Talk:Mercenary (computer game)
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[edit] Main image is of a loading screen?!
I apologise for inadvertantly removing content (that was a mistake, probably caused by editing the wrong version when I was comparing). However, the fact remains that when I load this page, the *only* picture visible in my browser window is this pointless picture of the loading screen.
It doesn't represent or resemble the cover art in *any* way; the lettering isn't the same as the logo on the cover, and there's no "wireframe" art. (The Atari version had a replica of the logo, but this version clearly doesn't).
Bearing that in mind, is it not preferable to have something that at least represents the game, and bears some resemblance to the cover art?
Why is the cover art getting precedence over screenshots of the game itself anyway?
Fourohfour 16:55, 3 March 2006 (UTC)
- I agree about the pointlessness of the loading screen. Some games at least have one worth showing, but Mercenary isn't one of them! I suggested the cover art because this is what most articles on games use. I think I can get hold of it as well, and will try to do so over the next few days. If I can't get it, I'll switch back to the screenshot. Cheers, --Plumbago 17:03, 3 March 2006 (UTC)
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- Ah-ha. Just followed your link. That's what I had in mind - maybe a slightly better quality image. --Plumbago 17:04, 3 March 2006 (UTC)
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- The scan isn't mine, BTW; it was the one I linked to above. I figure that gb64 have no claim on it, as all they've done is scan it; had it been an original work obviously that would have been different. I've no problem with you replacing it with a higher quality one if you want to. Fourohfour 17:12, 3 March 2006 (UTC)
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[edit] Separate entries
These games really need separate entries, they're far too different and detailed to be clumped-together in one entry. --Zagrebo 00:36, 7 February 2007 (UTC)
- I disagree. Beyond the scale of each environment (single planet vs. solar system), they boil down to the same thing: collecting objects, moving objects to appropriate places, and hence solving puzzles. The games have narrative continuity, a common appearance and the same style of gameplay. Separating this single article into three (or four) smaller ones will simply make the series lose coherence (unless each entry repetitively trots out the same intro text). More importantly, unless these smaller articles get beefed up with all manner of FAQ-like information, they'll wind up being too small (only really Damocles is sizeable). Far better, I feel, for their modest entries to be combined in a good-sized article. Admittedly, I did write a lot of this article, so am somewhat wedded to it, but I really can't see splitting the series up improving its coverage in the Wikipedia. In fact, I suspect that, on their own, re-merging or deletion would be their fate. Cheers, --Plumbago 09:53, 7 February 2007 (UTC)
[edit] Commodore 16
Hello. I have played Mercenary that time on a Commodore 16. I don't know without (16KB) or with (64KB) extra memory. Greetings --Heiko A (talk) 17:22, 14 January 2008 (UTC)
[edit] Fair use rationale for Image:Mercenary cover.gif
Image:Mercenary cover.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot (talk) 00:45, 14 February 2008 (UTC)
[edit] Damocles: changing geometry of the universe?
I played Damocles many years ago and loved it, and one thing I remember is that when you manage to get to the author's computer you get the capability to change various aspects of the game. One of these turned out to the be geometry of the universe. You could switch between spherical, hyperbolic and flat (the default). This was a weird and very cool effect that's probably unique in the world of the video games, and might be worth a mention. Somebody who's still got access to the game would need to check to confirm this, though. —Preceding unsigned comment added by Agdraconis (talk • contribs) 18:53, 6 March 2008 (UTC)