Mega Man ZX (series)
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The Mega Man ZX, known as Rockman ZX (ロックマンゼクス Rokkuman Zekusu?) in Japan, series is the sixth series in Capcom's Mega Man video games franchise, created by Keiji Inafune. Consisting of two games developed for the Nintendo DS by Inti Creates, the series began with the release of Mega Man ZX in 2006. The game's title comes from Zero and X, two of the main characters in both the X series and Zero series, to form ZX.
Contents |
[edit] Storyline
See Mega Man ZX and Mega Man ZX Advent
[edit] Characters
[edit] Gameplay
The first game contains elements from the Mega Man X series and the Mega Man Zero series. Players select a mission at a computer out of a list (with no mugshot of the boss character, similar to Mega Man Zero). The player has free exploration of the game world during and between missions, and they must find the specified area themselves. The player may also find computer chips to complete the game database, and Life Ups, which can be compared to the Heart Tanks from the Mega Man X series. Bosses all have their own individual weak points where the Biometal they're using is stored; hitting it deals more damage than normal, but it also decreases your ranking level at the end of the battle (ranging from 1 being the worst and 4 being the best). This also determines the level of the Biometal which they receive afterwards. But even if the level is low, the Biometals can be upgraded with Energy Crystals later. Bosses will eventually be resurrected and can be fought again, to increase the level of the Biometal. The sequel is similar to ZX, only with a few changes. Enemy bosses carry Model W Biometal(but player cannot get it from them), and after defeating most bosses, the player can then utilize their forms. This is similar to Axl, only on a larger scale.