Talk:MechWarrior (video games)

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[edit] Organization

I believe the MechWarrior games deserve their own page. The differences between them is major, especially when you compare MechWarrior2 to the other MW games. Atleast their differences need explaining, as well as origin, plot, etc. As I said, if anyone is willing to make a MechWarrior (Computer Games) thread, I'm willing to help. ;)

Yes I was surprised to see them all listed together when other games, such as The Settlers, has seperate pages and the difference between versions is less significant. - Shiftchange 09:53, 22 December 2005 (UTC)

Mechwarrior 2 and its expansion Ghost Bear's Legacy, as well as the spinoff game Mercenaries, not to mention their excellent soundtracks, were immensely popular in their time and are still remembered fondly by many people. It seems only appropriate that they should have their own page, with a significant portion dedicated to the soundtrack, though I am sadly not well enough versed in the technical details nor experienced enough in article management to create it. The composer for the soundtracks for MW2, MW2:GBL, and MW2:Mercenaries was Jeehun Hwang, who also did the soundtrack to the later and somewhat similar game Heavy Gear, among others. He may end up deserving a page as well, though I know almost nothing else about him. Hardly the best start for even a basic biographical article for a moderately well-known artist...


It needs a brief discussion of the two mech commander games. Lynx, Lyran Alliance

[edit] MechWarrior 5?

Anyone know anything about the future of MechWarrior PC simulations? DrAlbertHofmann 23:34, 5 February 2006 (UTC) S* In my opinion, Microsoft's just going to wring all the money it can out of the franchise. The BattleTech there is now almost barely resembles FASA's BattleTech. Unfortunately :( -- Wizardry Dragon (Talk to Me) (Support Neutrality on Wikipedia) 23:28, 4 October 2006 (UTC)

No mention of Multiplayer Mechwarrior which used the same game engine as "Mechwarrior 1"?

Multiplayer Mechwarrior or "Multiplayer BattleTech" as it was really called was released shortly after Mechawarrior 1 and was perhaps one of the first massively player games on GENIE (General Electric Network for Information Exchange). You paid a fee per hour of online time to play. The difference was that the Multiplayer version of Mechwarrior used a different universe interface and you fought for control of planets though battles identicle to those in the single player version of the game. The exception was that those battles were fought real time, with one team of warriors fighting cooperatively with others online. YOu could do player vs player combat in the arena where universe wide rankings were automatically updated according to the out come of team and single player vs single player matches.

Like the original single player Mechwarrior game, the battles were fought out arena style with one to four mechs fighting one to four mechs of the "enemy" family/house or mercinary unit working for the family or house. House ranking was by vote of the military composed of players. You could choose your regement and slot and recruit according to your rank. The military houses had a very large number of slots that player characters could be assigned to.

Mercinary units could fight for any house they choose but were limited to company size with four squads of four player characters each. Each squad had a squad leader.

The multiplayer game went beyond the single player game in that you could collect parts from the damaged mechs on the battlefield as well as capture mechs exactly like in the single player game. The game changed over time like current day massively multiplayer online games. Initially, you could attack a planet deep in enemy territory by bringing along a store of extra mechs and extra parts. Certain mercinary groups who unofficially banded together on their own forming regements to increase effectiveness forced changes in game design as military units protested being decimated by these units who captured the military home planets every saturday for about a year.

[edit] BattleTech: The Crescent Hawk's Revenge

I would not consider BattleTech: The Crescent Hawk's Revenge to be a RPG game at all -- instead, I'd consider it to be a Real-time tactics game dougmc 22:34, 13 July 2006 (UTC)

[edit] No mention of the arcade style games?

Back before Mechwarrior 2 came out, possibly even before the first Mechwarrior game, there were these networked Mechwarrior games that you could pay about $10/game to play at places like Dave & Busters if I recall correctly. Only a few cities had them -- Houston and Chicago come to mind.

They were truly before their time -- networked, high-end (for their time) graphics ... if I recall correctly, they ran on PCs with dedicated 3D hardware before 3D hardware was the vogue ...

dougmc 22:38, 13 July 2006 (UTC)

[edit] TV series

Am I the only one who remembers a mechwarrior cartoon series. Why can't I find any info about it!

i saw a few episodes posted on youtube a while back, it was somewhat interesting kind of like GI-joe with CGI battle sequences under the mask of some data system the pilots would activate. 141.210.103.83 21:32, 12 March 2007 (UTC)

[edit] Fair use rationale for Image:Mechwarrior2box.jpg

Image:Mechwarrior2box.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 22:39, 5 June 2007 (UTC)

[edit] RPG, split and renaming proposal

I split the RPG section into MechWarrior (RPG). I think it is distinct enough from the video games that they should be separate. I also recommend renaming this article to MechWarrior (video games) and turning MechWarrior into a disambig.-- Piotr Konieczny aka Prokonsul Piotrus | talk  23:39, 29 June 2007 (UTC)

That sounds like a good idea. I have to imagine that people come here looking for info on the CMG and a surprised to find a discussion of the video game instead. A disambig seems to be good because there is no definitively dominant usage of the term "MechWarrior." Scaletail 17:32, 30 June 2007 (UTC)
Yep, there is also the new tabletop game, and of course the in-universe meaning of 'mech pilot'.-- Piotr Konieczny aka Prokonsul Piotrus | talk  20:43, 30 June 2007 (UTC)
Good thought -- disambiguation seems necessary. I see this was proposed several months back, so given that no one's against it, I'd say go ahead! Huwmanbeing  12:08, 3 December 2007 (UTC)
I went ahead and made the proposed move; this page now disambiguates between the various MechWarrior incarnations: video games, role-playing games, miniatures game, etc. Huwmanbeing  18:15, 7 December 2007 (UTC)
Thanks! -- Piotr Konieczny aka Prokonsul Piotrus| talk 18:46, 7 December 2007 (UTC)

[edit] MechWarrior: Living Legends

In the interest of transparency, I should mention that I'm one of the team working on MechWarrior: Living Legends.

While we are a MOD team, producing a total conversion of the game Crysis, we have been issued a full non-commercial license by Microsoft to use the MechWarrior intellectual property, and been given the Cryengine SDK by Crytek.

I thought the list of MechWarrior games was incomplete without an mention of MW:LL so I added one, which was promptly deleted :(

I understand the guidelines about advertising, but how exactly is an entry for our game different from the ones already listed there?

Is it only promotional if someone working on the game posts an entry about it, as opposed to some random guy who heard about it?

Not trying to start a flame war here, just discussion :) —Preceding unsigned comment added by WormSlayer (talk • contribs) 21:46, 4 January 2008 (UTC)

I was the one who deleted it (and some others). • One of the non-negotiable, fundamental policies here is neutral point-of-view. From that stems the long-standing policy that Wikipedia is not a soapbox, i.e., not to be used for promotion. That, in turn, led to the guideline that conflicts of interest are to be avoided. • I would advise completely avoiding any arguments of the sort, "Such-and-such is already listed; how is our effort different?". Such arguments tend to be characterized — sometimes unfairly — as "WP:OTHERCRAPEXISTS". In other words: Two wrongs don't make a right; present arguments that stand on their own merit. • If you want to counter these concerns, my suggestion would be to find a reliable, third-party source which asserts that your game is notable. Please understand that "notable" at Wikipedia has a very specific meaning. See Wikipedia:Notability for details. • I appreciate you taking the time to bring this discussion here, and hope there are no hard feelings. —DragonHawk (talk|hist) 22:14, 4 January 2008 (UTC)

[edit] Rename

The title "MechWarrior (video games)" is relatively confusing, as as first glance it may appear to be MechWarrior (video game). I propose following Wikipedia VG naming conventions and renaming the article "Mechwarrior (series)." --Hydrokinetics12 (talk) 02:07, 16 March 2008 (UTC)

Sounds good. --Scaletail (talk) 03:41, 16 March 2008 (UTC)
Perhaps Mechawarrior (video game series)? The series is a bit too disambigious, I think (since we have other mechawarrior series, of games, books, etc.).--Piotr Konieczny aka Prokonsul Piotrus| talk 04:47, 16 March 2008 (UTC)