Mark Kilgard

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Mark J. Kilgard is a graphics software engineer working at Nvidia. Mark has written two books OpenGL for the X Window System (1996) and The Cg Tutorial (2003), co-authored with Randima Fernando. While at Silicon Graphics Inc. Mark authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos, the primary reason for this was the lack of a windowing and input API with OpenGL using GLX.

A montage of four OpenGL technical demos disseminated in 1997 with source code by Mark Kilgard
A montage of four OpenGL technical demos disseminated in 1997 with source code by Mark Kilgard

Mark wrote and released many OpenGL technical sample programs during the pushback against Microsoft's competitive FUD against the API, and his GLUT toolkit ported to Windows by Nate Robbins[1] allowed these examples to run cross platform and work on Windows PC systems and not just SGI workstations. At Nvidia Mark has helped design important parts of 3D graphics APIs and has written key whitepapers, including "Cg in Two Pages"[2]. Mark graduated from Rice University, and worked at Compaq and Silicon Graphics prior to joining Nvidia.

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