Marvel Universe Roleplaying Game
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Marvel Universe Roleplaying Game | |
Designer | Dan Gelber, Jeffrey Simons, Evan Jones, Bill Jemas, Mark D. Beazley |
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Publisher | Marvel Comics |
Publication date | 2003 |
Genre(s) | Superhero fiction |
System | Custom |
The Marvel Universe Roleplaying Game (abbreviated MURG) is a role-playing game (RPG) set in the Marvel Universe. It was published in 2003 by Marvel Comics. The game used a diceless system different from either of the previous RPGs set in the Marvel Universe.
The game included versions of several popular Marvel characters, including Spider-Man, the Hulk, Captain America, the Fantastic Four, and the X-Men. It also allowed for designing one's own heroes and villains.
Contents |
[edit] System
The central game mechanic is the allocation of energy/effort, in the form of "red stones". These stones, initially equal in number to the character's "Energy Reserve" statistic are allocated to powers, attacks, and defenses by the players and GM. Allocated stones are then compared to determine success or failure at tasks.
[edit] Task Resolution
Opposed tasks are handled by comparing how many red stones each character has allocated to the struggle, with the character who has put in more winning. The degree of success is determined by how many more stones the winner put in.
Normal tasks have both a Difficulty Level and a Resistance. The Difficulty Level determines the minimum value one must have in a relevant trait to have any chance of success at all. If the character's trait meets or exceeds the Difficulty Level, then the player may allocate red stones of effort to the task; the number needed to succeed is the Resistance. For some tasks, the Resistance must be overcome in a single action; for others, it may be overcome in a series of actions. The latter type usually applies where a task can be accomplished over some time -- e.g., safecracking, solving a puzzle, or other such tasks.
[edit] Recovery
At the end of each turn, characters lose the red stones they expended during the turn. They then "regenerate" red stones, regaining a number depending on their Health or Intelligence, possibly modified by special powers. They cannot regenerate to a number of stones greater than their starting level, and regeneration rates are typically small compared to a character's Energy Reserve.
[edit] Combat
Combat tasks are resolved using the basic task resolution system. Red stones are allocated to each character's powers, attacks, and defense (note that there is a single defense pool). Stones are then compared; defense stones count against all attacks for the turn, so the same stones may be used multiple times for defense. Some powers give bonuses to defense, but some attacks can ignore some defensive powers. If the attacker has a higher attack than the defense total, then the defender loses a number of Health equal to the attacker's excess stones (above those needed to get past the defense total). (Note, though, that some powers will make a defender lose double or triple the excess.) When Health reaches zero, a character is stunned and can no longer regenerate red stones. Further attacks have the possibility to cause a coma or kill the character.
In an effort to emulate comic book conventions, the game allows players to choose not to lose Health from an attack, but to instead have their character be "knocked out" for a time.
[edit] Time
MURG used an abstract, flexible system of turns called "panels" and "pages". Thus, a single "page" could represent a few seconds of combat, or hours or days of building a device or searching a city.
[edit] Hype and Cancellation
This article or section may contain original research or unverified claims. Please improve the article by adding references. See the talk page for details. (March 2008) |
The game received a moderate level of hype from Marvel, which indicated that it would be different from existing RPGs and trigger a change in the market. The use of the resource based resolution mechanic was an attempt to tap into the market for both RPGs and collectible card and miniature games with a single product. While both groups have similar interests, the RPG aspects didn't appeal to CCG/CM players and the game was not helped in RPG circles by statements that dice-based RPG games were too complex and old-school, with resource-decision being superior to probability-based resolution using dice.
The main form of advertising was a 75 page pull out preview of the game featured in the April 2003 issue of InQuest Gamer which included the basic rules, minus most notably character creation, and a number of character profiles to allow people to play the game.
While a moderate seller, with the main book receiving multiple print runs, the game was not the massive hit that Marvel believed it would be.
[edit] Books
[edit] Released
- The Marvel Universe Roleplaying Game(ISBN 0-7851-1028-3)
- Guide to the X-Men(ISBN 0-7851-1035-6)
- Guide to the Hulk & the Avengers (ISBN 0-7851-1158-1)
[edit] Unreleased
- Guide to Spider-Man's NYC (ISBN 0-7851-1305-3)
- Guide to Wolverine (ISBN 0-7851-1353-3)
[edit] Fan-Made Products
- The Unofficial Spider-Man's Guide to New York (http://ozbot.typepad.com/spideyguide/)