Metroid Prime Pinball

From Wikipedia, the free encyclopedia

Metroid Prime Pinball

North American boxart
Developer(s) Fuse Games
Publisher(s) Nintendo
Platform(s) Nintendo DS
Release date Flag of the United States October 24, 2005
Flag of Australia December 1, 2005
Flag of Japan January 19, 2006
Flag of Europe June 22, 2007
Genre(s) Pinball
Mode(s) Single player, multiplayer
Rating(s) ESRB: E (Everyone)
CERO: A (All ages)
OFLC: G
PEGI: 3+
Media Cartridge
System requirements 1 Nintendo DS for Single player, 2 or more for Multiplayer

Metroid Prime Pinball is a pinball video game themed after the Metroid series. Specifically, the game uses the graphical style and various story elements from Metroid Prime. It was developed by Fuse Games (developers of Mario Pinball Land) for the Nintendo DS handheld game console. It was released in North America on October 24, 2005, and in Europe on June 22, 2007. The game has received generally favorable reviews, holding a 79% at Metacritic[1] and an 82% at Game Rankings.[2]

The game box contained an optional Rumble Pak accessory that fits into Slot 2 of the Nintendo DS.

Contents

[edit] Gameplay

Metroid Prime Pinball uses the basic mechanics of pinball, complete with an assortment of typical pinball items including flippers, spinners, bumpers, and ramps. In addition to this, it adds multiple new mechanics to the classic pinball formula that are unable to exist in real pinball, such as enemies that wander around the table, wall-jumping, the ability to fire weapons, and colored targets which can only be dropped by hitting them with balls of the same color. The touch screen can be used to "nudge" the pinball machine and alter the ball trajectory.

[edit] Plot

There is no explicit storyline in the game. However, events are loosely based on the plot in Metroid Prime on the GameCube, where the object is to acquire 12 Chozo Artifacts, gain access to the Artifact Temple, and finally defeat Metroid Prime in both its forms.

Samus Aran herself serves as the ball in the pinball game, using the Morph Ball mode of her Power Suit. Multiball is available as two-ball Phazon-generated colored clones of Samus, along with up to three regular Samus clone balls. Samus can also unroll to biped form on the bottom screen, with the player rotating her left and right to aim her arm cannon at enemies.

[edit] Tables

Gameplay image on the Tallon Overworld table
Gameplay image on the Tallon Overworld table

The main game consists of six tables, all of which are based upon areas from Metroid Prime. The game begins with two tables available for play. The Pirate Frigate and Tallon Overworld tables serve as the main source of Chozo Artifacts, where they are awarded as prizes for completing objectives. Access to two more tables is granted upon activating all the objectives within either table. Completion of these objectives is not necessary to move on.

In the next two tables, Phendrana Drifts and Phazon Mines, the player acquires a new ability on each table, along with battling a large boss creature. This boss is the source of one Chozo Artifact each (the first time the boss is defeated), and victory is required to move on to the next table.

Completing any objective will earn an artifact unless the player has already acquired ten artifacts from completing objectives, in which case a special will be awarded instead of an artifact. A special is worth 50,000 points like an artifact but does not count toward the artifact total. Twelve artifacts are required to access the Artifact Temple. This table is unique in that the player is given a 6-ball multiball and losing all the balls does not detract from the player's extra balls. To complete this table, one must hit twelve different targets scattered throughout the table, while being bombarded from above by Meta-Ridley. If all of the balls are lost in any way, by draining off the table or being destroyed by Meta-Ridley, the table immediately ends. While a player will not lose any of the twelve artifacts he has collected, he will be forced to go back to a different table and complete it before being allowed another attempt at the Artifact Temple.

Upon completing the Artifact Temple, access is granted to the final table, Impact Crater, where the final ability (Force Ball) is held. The only objective is defeating Metroid Prime.

Once this objective is completed, the game starts again at greater difficulty, all the tables are available for single-table play, and expert mode is unlocked.

The first two levels contain game modes you are able to activate through various methods. These include "Gunship Multiball," "Clone Multiball," "Phazon Multiball," "Parasite Purge," "Burrower Bash," "Shriekbat Shootout," "Beetle Blast," "Metroid Mania," "Phazon Frenzy," "Space Pirate Panic," "Triclops Terror," "Wall Jump," and "Hurry Up."

[edit] Multiplayer

The multiplayer option requires only one copy of the game and allows for up to 8 players to compete in a race to reach a target score. This mode uses a seventh table, Magmoor Caverns, that does not appear in the main game.

In "Single Mode" you cannot move to other tables and cannot obtain artifacts.

[edit] Reception

  • X-Play gave it a 4/5.
  • GameSpy gave it a 4/5
  • GameSpot gave it 8.2/10
  • IGN gave it 8.0/10

[edit] References

[edit] External links