Talk:Metal Gear Solid: Portable Ops
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[edit] PLEASE READ - DAVID BOWIE REFERENCE
Ok you know there was a lot of david bowie references in MGS3? In Portable Ops of you get killed one of the things said is "Snake? your circuit's dead" "your circuits dead" is in the lyrics of space oddity. I wondered if that was intented because in MGS3 "Space Oddity" was used also. —Preceding unsigned comment added by 82.43.226.126 (talk) 11:57, 18 April 2008 (UTC)
Also, in Metal Gear Portable Ops +, Gene has a permanent weapon in the top slot called the "Bowie Knife" which is throwable. AlexFili (talk) 12:21, 6 May 2008 (UTC)
[edit] Epilogue Canon
I'm editing the details of the ending. It is never said in the game or related canon that Snake does join Ocelot, and forms the Patriots. All you hear is Ocelot stating he wants Snake to join, in return for joining the "shadowman"s organization, "Shadowman" being the unknown third party.
If someone can supply canon material which states that Big Boss joined/formed the Patriots, please cite it when reverting the article.
[edit] GPS
No on cares about the whole GPS thing? http://www.kotaku.com/gaming/top/psp-camera-and-gps-sale-date-announced-197839.php shut up 13:78, 2 Never 2073 (UTC)
[edit] EVA Canon
it mentions that EVA disapears in Hanoi, if this is the case, how can she be in this game set in 1970?? i seem to remember that EVA disapears 2 or so years after snake eater. Evildoctorbluetooth 09:13, 1 July 2006 (UTC)
- MPO is still early in development. From my understanding, EVA, Ocelot and Raikov are only recruitable online and are not key characters to the plot like Snake, Zero and Para-Medic. Jonny2x4 12:09, 6 July 2006 (UTC)
The timeline at the end of MGS3 never states whether it was the (fake) female EVA or the (real) male EVA who disappeared in Hanoi in 1968. Maybe it referred to the real, male EVA. That way, the female EVA can be in this game.
- Nope. The "real EVA" was just a red herring and ultimately, a non-character who was unimportant to the plot. Kojima writes his plot so that the characters are referred by their common name (i.e: Snake instead of Solid or Naked). Obviously, meant the EVA whom Snake encounters in the game. Jonny2x4 22:20, 6 August 2006 (UTC)
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- Yeah, but the timeline states that she dissapeared, not that she died. Maybe Kojima was not sure about what to do with EVA, so he left that as an open door for any oportunity. That EVA might or might not have a role in this game story is uncertain. Persnally, I believe that's prettry hard, but I would love to see that, for some reason, Snake, EVA and Ocelot are forced to work together. Besides, it seems that Ocelot DOES have a role in the story, since in one of the trailers, I believe that the one that says "It's all part of our plan to make the world she envisioned a reality" is actually Ocelot, so... we could say that Ocelot is acting in fron and behind the curtains, like always. (Alexlayer 00:14, 1 December 2006 (UTC))
Well, the game is out and EVA and Ocelot are both recruitable and have dialogue with Snake but only can be gotten through a side quest which may or may not be canon. Ocelot joining your side is surely not canon, as even when you finish the sidequest he doesn't become playable until the next playthrough, but the dialogue he has with Snake in the course of getting him might be canon. Mention should be made either way. Flamecannon 23:18, 17 December 2006 (UTC)
[edit] Director
The article says that Shinta Nojiri's producing/directing this (and I actually put that on his article after reading it here), but on the official Kojima Productions site, Masahiro Yamamoto's profile says that he's directing, and nothing about MPO is mentioned in Nojiri's profile.
There are articles on GameSpot and so forth that mention Nojiri producing/directing a new game, but I don't know what game they were referring to. There might have been some mix-up with the Digital Graphic Novel (I know an article on another site specifically said the new game he was working on was "B.D", as in "Bande Dessinée", or the Digital Graphic Novel).
I really don't want to edit the article until I'm absolutely sure what's right. Does anyone have a concrete source that says Nojiri's the producer/director? And did Nojiri even work on the Digital Graphic Novel? I don't have it, or a PSP. - DoubleCross 05:35, 9 August 2006 (UTC)
- And now I see that Jonny2x4 edited it before I even posted this. Buh. I'll keep my questions open though :) - DoubleCross 05:38, 9 August 2006 (UTC)
[edit] North American Release date
I removed the NA release date which said "Winter 2006/2007" to simply "Winter 2006" as the official Kojima Productions website (English version) has the title scheduled for "Coming this Winter". While this might be challenged as being just the Japanese date, I would like to point out that the other release dates found the index page also match those from their NA counterparts. Ex: Metal Gear Ac!dis listed as "PlayStation Portable [2005]" instead of its Japanese December 2004. Hopefully this will clear things up if I have to refer editor(s) who might keep changing the dates (if that happens). Godzilla
[edit] Null = Gray Fox/Frank Jaeger?
I myself have never played MPO, but can anyone come to a consensus as to whether or not he's in the game so people can stop fighting over it in the Wiki? PlayItBogart 20:21, 8 December 2006 (UTC)
- Whoever keeps changing it to say that Null is Grey Fox, quit spamming this article. Grey Fox and Null are never declared one and the same. Grey Fox' birth date takes place, according to MGS, "sometime in the 70's." More recently his birthdate was reconned so that Frank Jaeger was born in 1968. This would demand that Null be 3 by the time of this game.--NWalterstorf 23:06, 8 December 2006 (UTC)
Is it just me, or Kojima is messing with the MGS timeline a little bit? Anyway, TKS for clearing it up.
- Hm, correction: I was wrong. I found this out not too long ago. Yes, Hideo Kojima keeps changing Grey Fox's history around. Apparently this is the third time he's done so.--NWalterstorf 01:40, 9 December 2006 (UTC)
Yeah, I was the one who changed to to say that Null and Grayfox are the same guy, now you see I wasn't spamming up the article.
Added the purpose of the coffin-shaped tank that held Null. Aymanazlan 15:44, 10 December 2006 (UTC)
natasha calls gray fox frank jaeger in MGS1 and snake calls null frank jaeger in MPO so they HAVE BEEN DECLARED ONE AND THE SAME —Preceding unsigned comment added by 141.152.28.74 (talk) 00:26, 31 August 2007 (UTC)
[edit] Overly Long Story Section
It's... insanely long. I suggest it be abridged exstensively. 68.126.223.175
- It's not just overly long. It's very badly written too. At the rate they're going, they might as well list the underwears each character wearing. Jonny2x4 05:22, 20 December 2006 (UTC)
- I agree. Too blocky, and I'll bet the writer got that from all those cutscenes being shown in YouTube. Erratic spelling too. Eaglestorm 06:39, 22 December 2006 (UTC)
Now it's way too short and uninformative. Someone do something about that.
- I'm writing on a complete summary as we speak. It's gonna take time, but the summary we have now, as brief and non-spoilerish as it is, is better than unneccesarily long excuse of a summary that the anon user keeps adding. Jonny2x4 02:52, 22 December 2006 (UTC)
[edit] Soundtrack/Lyrics
I added this section. If someone could please format the lyrics a bit better it would be appreciated as im new to wiki. -huffyrox
[edit] Cutscenes
The article is completely wrong about the cutscenes. The hardware capabilities of the PSP (Which are about equal to the PS2) has nothing to do with the cutscenes not being in-engine, it has more to do with the Metal Gear Solid Digital Graphic Novel's graphical storytelling style achieving a bit of popularity. Who wrote something patently false like that? TheBakachan
- Hmm it's not the power of the PSP, its the significantly smaller sized space on the UMD compared to a DVD maybe? Parjay 15:47, 26 December 2006 (UTC)
- Well, that wouldn't make any sense- the comic-style recorded scenes take up substantially (order-of-magnitude grade) more space than an in-engine sequence. They use the comic because it works better, I imagine, on a small, relatively low-res screen. Hyperspacey
- Well, that doesn't make sense either. The lower resolution would be more beneficial to in-game cines because there'd be less rendering overhead, having just played the game for the first time, basically until my PSP needed to be plugged in, I go back to it most definitely being because this particular graphical storytelling style is unique and very slick. (And yes, the comic style cines take up an order of magnitude more space, at least. In-game cines are just text files with coordinate data, keyframes and whatnot. The MPO cines are video files. They might have saved some space if they'd used the engine from the graphic novel, where it's all layered planes with mapped images...but that'd probably increase the load delay on the cines.) --TheBakachan 06:29, 28 December 2006 (UTC)
- I mean they work better from a visual perspective- let's face it, on a PSP screen in a busy train you'd be hard pushed to pick out facial detail and the like on characters in engine cutscenes, whereas the comic sequences show the action in broader strokes, so to speak, and would probably convey the action a lot easier. Hyperspacey
- Well, that doesn't make sense either. The lower resolution would be more beneficial to in-game cines because there'd be less rendering overhead, having just played the game for the first time, basically until my PSP needed to be plugged in, I go back to it most definitely being because this particular graphical storytelling style is unique and very slick. (And yes, the comic style cines take up an order of magnitude more space, at least. In-game cines are just text files with coordinate data, keyframes and whatnot. The MPO cines are video files. They might have saved some space if they'd used the engine from the graphic novel, where it's all layered planes with mapped images...but that'd probably increase the load delay on the cines.) --TheBakachan 06:29, 28 December 2006 (UTC)
- Well, that wouldn't make any sense- the comic-style recorded scenes take up substantially (order-of-magnitude grade) more space than an in-engine sequence. They use the comic because it works better, I imagine, on a small, relatively low-res screen. Hyperspacey
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- The comic-style cutscenes are "pre-rendered" FMVs stored as pmf files on the UMD, meaning they would take up roughly the same amount of space as any other FMV, CGI or otherwise. It was a stylistic decision that was made right from the start, and had nothing to do with the volume of the UMD, as it would take very little effort and space to render cutscenes in real time. WtW-Suzaku 14:06, 2 February 2007 (UTC)
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- The PSP does not have the nowhere near the same capability as the PS2, or near it. Its more closer to the PS1, barely just a bit more powerful. —The preceding unsigned comment was added by 86.145.26.103 (talk) 18:23, 13 February 2007 (UTC).
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[edit] Passwords
GameFAQs has a list of recruitment passwords for special characters. I tried them all. They work. http://www.gamefaqs.com/portable/psp/code/932978.html --MemeGeneScene 18:06, 3 January 2007 (UTC) No real need for the passwords to be on the Wiki. Just put an external link? SuperBorisOnAPlane 11:31, 26 February 2007 (UTC)
[edit] Sequel details leaked?
http://www.thesnakesoup.org/?section=announcements&content=index&t=724
truth or april fools day joke with no expiration date? —The preceding unsigned comment was added by 75.4.29.21 (talk) 15:19, 2 April 2007 (UTC).
- It was an April Fools joke, just to clarify. DeadByDagger 05:39, 24 July 2007 (UTC)
[edit] Sorry for vandalism
This IP address is owned by a school, and is being used by someone else to annoy me. I just wanted to apologize for the penis pictures. —The preceding unsigned comment was added by 72.93.89.2 (talk) 16:41, 15 May 2007 (UTC).
[edit] MPO: special edition?
since the new and improved EU and AU versions of MPO are coming ou in late May, I wonder if any of us American folk will be able to grab some of the action. of course, Kojima would probably pull out some special edition to keep it all under. any thoughts on it? 151.196.130.5 12:23, 18 May 2007 (UTC)
[edit] PS2 version?
Has anything been said about a PS2 version? After learning that this version is series canon, i'm interested in a PS2 version. PowderedToastMan 05:43, 25 June 2007 (UTC)
- PORTABLE Ops on a console? I don't think so. But, you never know. DeadByDagger 05:40, 24 July 2007 (UTC)
Payton already confirmed that MPO is a PSP exclusive. It will NOT be ported. User:Bigger Boss 12:45, 24 June 2007 (UTC)
[edit] The Man With The Same Codename As Null
Isn't it obvious that it's Major Zero? Just think about it. Shouldn't it in some way be written in the article?
MPO takes place 6 years after MGS3 so how could Null be Zero, because Zero is old in MGS3 and Null is young in MPO, so no I doubt Null is Zero
'Same codename', not 'same person'. Geez, it's obvious that Zero and Null aren't the same, nevertheless, Null and Zero are basically the same codename. And Gene was talking about someone with the same codename as Null. 84.134.192.149 14:22, 31 July 2007 (UTC)
- Obvious? Maybe. Either way, there's no confirmation and wiki isn't the place for rumours or speculation. Parjay ► Talk 15:27, 31 July 2007 (UTC)
There is some evidence Major Zero is the man with the same codename as 'Null'. The name null technically means zero. He also planned Operation Snake Eater, and when Snake was meant to ask ADAM the question "Who are the Patriots?", the patriots apparently didn't exist then. How could he have known that in the future, the USA branch of the Philosophers would be renamed to the Patriots? It all seems quite fishy. —Preceding unsigned comment added by 219.89.174.13 (talk) 05:27, 18 April 2008 (UTC)
[edit] Adding citations and stuff
If there is something out of place and stuff, please let me know. If not, correct it yourself. This is Wikipedia after all right? Bigger Boss
- I'm not sure it's necessary to cite a ref for every single sentence on how the game plays, in the gameplay section.Parjay 21:55, 4 July 2007 (UTC)
In case you never mentioned, the article for MGS3 and even MGS are like that for the most part. I am just trying to do the same. Some stuff in this article is plain horrible, especially the story summary. Bigger Boss 03:20, 5 July 2007 (UTC)
- I'm just saying, some sections repeat the exact same footnote cite sentence after sentence, where it would suffice to simply place the one footnote at the end of the entire paragraph. Parjay 10:29, 5 July 2007 (UTC)
Would you be willing to correct that then? User:Bigger Boss 13:23, 5 July 2007 (UTC)
[edit] Portable Ops Plus
The new Portable Ops Plus is NOT a sequel. Its mostly an expansion of the original game, similar to Substance or Subsistence for instance. Bigger Boss 2:39, 18 July 2007 (UTC)
So that is your argument to why Portable Ops + should not be on this page? Well sir your argument is flawed. If it were the case that Metal Gear Solid Portable Ops + should not belong here, then WHY is Subsistence and Substance on their respective, MGS3 and MGS2, game entries?
- He never said it shouldn't mentioned. He's simply point out to other editors that the game is not a sequel as they been stating it is. Jonny2x4 03:07, 1 August 2007 (UTC)
[edit] Expansion
Why is the line "An expansion to Portable Ops, named "Metal Gear Solid: Portable Ops +" has been affirmed and is in development. It is currently a Japanese only release." deleted? It is relevant and appropriate to the article.
- It's been confirmed for an American release shortly after the Japanese release.(Myscrnnm 05:31, 23 September 2007 (UTC))
[edit] Redirect of Metal Gear Solid: Portable Ops Plus to here
I am redirecting Metal Gear Solid: Portable Ops Plus. MPO+ is more of a revision of MPO and doesn't really merit a new article. This also keeps in line with other rereleases of Metal Gear games (Integral, Substance, Subsistence) Strongsauce 02:09, 24 September 2007 (UTC)
[edit] False reports of sequel
Hello, Strongsauce. Can you tell me when Ashley Wood worked on MGS4...?
Last time I checked, his work concerning the Metal Gear series only includes the comic books, the Digital Graphic Novels and Portable Ops. Therefore, the link is relevant and is refering to the fact that his work in the series is over at the moment. Thus, the article is refering to two titles: The original DGN and the coming installment. Bigger Boss 29 September 2007 (UTC)
- Hello, Bigger Boss.
- I never said that Ashley Wood worked on MGS4 but that doesn't prevent him from talking about Metal Gear Solid series on his blog does it? The blog post you ref'd mentions Snake in passing and is most likely referring to the end of the Metal Gear Solid Series.
- "Also Metal Gear Solid is coming to an end, not that Snake would ever get the flu, you sneeze near the guy and he’d break your neck (or inspect your dewberries)." is the direct quote and hardly seems to be a good reference to him being done with the comic book because he would most likely say, "My work on the comic is finally done!" Although I'd agree that it most likely is finished.
- I'm not going to bother getting into a revert war over this but your assumptions and inferring is not what Wikipedia is about. You seem to infer a lot from these articles and infer a lot about what I said but Wikipedia is about fact checking and nothing in that blog post has any substantial content.
- I'd like to hear what other editors think, maybe I am totally wrong about it. But that blog post really confirms only one fact: That the Metal Gear Solid series is ending.
- But thanks for being so condescending about this. Strongsauce 11:18, 29 September 2007 (UTC)
Whatever... Also, I consider offensive that you start editing or erase stuff that I have put a lot of work into, namely the sources in the main article. You deleted two(?) of them, for no reason whatsoever I believe. Basically, you erase content but instead of trying to add other sources or justify your actions, you dont. Why...?
Since when proper quotations are considered "bad" or "excessive" nowadays...?
Also, is it just me or you conveniently chose to ignore this piece of text...? "Ash has had awesome fun working on both titles and who knows what the future will hold for the both of them." Namely, the comic book series for the original MGS and Sons of Liberty.
Its probably not the best source but unfortunately, I cant find any other, other than an e-mail sent by Chris Ryall, editr in chief of IDW.
Thank you very very much for being such a nice individual. Note the sarcasm. Bigger Boss 29 September 2007 (UTC)
- Play nice, you two. Anyhow, regarding the removed citation; it needed to be removed, it cites nothing for the sentences preceding it. Parjay ► Talk 15:07, 29 September 2007 (UTC)
[edit] North American release date
Finally got an actual release date: Nov 13th which was one day off (Nov 14th) from what several editors (mostly anon ips) tried changing it to. IGN Info about release date Strongsauce 23:33, 16 October 2007 (UTC)
[edit] Spamming
twice this evening i had to remove spamming messages. i'm not sure on proceedures, but is there a way to stop randoms editing the page, if so, could someone keep further eye out, and possibly take that action.
i'm an eight year metal gear fan, it's a big let down to see a metal gear page spammed.
00iddy 09:24, 12 November 2007 (UTC)
[edit] Infinity mission?
Can someone please expand on this???
--S02178 (talk) 01:07, 6 December 2007 (UTC) S02178
Very well. I might add, that Infinity Mission is never actually referred to in-game (as far as I can tell).
In 'Mission' mode there are four difficulties; Easy, Normal, Hard, Extreme. Each mode adds extra enemy soldiers, more advanced weaponry and equipment, 5 more objectives, and one more enemy soldier in the final objective.
Every difficulty apart from Easy has randomized objectives. These can take place on a random stage, have a random start and a random end point. There are also 'special objectives' such as "Survive for 3 minutes" or "Neutralize all enemies". When these are completed, the player has the option to perform a mid-way save (when loaded from, this save will disappear, so if you quit your progress will roll back to pre-mission status.
There are a wide variety of soldiers and equipment, and it can last you quite a long time to try and level up all of your soldiers. Well, that's from my experience anyway. AlexFili (talk) 10:31, 15 April 2008 (UTC)