Mega Man 5
From Wikipedia, the free encyclopedia
This article does not cite any references or sources. (May 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
This article or section may contain original research or unverified claims. Please improve the article by adding references. See the talk page for details. (December 2007) |
- This game is the game for the NES/Famicom. For the Game Boy game, see: Mega Man V (Game Boy)
Mega Man 5 | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Tokuro Fujiwara (producer) |
Platform(s) | NES |
Release date | JPN December 4, 1992 NA December, 1992 EUR November 18, 1993 |
Genre(s) | Action/Platform |
Mode(s) | Single player |
Media | 4-megabit cartridge |
Mega Man 5, known as Rockman 5 Blues no Wana?! (ロックマン5 ブルースの罠?! Rokkuman Faibu Burūsu no Wana?!?, lit. "Rockman 5 Blues's Trap?!") in Japan, is a video game that is a part of the Mega Man Classic series. The video game was released on the Nintendo Entertainment System in North America and Europe, and on the Famicom in Japan.
Contents |
[edit] Story
In the year 20XX, after a brief period of peace, an army led by what appears to be Proto Man storms throughout the world wreaking havoc. One day, Dr. Light turns up missing (he had been kidnapped by "Proto Man") and the only clues left behind to Mega Man are a brief note from Proto Man and his signature yellow scarf. Mega Man wonders why his brother is doing this, but with little choice left except to save the doctor, he sets out to stop the madness before it gets out of hand.
This time, his Mega Buster has been upgraded slightly thanks to the help of their new ally, Dr. Cossack, and also, Cossack has created a bird friend by the name of "Beat" to join the cause. Cossack serves as Mega Man's mentor since Dr. Light is in captivity and helps him where needed during this quest.
Once Mega Man defeats the eight Robot Masters who are controlling Proto Man's army, he gains access to his base. After a long, grueling journey through Proto Man's fortress, Mega Man is stopped by a piercing whistle — distinctly more off-key than usual. Proto Man arrives and attacks Mega Man, but both are stopped by another, more in-tune whistle. The real Proto Man appears between them and reveals Mega Man's adversary to be the impostor Dark Man. After Mega Man defeats this enemy, Dr. Wily appears, fleeing to his newly designed castle where Dr. Light is being held prisoner.
Mega Man fights and defeats Wily. He then frees Dr. Light. The victory is short lived: the entire ceiling collapses, but Mega Man raises his arms and holds the entire massive weight, keeping it from crushing Dr. Light and Wily. Wily takes his chance and escapes. Mega Man cannot move from the force that is bearing down on him, all of his strength spent on keeping Dr. Light and himself from being crushed. Dr. Light can't save himself, as Mega Man and the ceiling are both blocking the way.
Just when it seems Mega Man is about to slip, Proto Man's whistle splits the air. A section of the ceiling is blown off, and Mega Man and Dr. Light waste no time in escaping as the fortress explodes. Outside, Mega Man and Dr. Light watch as Wily's saucer flees and the fortress begins to burn. Their timely savior, Proto Man, also watches from afar, unnoticed by anyone.
[edit] Gameplay
Mega Man 5 marks the first appearance of Beat, a bird robot that helps out Mega Man after the player collects eight parts of the name of the title, "M", "E", "G", "A", "M", "A", "N", and "V". In the original Japanese version, the "V" was a "5", and the player spelled "ROCKMAN" instead of "MEGAMAN". The "5" has been reinstated in Mega Man Anniversary Collection.
In the original release of the game, Nintendo Power magazine indicated that the Mega Buster is the best choice for every single Robot Master in the game. This would violate the precedent created and render all special weapons for this game absolutely useless. However, as with all entries in the Classic series, the "Rock-Paper-Scissors" strategy is featured in this game.
This is the first instance of a musical theme being used for four consecutive stages in the fortress levels, rather than two, as had been the case previously. The identical theme was used for all four stages of Proto Man's Fortress, as well as for all four stages of Dr. Wily's Fortress.
The following robots appear in this game. The character designer is listed after the robot.
# | Robot Master | Designer | Weapon | Letter |
---|---|---|---|---|
33 | Gravity Man | Yukiko Mori | Gravity Hold | M |
34 | Wave Man | Hideyuki Monno | Water Wave | E |
35 | Stone Man | Kenta Oonishi | Power Stone | G (hidden) |
36 | Gyro Man | Katsunari Oguri | Gyro Attack | A |
37 | Star Man | Tatsumi Saegusa | Star Crash | M |
38 | Charge Man | Toshiaki Sugiura | Charge Kick | A |
39 | Napalm Man | Shinichirou Seki | Napalm Bomb | N |
40 | Crystal Man | Yuusuke Murata | Crystal Eye | V |
After defeating all the Robot Masters, Mega Man is forced to face what are considered to be the final bosses.
- In the third stage of Dr. Wily's fortress, the player discovers the teleportation chamber where Mega Man has to take on all 8 Robot Masters again. However, oddly enough, instead of teleporting into brand new rooms for the Robot Masters, the player will teleport back into their original chambers. This is the only game in the "classic" Mega Man series that does this, possibly since Gyro Man's room has clouds that are needed as part of his attack. On Mega Man, Mega Man 2, Mega Man 3, and Mega Man 4; there are teleporters on both the outside and inside of the Robot Master's room; however, there is no teleporter inside of the Robot Master's room on Mega Man 5 and Mega Man 6. On MM5 and MM6, after defeating each Robot Master, the player must grab the energy pellet in order to move on to the next Robot Master's room, even if he/she has full power.
Dark men | Notes |
---|---|
#1 | Has tank tracks in place of legs. |
#2 | Humanoid and equipped with a shield. |
#3 | Carries an immense gun instead of a right arm. |
#4 | Combines features of the previous three. |
Other Boss |
---|
Circling Q9 |
Big Pets |
Dr. Wily — Wily Press |
Dr. Wily — Wily Machine 5 |
Dr. Wily — Wily Capsule |
There are several parallels in this game with Mega Man 3: the instruments used for the music themes in this game are very much like those used in Mega Man 3. Out of the classic games, this is the only one besides Mega Man 3 that features Proto Man so prominently. (In Mega Man 4, he only appears to reunite Kalinka with her father, Dr. Cossack; in Mega Man 6, he only appears to give Mega Man the Energy Balancer; in Mega Man 7, Proto Man offers some tips to Mega Man regarding special uses of acquired powers and is a mini-boss with his ProtoShield an obtainable item; in Mega Man 8, Proto Man appears in Duo's mini-stage after the battle with Duo, and also appears to bring Duo back to Dr. Light during the final stage and in the ending sequence to give Mega Man Duo's message.) Dr. Wily's final incarnation in this game is almost identical to his final incarnation in Megaman 4. It is also very similar to the final incarnation in Megaman 7.
[edit] Weapon Info
- Starting from this title, the Mega Buster can be charged by holding the Fire button without having to fire a normal shot first. Also, if Mega Man is hit while charging the Buster, he'll lose the charge (this also occurs in Mega Man 6 but not in any other games afterwards except Mega Man Battle Network).
- The weapon Mega Man acquires from Stone Man shares the same name as Capcom's arena fighting game Power Stone.
[edit] Other Media
Despite Proto Man being a villain in the 1994 Mega Man cartoon by Ruby-Spears, the writers of that show added Dark Man (the robot that framed Proto Man in this game) into two episodes. The design was based on his second incarnation from the game. Though being featured prominently in the intro, Napalm Man never had a single appearance in the show.
On another note, Gravity Man ended up being the Robot Master in the cartoon series that most closely resembled his game counterpart.
The Japanese OVA Mega Man: Upon a Star , almost all Robot Masters featured were from Mega Man 5, as were all the weapons utilized by Mega Man himself. Presumably this was because Mega Man 5 was the most recent game released at the time of the OVA's creation.
[edit] Ports
This game was re-released for the PlayStation as part of the Rockman Complete Works series. A port of this version with fewer extra features was released PlayStation 2, Nintendo GameCube, and Xbox in 2004 as part of Mega Man Anniversary Collection.
Gravity Man is the only Robot Master from this game that does not appear in any other Mega Man game as a fightable Robot Master. All of the other Robot Masters from Mega Man 5 have either appeared in Mega Man IV for Game Boy, Mega Man for Game Gear, or the two arcade games (and its ports), Power Battle & Power Fighters.
[edit] Links
- Complete video from Mega Man 5 on archive.org
|