Mega Man 6

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Mega Man 6

North American boxart
Developer(s) Capcom
Publisher(s) Capcom (JP), Nintendo (NA)
Designer(s) Tokuro Fujiwara (producer)
Platform(s) NES
Release date JPN October 5, 1993
NA March, 1994
Genre(s) Action/Platformer
Mode(s) Single player
Media 4-megabit cartridge

Mega Man 6, known in Japan as Rockman 6 Shijō Saidai no Tatakai!! (ロックマン6 史上最大の戦い!! Rokkuman Shikkusu Shijō Saidai no Tatakai!!?, lit. "Rockman 6 The Greatest Battle in History!!"), is a video game that is a part of the Mega Man Classic series. This late-era game was released on the NES/Famicom and is also the last game in the series for the platform as well.

The game was published in North America by Nintendo, rather than Capcom, and it is because of this why the game never had an official European release.[citation needed] Australia had a release, but no schedule for an Australian Virtual Console release has been stated by Nintendo Australia or the Australian OFLC.

Contents

[edit] Story

In the year 20XX, the first annual "Robot Masters Tournament" is held. The tournament was designed to test the designing capabilities of the world's greatest engineers. Thus, engineers and programmers (and of course, spectators) from the world over gathered to participate in this event. The tournament was hosted by a man known only as "Mr. X," who was one of the world's richest men and supposedly one of its greatest engineers.

Dr. Light, a pacifist, decided not to enter the tournament, but he took charge and did send Mega Man to go along and make sure that everything was safe for all the spectators and to discipline the Robot Masters. Many strong robots participated, and in the end, eight robots were victorious.

However, at the close of the tournament, Mr. X came to the podium and announced that he had reprogrammed the eight robots to do his bidding and that he had been manipulating the contestants all along. Furthermore, he was going to use his newly created army of robots, under command of the new Robot Masters to take over the world. Mega Man was immediately ordered by Dr. Light to put an end to the madness.

Dr. Light has upgraded Rush to be able to combine with Mega Man to form various adapters, such as "Jet Mega Man", who can fly/hover for a brief period of time, but can't use charge shots, and "Power Mega Man", who can punch huge blocks to destroy them, but has limited attack range.

Mega Man fought and defeated the tough Robot Masters, who were spread out all throughout the world, and then made his way to Mr. X's fortress. After battling his way through, he finally confronted the madman and defeated him. Mr. X removed his fake beard and revealed that he was none other than Dr. Wily. Wily had been posing as the multi-billionaire for an indeterminate amount of time, so it's safe to say that "Mr. X" either did not or no longer exists.

Wily fled to an all-new Skull Castle and Mega Man gave chase, fought his way through it, and defeated Dr. Wily in a final showdown. After the years of fighting, Dr. Wily was finally brought to justice and placed in prison with the proper authorities. As Wily can only quote, "rule over a prison cell," the world is finally at peace...for now.

[edit] Gameplay

Screenshot of the stage select screen of Mega Man 6
Screenshot of the stage select screen of Mega Man 6

The following Robot Masters appear in this game. The character designer is listed after the robot.

# Robot Master Designer Weapon
41 Blizzard Man Hirofumi Ogawa Blizzard Attack
42 Centaur Man Kazuki Kidoguchi Centaur Flash
43 Flame Man Noritsugu Kurokawa Flame Blast
44 Knight Man Daniel Vallie Knight Crush
45 Plant Man Nobuhiro Hoshino Plant Barrier
46 Tomahawk Man Yoshinobu Suda Silver Tomahawk
47 Wind Man Michael Leader Wind Storm
48 Yamato Man Rai Ichikawa Yamato Spear

All of the acquired robot master weapons use the same sound effect as an uncharged shot with the exception of the Centaur Flash and the Plant Barrier (which makes no sound). Additionally, the charged Mega Buster and uncharged Mega Buster sound effects are overlaid when a charged shot is fired.

The Rush Power adaptor also deals good damage against the robot masters, especially useful with Knight Man since it can hit him through his shield.

As with Mega Man 5, the same musical theme for the fortress stages was used for four consecutive levels, as opposed to using a theme for two levels and then using a different one. The same theme was used for all four levels of Mr. X's fortress, as well as the same theme being used for all four levels of Dr. Wily's fortress.

After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses.

Boss
Rounder 2
Power Piston
Mettonger Z
Mr. X - X Machine
Mechazaurus
Tank-CS2
Dr. Wily - Wily Machine 6 (Phase I)
Dr. Wily - Wily Machine 6 (Phase II)
Dr. Wily - Wily Capsule

[edit] Robot Masters Info

  • Two of the robots, Knight Man and Wind Man, were designed by the winners of a contest that Nintendo Power held in the United States. The contest stipulated that two robot designs would be sent to Capcom and be antagonists in Mega Man 6. Submissions came from children in North America. Similar contests were held in Japan for each game, but these two are the only Robot Masters designed by non-Japanese. Knight Man was designed by Daniel Vallie of Canada, and Wind Man was designed by Michael Leader of the United States.

Plant Man is the very first boss in the series to be designed specifically after a flower. Other plant-based bosses with obvious flower motifs have appeared in the Mega Man X series, such as Spike Rosered/Axel the Red (X5) and Optic Sunflower (X8).

  • Centaur Man is the only Robot Master in the game that does not have a NetNavi counterpart in the Mega Man Battle Network universe. Furthermore, although Yamato Man has a counterpart, for unknown reasons the character was renamed "JapanMan" for his U.S. English appearance.
  • The Robot Masters' creations at the end of the game were in alphabetical order.

[edit] Power Ups

  • Beat makes a reappearance in this game similar to his appearance in Mega Man 5. In each of the levels for Tomahawk Man, Yamato Man, Knight Man, and Centaur Man, two separate boss chambers appear, one more difficult to reach than the other. If the player succeeds in reaching the more difficult of the two boss chambers, the player receives, in addition to the Robot Master's weapon, a set of "Beat parts," representing the letters B, E, A, and T.
  • Also, by meeting up with Proto Man in a certain stage, Mega Man can obtain an item called the Energy Balancer. It allows Mega Man to recharge special weapons without equipping them. When Mega Man grabs a weapon recharge item, the energy goes into the weapon with the lowest charge (assuming Mega Man's current weapon doesn't need the energy).

[edit] Port

This game was re-released for the PlayStation as part of the Rockman Complete Works series. A port of this version with fewer extra features was released PlayStation 2, Nintendo GameCube, and Xbox in 2004 as part of Mega Man Anniversary Collection.

[edit] Published by Nintendo

Due to the declining support of the 8-bit NES and the growing presence of the newer and more powerful Super NES, Capcom decided not to publish Mega Man 6 in North America, concentrating on marketing Mega Man X instead. The North American version of Mega Man 6 was released by Nintendo instead. A European version was never released.