Melfan (Sector General)

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A Melfan (physiological classification ELNT) is one of about seventy known intelligent species in the fictional Sector General universe, and one of the most common species in Sector 12 General Hospital itself. Overall, a Melfan resembles a 6ft long crab. They wear no clothing, and, compared with most other races, are very emotional and passionate people[1]. They, like the majority of races in the Sector General universe, wear no clothing or body ornaments.

Contents

[edit] Physical Summary

[edit] Requirements

Melfans are amphibious, being comfortable in water or on land. They eat every ten hours, and sleep for four hours in between. Their favourite dishes include swamp nuts and live crottled greeps, although at Sector General they have to make do with moving electrically charged substitutes.[1].

[edit] Physiology

The Melfan head has large, vertically lidded eyes, enormous mandibles, and pincers projecting forward from the place where ears would otherwise be. There are also two long, thin, fragile, flexible feelers growing from the sides of the mouth, which feel like soft, furry feathers to the touch. When angry they click their pincers together rapidly; a slow clicking indicates a desire for attention. Projecting from slits where the bony carapace and underside join are six thin, bony, tubular, multijointed limbs, all of which are capale of manipulation but lack a sense of touch.[1]. They are immobilised if they get turned onto their backs.

[edit] Important Melfans

  1. Edalnet

[edit] Citations

  1. ^ a b c GURPS Sector General races. Steve Jackson Games (2002). Retrieved on 22 November 2007.