Mega Man V (handheld game)

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Mega Man V
Mega Man V box
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Tokuro Fujiwara (producer)
Platform(s) Game Boy
Release date Flag of Japan July 22, 1994
Flag of the United States September 10, 1994 [1]
Genre(s) Action-adventure game
Mode(s) Single player
Rating(s) ESRB: Everyone [2]
Media 4-megabit cartridge

Mega Man V, known as Rockman World 5 (ロックマンワールド5 Rokkuman Wārudo Faibu?) in Japan, is the fifth and last video game in the Game Boy Mega Man Classic subseries. The game follows the adventures of Mega Man as he battles mysterious robots from outer space. Mega Man V had additional Super Game Boy support, which allows the game played with a special color scheme and custom background. This was the final Mega Man game ever made to use the original Mega Man sprite first used in the original 1987 Mega Man Game.

A special re-release made for the Game Boy Color was once listed on the Q4 release list in the August 1998 issue of Nintendo Power, but was never released.

Contents

[edit] Gameplay

This game is notable for breaking an established trend in Mega Man titles released for the Game Boy system. Prior to Mega Man V, Mega Man games on Game Boy featured four Robot Masters from their titular NES counterpart, as well as four Robot Masters from the sequel to the game's NES counterpart (in other words, Mega Man II on the Game Boy contained four Robot Masters from the NES's Mega Man 2, as well as four Robot Masters from the NES's Mega Man 3). Mega Man V, however, featured entirely original enemy characters referred to as Stardroids (in Japan, Space Rulers) rather than Robot Masters. The Stardroids were led by Terra (Earth in Japan). The Stardroids are: Neptune, Mercury, Venus, Mars, Pluto, Uranus, Jupiter and Saturn.

After wiping out the first 4 Stardroids, the player must take on Dark Moon, a creation of Terra that very much resembles the Yellow Devil, before getting to the other 4 Stardroids. Terra awaits the player at the beginning of his/her journey to Dr. Wily.

This is one of the only classic Mega Man games where Dr. Wily is not the final boss, despite the fact that the player does face him. The final boss is what Wily calls the ultimate weapon of destruction, known as Sunstar (in Japan it was known as Sungod but was changed in the American release due to Nintendo of America's policy regarding religious themes). This trend is seen again in Mega Man X8.

As with the previous Game Boy installment, an upgrade for Mega Man's default weapon can be achieved by repeatedly dying and continuing until the player is warped back to Dr. Light's lab, where the upgrade is installed. Like Mega Man IV's upgrade, the weapon cannot be saved by a password feature, and is lost when the power is turned off. [1]

This game can be said to have closer ties to Mega Man 7 on the Super Nintendo, since the Mega Arm acts much like the Rocket Buster, an upgrade to the Rush Super Adapter. In addition, returning to levels to hunt down new items (such as the jewels that halve weapon energy requirements) was not a prevalent feature until Mega Man X and Mega Man 7.

[edit] Story

The game opens with Rock and his sister Roll strolling through a grassy field. Suddenly, they are confronted by a mysterious robot, who calls himself Terra, leader of the Stardroids. It seems as though he is after Mega Man for unknown reasons. Rock motions Roll to stand back as he transforms into his suit and helmet, becoming Mega Man. He attempts to fight Terra, only to find that his Mega Buster has no effect on the enemy. As a result, Mega Man is quickly defeated. Waking up in Dr. Light's lab (how he arrived there and why Terra did not destroy him is never explained), Mega Man is presented with two new items to help him defeat the Stardroids.

[edit] StarDroids

Unlike previous Game Boy games, the main bosses are not taken from the NES games. Instead, original bosses are introduced which are listed in the order of the game's ending credits:

# Boss Robot Weapon
SDN-001 Terra Spark Chaser
SDN-002 Mercury Grab Buster
SDN-003 Venus Bubble Bomb
SDN-004 Mars Photon Missile
SDN-005 Jupiter Electric Shock
SDN-006 Saturn Black Hole
SDN-007 Uranus Deep Digger
SDN-008 Pluto Break Dash
SDN-009 Neptune Salt Water

[edit] Sunstar

It is explained that this robot is a relic from an ancient alien civilization that Wily discovered. Using it as a template, Wily was able to copy its design into the Stardroids, which accounts for their unusually powerful abilities. However, when the other Stardroids were destroyed, Wily decided to use the original to destroy Mega Man. Regardless, he failed.

  • Wily building the Stardroids using Sungod/Sunstar as template is almost analogous to a common theme in the Mega Man X series, as the Reploids were based on X.

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