Match Day
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Match Day | |
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Developer(s) | Jon Ritman |
Publisher(s) | Ocean Software |
Platform(s) | Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum |
Release date | 1984 |
Genre(s) | Sport |
Mode(s) | 1 or 2 players |
Rating(s) | N/A |
Media | Cassette |
System requirements | 48kb |
Input methods | Keyboard, Joystick |
Match Day was a football computer game, published by Ocean Software in 1984, on the Amstrad CPC, BBC Micro, Commodore 64 and ZX Spectrum systems. It is the first game in the Match Day series. It was the creation of programmer Jon Ritman, but later Amstrad CPC, BBC Micro, Commodore 64 versions were programmed by other programmers[1].
Contents |
[edit] Game play
This video game was the first one where large moving footballers characters could dribble, throw-in, take corners, etc on ZX Spectrum. The game uses modified sprites from a previous title Bear Bovver to create an almost isometric, but still ultimately side-on football title[2].
[edit] Sequel
The sequel, Match Day II was much the same but incorporated two features still used today in most football titles - a deflection system, the ball could bounce off players, which meant headers were possible, and a shot power system, although it was as easy to accidentally backheel the ball with this system, as it was to hit a powerful shot. Ritman went on to play a hand in the classic isometric platformer Head Over Heels.
[edit] References
- ^ It Really Is All Over at Eurogamer.net
- ^ Sport Games review at zxgoldenyears.net
[edit] External links
- Match Day at World of Spectrum
- It Really Is All Over at Eurogamer
- History of Computer Soccer at members.lycos.co.uk/Crispin_S