Meridian (comics)
From Wikipedia, the free encyclopedia
This article needs additional citations for verification. Please help improve this article by adding reliable references. Unsourced material may be challenged and removed. (August 2007) |
Meridian | |
Cover to Meridian #1 |
|
Publisher | Crossgen Comics inc |
---|---|
Schedule | Monthly |
Format | Ongoing series |
Publication date | July 2000 – April 2004 |
Number of issues | 44 |
Main character(s) | Sephie Ilahn of Cadador Turos |
Creative team | |
Writer(s) | Barbara Kesel |
Penciller(s) | Joshua Middleton Steve McNiven |
Creator(s) | Mark Alessi Gina M. Villa |
Meridian was a comic book series published by CrossGen Comics. It was written by Barbara Kesel, and penciled by a number of artists including Joshua Middleton and Steve McNiven. Meridian ran for 44 issues, from July of 2000 to April of 2004.
The title was hailed by many as one of the best comics for girls, as it featured a young, strong heroine, and romantic sub-plots, along with a writing style that helped the young, female audience identify with the heroine more than they might with the main characters of other comics. In addition, along with the rest of the CrossGen line, Meridian was part of an effort to create successful titles that avoid the superhero genre and, in fact, do not fall easily into any of the other major, stereotyped genres. It comes closest to being labeled "fantasy," but contains no wizards, no knights or castles. The focus on airships, on trade and piracy lends itself more to the Early Modern period than to the Middle Ages, in terms of technology, style, and in other aspects.
[edit] Storyline details
Meridian, the series' namesake, is one of many island city-states upon the world of Demetria. At some point in the world's history, a great natural cataclysm threw massive chunks of earth into the sky, creating the current system of floating islands. The islands, as well as the airships crucial to trade and transport, defy gravity due to the mysterious properties of a certain 'ore' which is not named. Each island is headed by a Minister, who has more or less monarchic power over their respective island, and while many communities still survive on the surface, contact and trade between the surface and the islands is rare.
The main character of the series is Sephie, the daughter of Turos, the Minister of Meridian. Her father dies early in the series, and Sephie becomes Minister of Meridian, acquiring at the same time a mysterious Sigil, a mark upon her forehead, which grants her an array of powers. Gradually, she learns to use it to allow her to fly, to heal others, to repair things, and in a handful of other ways. However, her uncle Ilahn, Minister of Cadador, another of the floating island city-states, has a Sigil as well, which allows him to destroy things and teleport. He attempts to use his powers, and his significant political influence, to seize Meridian from Sephie's control, and to create an economic and industrial empire, demanding tribute from other islands, if not conquering them outright.
Sephie sets out to stop him, and eventually, after learning more about her powers and her family's past, acquiring equipment and support, and meeting new friends and allies, she sets about perpetrating piracy upon her uncle's trade routes, and fights him directly on a number of occasions.
As with most of the core CrossGen titles, Meridian crosses over into the other titles to some extent, and into the underlying 'uberplot' that connects all the core titles together. While not fully central to the conflict between Sephie and her uncle Ilahn, there are appearances by members of The First, the Olympians of the CrossGen universe, as well as by Samandahl Rey, the main hero of the title Sigil, and others. In the end, Sephie and Ilahn join the heroes (and villains) of the other core titles to fight an enemy called "the Negation" in a limited series called Negation War, which was never finished due to CrossGen's bankruptcy in the middle of 2004.
The background of the series is expanded upon in CrossGen Chronicles #3, which concerns the early life of Turos and Ilahn.
[edit] Collections
Meridian had 4 trade paperbacks released before the bankruptcy of Crossgen.
- Meridian Volume 1: Flying Solo - Collected issues #1-7
- Meridian Volume 2: Going to Ground - Collected issues #8-14
- Meridian Volume 3: Taking the Skies - Collected issues #15-20
- Meridian Volume 4: Coming Home - Collected issues #21-26
The next three collections were solicited, but never published. They would have been:
- Meridian Volume 5: Minister of Cadador - Issues #27-32
- Meridian Volume 6: Changing Course - Issues #33-38
- Meridian Volume 7: The Mystery of Sheristan
There was also a small 5.5in x 8in "Traveller" edition of Volume 1 released.
[edit] Other media
There were, for a time, plans to make Meridian into a feature film, or perhaps a cartoon series; these were presumably scrapped when CrossGen went under, along with a number of other plans, including a CrossGen Collectible card game and roleplaying game. While CrossGen titles were included in WizKids' Indy HeroClix miniatures tabletop game, none of the cast of Meridian appear in it.
Meridian was also one of the primary texts in CrossGen's educational programs, which encouraged elementary school teachers to use it to help teach students to read, and later, to teach about literary devices.