need much more explanation; metaplot is a pretty simple concept. Metaplot is not limited to White Wolf games, all systems that have over-arching stories are considered to have metaplot. The Dungeons and Dragons game setting Forgotten Realms (by Ed Greenwood, et al) is an example of a system with metaplot, as is the setting-advances used in BattleTech's transiton from Third Edition (by FASA) to Classic BattleTech Fourth Edition (by Fantasy Productions/WizKids). GURPS does not have metaplot, because there is not an over-arching storyline to it, and therefore metaplot advances are not needed.
[edit] lack of criticism
I feel this article would be improved if there was a section on the negative aspects of metaplots too, as to answer the question "why doesn't all rpgs have 'em?".
I'll start: Metaplots may make earlier released material obsolete and/or incompatible (storywise). If players get later modules, that might spoil things. This limits the market. ...
78.82.28.8 (talk) 19:17, 11 February 2008 (UTC)