Mega Man 7

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Mega Man 7

Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Tokuro Fujiwara (producer)
Platform(s) SNES
Release date JPN March 24, 1995
NA September, 1995
Genre(s) Action/Platformer
Mode(s) Single player
Rating(s) ESRB: K-A (Kids to Adults)
Media 16-megabit cartridge

Mega Man 7, known as Rockman 7 Shukumei no Taiketsu (ロックマン7 宿命の対決 Rokkuman Sebun Shukumei no Taiketsu?, lit. "Rockman 7 A Destined Confrontation") in Japan, is a video game that is a part of the Mega Man Classic series. The video game was released on the Super NES in North America and Europe, and on the Super Famicom in Japan. It was also re-released in 2004 as part of the Mega Man Anniversary Collection.

The game introduces the characters of Bass and Treble, known in the Japanese versions as Forte and Gospel.

Contents

[edit] Story

In the year 20XX, thanks to the efforts of Mega Man and his friends, Dr. Wily was finally brought to justice after several years of battles, much to the delight of the world. The people breathed a long sigh of relief as the jail cell door on Wily's cell was shut, hopefully for good...

However, Wily had planned for just such an occasion. He had always known that one day, his plans might come to an end at Mega Man's hands, and so he had constructed four backup Robot Masters in a hidden lab. If they did not receive a communication from their master within six months, they would activate... and begin searching for their master.

After six months, the robots activate and carry out their intended function, going on a rampage through the city Dr. Wily was being held in and carving a path of destruction in their wake.

Mega Man, who had been enjoying the peace that Wily's captivity had brought, immediately catches wind of the situation and is called into action. Upon driving into the city, Mega Man, with Roll and Auto, sees that the city is in ruins. The road is too unstable to keep going, so Mega Man continues on foot and finds Dr. Light and Rush, who were both presumably already in the city when the attack began. Dr. Light calls his attention to the sight of the large prison in the distance as four small objects, Wily's Robot Masters, streak towards it. As they look on, the prison explodes, and Wily is freed. Mega Man gives chase, destroying many of Wily's troops until he meets Bass, a robot with capabilities much like Mega Man's own, and his robotic dog Treble. After a brief battle, Mega Man is informed that Bass and Treble are battling Wily as well. Bass then teleports away, leaving Mega Man still confused. Afterwards, Mega Man goes after the four Robot Masters and faces them while collecting the pieces to the new "Super Adapter" upgrade that are found in their domains.

After defeating the four (Cloud Man, Freeze Man, Burst Man and Junk Man), Dr. Light informs him that Wily has attacked the "Robot Masters' Museum". Mega Man sets out for it and defeats a clown-like robot called Mash[citation needed] in time to see Dr. Wily airlift Guts Man through a hole in the roof.

After returning to the lab, Dr. Light tells Mega Man that four more Robot Masters are tearing up the city, so he goes to defeat them as well. During his journey, he meets up with Proto Man who wishes to see which of the two Dr. Light made stronger. Upon defeating Proto Man, Mega Man is given the "Proto Shield" item.

Shortly prior to facing Shade Man, Mega Man comes across a damaged Bass. Mega Man tells Bass to go to Dr. Light's laboratory for repairs.

Once all of the Robot Masters are defeated, Mega Man returns to the lab and finds it half-totaled. Dr. Light is fortunately unharmed, but he tells Mega Man that Bass is the culprit. Bass and Treble are apparently Dr. Wily's creations. Bass has ransacked the lab, taking a copy of the blueprints for Dr. Light's new upgrade, the Super Adapter, which is a combination of the Rush Jet Suit and Rush Power Suit from Mega Man 6 (Mega Man can get his own Super Adapter by collecting the R, U, S & H panels that are scattered throughout the first four levels.) Wily then comes on the damaged lab screen and taunts Mega Man.

Armed with new knowledge, eight robot master weapons, and the determination to bring an end to the conflict, Mega Man sets out for Dr. Wily's Skull Castle, where he fights his way through Dr. Wily's minions, including the reprogrammed Guts Man that Dr. Wily airlifted out of the robot master museum previously.

Eventually, Mega Man comes across Bass. Bass uses the Treble Boost, an upgrade Dr. Wily created for him out of Dr. Light's Super Adapter blueprints, to merge with Treble and give him more power and the ability to fly, much like the Super Adapter gives Mega Man. Despite the tipped odds, Mega Man defeats Bass.

Mega Man and Wily have a showdown, in which Mega Man is ultimately victorious. In the end, Wily begs for mercy as is routine by this time, but Mega Man walks over and aims his Mega Buster at Wily. This naturally scares Wily out of his wits, and he falls to the floor, slowly sliding back into the wall. Mega Man charges his arm cannon and declares that he should "do what [he] should have done years ago", killing Dr. Wily. Wily reminds Mega Man that robots cannot harm humans.

Mega Man tells him that he is "more than a robot" and stops his charge. (in the Japanese version, he simply stops and does nothing). At that moment, the fortress begins to collapse. A steel girder falls on Wily as the room begins to shake wildly, and Mega Man stops his aim. Before he can do anything, however, Treble beams in and warps out with Wily. Bass teleports in as well, and tells Mega Man that "He who hesitates is lost" and "we shall return." before teleporting back out.

Mega Man vacates the fortress and slowly walks away, alternating from blankness to fury as the credits roll and the fortress explodes behind him. He comes home, where Dr. Light, Rush, Beat, Auto, and Roll are all waiting for him.

[edit] Gameplay

Mega Man 7 is the third Classic series Mega Man game to have a store where the player can buy items and powerups. The player can collect bolts while exploring the levels and can have Auto create the parts. To access his store, the player presses the select button on the level-select screen. This aspect of the game was previously featured in Mega Man IV (Game Boy), Mega Man V (Game Boy) and is later featured in Mega Man 8.

Mega Man 7 also is the first Mega Man Classic game to have an introductory level that comes before the main level selection screen. The game is also the debut of Bass (Forte) and Treble (Gospel), Mega Man and Rush's rivals.

The player can obtain Beat by rescuing him in Slash Man's stage. Unlike in Mega Man 5 and Mega Man 6, Beat's function is to pick up Mega Man if he falls down a hole. The player has a capacity of four whistles, which signal Beat to come. Beat carries Mega Man for a limited period of time; Beat will drop Mega Man once the period of time is up due to stress from carrying Mega Man. If Mega Man falls down a hole at that point, or if Mega Man falls down a hole after all four whistles are exhausted, the player will lose one life.

Also, there's an extra versus mode for two players, that features a two-round fighting game in a Street Fighter-esque feature. This mode can be accessed by inputting a password while holding the L+R buttons. The password is shown in the ending, as sixteen numbers divided in groups of four and preceded by "No.", with no indication that it could be a password. This password, when entered without holding the shoulder buttons, takes the player fully-powered to the last Wily Level. This is the only way to go there with a password, since if you get a password in the last Wily Level by normal gameplay, inputting it will make you go back to the first one.

[edit] Robot Masters

The following robots appear in this game. The character designer is listed after the robot.

DWN # Robot Master Designer Weapon
49 Freeze Man Shigeaki Sakamoto Freeze Cracker
50 Junk Man Jun Akiba Junk Shield
51 Burst Man Keishi Tsuchiya Danger Wrap
52 Cloud Man Isao Nakagiri Thunder Bolt
53 Spring Man Akira Ito Wild Coil
54 Slash Man Yoichi Amano Slash Claw
55 Shade Man Tetsuya Watada Noise Crush
56 Turbo Man Yuusuke Murata Scorch Wheel

After the player completes the intro level, the first four Robot Masters in the list are selectable. After these are beaten, the player is taken to the Robot Museum stage, where the boss is Mash[citation needed], a clown robot whose head can detach from its body. When this stage is beaten, the other four Robot Masters become selectable. This type of gameplay was later seen again in Mega Man 8, although with a certain password, all 8 Robot Masters can be selected from the beginning.

Also, by meeting certain requirements, Mega Man can fight Proto Man in a friendly duel. Winning this fight will win Mega Man the right to "borrow" Proto Man's shield.

[edit] Fortress bosses

After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses.

Boss
Bass
Guts Man G (Great)
Super Adapter Bass
Gamerizer
HannyaNED²
Dr. Wily — Wily Machine 7
Dr. Wily — Wily Capsule

As with all previous Mega Man games except the first, this game features a "transporter room" level, in which you must defeat all previous Robot Masters again. However, this is the first time in which this level is the final level, with Dr. Wily being the final boss of the game (in previous games, the transporter room level was the next to last level, usually with Dr. Wily being accessible from the final transporter, but with one more level to go to defeat the final version of Dr. Wily). This game has a password that would take you to the very last stage.

[edit] Port

When the game was re-released as part of Mega Man Anniversary Collection, there were many changes.

  • Wily was mistakingly called Willy at one spot in the U.S. intro. This typo was corrected in Mega Man Anniversary Collection.
  • The game contains content that are under the ESRB Rating, such as Bass using the word "Damn" as in "Damn... I was careless!" after being "defeated" in the Shade Man stage. In the Anniversary Collection, it was replaced with "darn".
  • In the Nintendo GameCube version, the screen looks blurry. It is an anti-aliasing technique. The PlayStation 2 and Xbox versions do not use this.
  • The color in the "Get Weapon" screen is off.
  • The music is stilted, especially in the GameCube version where some tracks are louder than others and some instruments sound different. The PlayStation 2 and Xbox versions are closer to the original.
  • In the ending, Mega Man does not jump backwards when the debris falls. Instead, he just stands there and stares at Wily. The rest is the same, except he moves back before Bass teleports inside.
  • The entire credits animation is eliminated. Instead, the credits roll around in a black background. Atomic Planet claims this is because the Mode 7 effects were too complex for them.

[edit] Differences between Japanese/English versions

  • In the closure, Mega Man states that he's more than a robot, as an answer to Dr. Wily's saying that "Mega Man is merely a robot and can not harm humans". In the original Japanese version, he just stands quietly, opening his mouth as if to speak but finding himself speechless.
  • In the Japanese version, whenever Mega Man gets a Master Weapon, Roll or Auto sometimes appear in Dr. Light's place, although while Dr. Light elaborates on the Master Weapon's abilities, Auto's comments are often humorous, and Roll always says something about the weapon in reference to housework.[1] Notably, Auto's comment on the Slash Claw includes a mention of fellow Capcom character Strider Hiryu.

[edit] Box art info

This is only the second of three Classic Mega Man games in which the box art shows Mega Man's weapon as his right arm; The first was Mega Man 4, the third was Mega Man & Bass.

[edit] Background

  • The first model of Famicom game consoles made a cameo in Junk Man's stage.

[edit] Goofs

  • When Mega Man defeats Dr. Wily in the final stage, Mega Man remarks that "I gonna do what I should have done years ago." This grammatical mistake was not corrected in Mega Man Anniversary Collection.

[edit] References