Marvel Super Heroes vs. Street Fighter
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Marvel Super Heroes vs. Street Fighter | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Platform(s) | Arcade Sega Saturn (Japan only) PlayStation |
Release date | Arcade June 25, 1997 Sega Saturn JPN October 22, 1998 PlayStation USA January 31, 1999 JPN February 25, 1999 PAL May, 1999 |
Genre(s) | Crossover/Versus fighting |
Mode(s) | Up to 2 players simultaneously |
Input methods | 8-way Joystick, 6 Buttons |
Cabinet | Upright |
Arcade system | CPS-2 |
Display | Raster, 384 x 224 pixels (Horizontal), 4096 colors |
Marvel Super Heroes vs. Street Fighter (called MSHvSF or MSHSF by Street Fighter fans) is the second game in the Marvel vs. Capcom series of fighting games. In an attempt to balance the previous games' problems, the game engine was altered, although it remained aesthetically the same. The game was released for the arcade in 1997, Sega Saturn in 1998 and Sony PlayStation in 1999.
Contents |
[edit] Characters
[edit] Marvel characters
[edit] Street Fighter characters
[edit] Secret characters
- U.S. Agent: Although a distinctly different character than Captain America in the Marvel universe, he is just a palette swap in the game.
- Mephisto: A palette swap of Blackheart. His physical basic attacks ignite the opponent when they connect, but this is just an aesthetic difference. Blackheart is his son.
- Armored Spider-Man: A grey version of Spider-Man that has limited armor, based on a metallic suit he wore in the comics. He jumps sightly lower than before due to the heaviness of his armor.
- Mech-Zangief: A version of Zangief that can neither block nor be put into hit stun. Because Zangief can turn into this character in later installments to the series, many mistakingly called it "Evil Zangief".
- Dark Sakura (Sunburnt Sakura in Japan): A sunburned Sakura who throws fireballs horizontally instead of diagonally, and also has Akuma's Ashura Warp and can perform the Shun Goku Satsu (sometimes mistakenly called Evil Sakura for this reason).
- Shadow: A darkened version of Charlie with powerful super moves that have incredible start-up lag. A version of Charlie that suffered harsh experiments (brainwashed) at Shadaloo's hands, now serves them. By Marvel vs. Capcom though, he's broken free of their control.
- Norimaro: He is in the center space in the Japanese and in the Saturn version; it is replaced by an unselectable logo in the American Playstation version. He portrays a nerdish, cowardly schoolboy-type guy armed with a camera; who throws common school items, mini-Akuma dolls, and plushies as fireballs; and would attempt to ask for his opponent's autograph mid-battle (can be seen when the player presses the START button during a match). But despite this comic relief facade, he is a pretty decent character to play with, and has some of the most powerful moves in the game. Based on Noritake Kinashi, Japanese comedian.
- Cyber-Akuma: A cyborg, amped up version of Akuma created by Apocalypse. Also serves as the game's final boss. Called Mech-Gouki in Japan.
[edit] Story
Apocalypse re-appears in the game as a sub-boss; after defeating him, your team will face a mechanized, super powered form of Akuma called Cyber-Akuma (Mech-Gouki in the Japanese version). Although the fight is two against one, he makes up for it by having overpowered strength and speed. The character that can beat Cyber-Akuma will have his or her ending viewed upon completion.
[edit] Ports
Just as the previous game, X-Men vs. Street Fighter, the Sega Saturn version, released only in Japan, was a complete 100% translation of the arcade game. The PlayStation port was similar to the previous port of X-Men vs. Street Fighter with noticeable improvements that masked the limitations of the PlayStation hardware. Due to the limited RAM of the PlayStation only 2 unique characters in one battle can be used to switch. For instance Captain America and Spider-Man would face off against Spider-Man and Captain America. This is also true in two-player Crossover mode. Animation was improved over the previous installment and sound was no longer glitchy, but still paled to the Saturn version.
[edit] Software details
- Due to RAM limitations, U.S. Agent and Mephisto are palette swaps of Captain America and Blackheart, respectively.
- This is the only Marvel vs. Capcom series game where the Capcom characters have original background music themes that aren't just remixes from older games.
- Although Norimaro can only be selected in the Japanese version, he remains embedded in the code of the overseas releases and even has translated post-battle messages. This has been proved through the use of RAM hacks.
[edit] References
[edit] External links
- Marvel Super Heroes vs. Street Fighter at the Killer List of Videogames
- Marvel Super Heroes vs. Street Fighter at GameFAQs
- Marvel Super Heroes vs. Street Fighter guide at StrategyWiki
- Shoryuken.com (the online center of competitive Street Fighter)
- Evolution Fighting Game Championships (largest annual fighting game tournament in the Western Hemisphere)
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