Massively single-player online game
From Wikipedia, the free encyclopedia
It is proposed that this article be deleted because of the following concern:
If you can address this concern by improving, copyediting, sourcing, renaming or merging the page, please edit this page and do so. You may remove this message if you improve the article or otherwise object to its deletion for any reason. To avoid confusion, it helps to explain why you object to the deletion, either in the edit summary or on the talk page. If this template is removed, it should not be replaced. The article may be deleted if this message remains in place for five days. This template was added 2008-06-12 11:45; five days from then is 2008-06-17 11:45.If you created the article, please don't take offense. Instead, consider improving the article so that it is acceptable according to the deletion policy. Author(s) notification template: {{subst:prodwarning|Massively single-player online game}} ~~~~ |
A massively single-player online game or a MSO, is a new term coined by Will Wright[1] to refer to a game that uses player-made content, but all content is controlled by the game itself, in a manner that prevents any direct interaction. This gaming environment is designed to prevent problems that occur in Massively multiplayer online games, such as excessive competition, "ganging up" on new players, and gameplay that would be boring due to the game being too easy or difficult.
[edit] Origin
The term "massively single-player online game" was a term coined by Will Wright to describe the form of play in his more recent Spore, which did not seem to fit the criteria for any other category.