Metal Head

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Metal Head

Developer(s) Sega
Publisher(s) Sega
Platform(s) Sega 32X
Release date 1994
Genre(s) Action, Simulation
Mode(s) One player
Rating(s) ESRB Kids To Adults
Media cartridge
System requirements Sega Genesis, and 32X attachment
Input methods Standard controller

Metal Head is a 3D First-person shooter video game developed and published by Sega and released for the Sega 32X add-on for the Sega Mega Drive.

Of particular note is the game's graphics which include fully textured Polygons, a very impressive feat for the 32X.

[edit] Story

Five years after the 'World Federation' was established strife and war are still rife. In order to keep the peace the Federation Armed Forces, part of the Federation Police, build fully armed, bipedal Mechs also known as 'Metal Heads'. The Metal Head's success causes an over militarization of the countries of the Federation.

A sudden and chaotic revolution led by terrorists, armed with their own fully armed Mechs breaks out and the terrorists take control of a whole country. The Player (in a Metal Head) is sent in with his team to liberate the country's capital.

You start in a small boarder town and work your way into to reach the capital.

[edit] Gameplay

Metal Head's levels are broken down into missions, though most of the missions are to destroy all of the enemies in that particular area using the Mech's various projectile weapons. The time you have remaining for each mission will count down and is displayed below the power gauge health bar. Before each mission a talking head of, presumably one of your superiors in the Federation Armed Forces/Federation Police, will instruct you on the mission's objective (this includes full voice acting). A summary of your current mission will also appear when the game is paused.

Designed for Sega's 6-button controller, the games uses a first person view looking through the windshield of one of the game's 'Metal Head' Mechs. Below the screen is a control panel displaying your health (represented by a power gauge and a percentage number) the time you have remaining for the mission, the weapon you are currently using and a screen displaying various other information as and when it is required e.g. 'Miss' when you do not hit a target/enemy.

In the top right of the screen is a map of the level. You are represented as a triangle and remaining enemies represented as pulsating circles. This is used to navigate each level.

[edit] Sources

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