MegaTexture
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MegaTexture refers to a texture allocation technique facilitating the use of an extremely large terrain texture instead of repeating multiple smaller textures. It is featured in Splash Damage's game, Enemy Territory: Quake Wars and was developed by id Software technical director John Carmack.[citation needed]
MegaTexture employs a single large texture for static terrain. The texture is stored on removable media and streamed as needed, allowing large amounts of detail and variation over a large area with comparatively little RAM usage.[citation needed]
The upcoming games, Doom 4 and Rage, powered by the id Tech 5 engine use textures that measure up to 128000×128000 pixels[1].
[edit] See also
- Texture mapping
- id Software
- Enemy Territory: Quake Wars
- Doom 3
- Doom 4
- Clipmap
- Torque Game Engine Advanced which also uses a similar technique for terrain rendering.