Mega Twins

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Mega Twins
Mega Twins title screen
Developer(s) Capcom
Platform(s) Arcade, Amiga, Atari ST, Genesis (as Chiki Chiki Boys)
Release date Arcade version
June 1990
Amiga, Atari ST versions
1991
Genesis version
1992
Genre(s) Platform game
Mode(s) Up to 2 players simultaneously
Input methods Joystick (8-way); 3 buttons
Cabinet Upright
Display Raster, standard resolution 384×224 (horizontal), 4096 colors

Mega Twins (Chiki Chiki Boys in Japan) is an arcade game by Capcom, first released in 1990. The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory.

The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes," which is rumoured to be able to put everything back to rights.

Contents

[edit] Game mechanics

The game takes the form of a scrolling platform/beat 'em up game, with the players controlling the characters of the twins. The game can be played alone (in which case only one of the twins is present), or with two players together controlling one twin each.

In addition to moving around, the players can jump and also cling on to vertical walls, allowing them to climb to areas that would otherwise be out of reach. Each player is armed with a magic sword, which is the main weapon used against the enemies in the game. Magic bombs can also be collected as the game progresses, each of which will cause damage to all enemies on the screen when fired. Only a limited number of these bombs can be carried by the players at a time.

Each player has an energy bar which is depleted each time contact is made with an enemy or projectile. When the energy reaches zero, the player loses a life.

Chests are scattered throughout the game (some of which are hidden and must be discovered), the majority of which contain coins that add point to the players' scores, but some of them contain power ups and bonuses such as a pill that replenishes the players' energy bars and an enhanced magic sword.

[edit] Levels

The game is made up from nine levels, which are as follows:

  • Round 1 - the earth -- consisting of a forest section and a lava-filled cavern. The goddess Callia is encountered at the end of this level.
  • Round 2 - the heavens -- at the end, the Shrine of Meius, the god of the heavens, is reached.
  • Round 3 - under the sea -- during which the twins travel through a haunted sunken pirate ship.
  • Round 4 stage 1 - jungle/crystal caverns.
  • Round 4 stage 2 - the underwater foundations.
  • Round 4 stage 3 - the monster castle dungeon.
  • Round 4 stage 4 - into the sky.
  • Round 4 stage 5 - ascent to the top of monster castle.
  • Round 5 - escape to paradise.

The player is able to select to start on any of the first three levels, but the remaining levels can only be accessed sequentially.

[edit] Ports

Mega Twins was due to be ported to the most popular of the 8-bit and 16-bit computers that were available at the time of its arcade release.

16-bit versions were released for the Commodore Amiga, Atari ST and Sega Genesis during 1991 and 1992, with the computer versions developed by US Gold and the Genesis version by Sega.

8-bit versions were planned and previewed for the Commodore 64, Sinclair Spectrum and Amstrad CPC range. These unfortunately never made it to release, although they were reportedly finished [1], as US Gold decided to focus instead on their budget KIXX label. All that remains of these versions are a handful of sprites and magazine scans.

Although this game was made by Capcom and has "Mega" in the U.S. title, it has no relation whatsover to Capcom's Mega Man series (known as "Rockman" in Japan).

[edit] References

  1. ^ A message from the 8-bit Mega Twins programmer, Wayne Billingham, to Games That Weren't

[edit] External links