Mayhem in Monsterland
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Mayhem in Monsterland | |
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Developer(s) | Apex Computer Productions |
Publisher(s) | Apex Computer Productions |
Distributor(s) | Apex Computer Productions |
Designer(s) | Steve Rowlands and John Rowlands |
Version | 1 |
Platform(s) | Commodore 64 |
Release date | 1993 |
Genre(s) | Platformer (2D) |
Mode(s) | Single player |
Media | Floppy, Cartridge |
Input methods | Joystick |
Mayhem in Monsterland, released in 1993, was for many people the swan song game produced for the Commodore 64 home computer[citation needed]. Its titular hero, "Mayhem", was a yellow Triceratops blessed with the gift of speed. In basic appearance, he resembled Sonic the Hedgehog. His goal was to return his world from sad to happy, ridding the world of monsters along the way. The game featured effects not previously thought possible on eight-bit computers, and was the first C64 title to have a real feeling of speed, a "console-esque" feature the developers wanted.
Mayhem in Monsterland was produced by Apex Computer Productions, who had previously made Creatures and Creatures 2, which featured Clyde Radcliffe as the main character. Mayhem was far lighter in tone than Creatures, which featured end of level action puzzles that if not successfully accomplished, meant death by various gruesome machinations.
Mayhem in Monsterland featured both high-quality graphics and high speeds, a combination that had never before been seen on the C64. This was made possible by taking advantage of a bug in the computer's graphics chip, the VIC-II, that allowed scrolling the entire screen up to the width of one screen -- 320 pixels -- in hardware. Normally the C64 can only scroll the screen 7 pixels in hardware. This technique had been used in demos before, but it is believed that Mayhem in Monsterland was the first commercial game to do this.
The game was chronicled during production in Commodore Format magazine, which later awarded it a controversial 100% approval score in its final review.
A new game for mobile phones starring Mayhem, Mayhem's Magic Dust, was released in 2004. It was developed by Infinite Lives.
A PSP Homebrew version of this game was released in 2007, created by Jamie Fuller.
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[edit] Story
An apprentice magician dinosaur living in Monsterland, Theo Saurus, made a mistake while practising a spell one day. He turned the lands Jellyland, Pipeland, Spottyland, Cherryland, and Rockland into sad places, void of color or life. Theo began living underground in a hidden cave to avoid the wrath of the other monsters until discovered one day by the hero of the story, Mayhem. Mayhem promised to bring Theo the necessary magic dust to transform Monsterland to its previous happy state.
[edit] Gameplay
At the beginning of each stage the goals are displayed to the player. There are two types of quota to be met
- Magic dust quota
- Enemies must be defeated to gain the magic dust. Enemies may killed in two ways. Enemies may be bounced on like in Mario Bros games. Mayhem bounces upwards a small amount when destroying an enemy like this. Once the lightning powerup has been obtained, enemies may also be charged at with speed in a special attack which is similar to the attack of Sonic the Hedgehog's spin attack. There is little loss of momentum after destroying the enemy in this way.
Monsters are not always simple to dispatch as some have spikes and others shells. Soft spots on such enemies have to be found by the player in order to defeat them.
- Star quota
- Happier music plays once all the enemies are defeated. It is then a race against the clock to collect the quota of stars and to get to the exit to complete the stage. The faster a star is rotating, the more points it is worth.
The 'Super-Star' bonus (all stars collected on a stage) can only be obtained on the first and last stage of the game on the cassette, disk and cartridge versions of the game.