Mario vs. Donkey Kong

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Mario vs. Donkey Kong
Image:Mario vs. Donkey Kong Coverart.png
Developer(s) NST
Publisher(s) Nintendo
Engine Donkey Kong '94
Platform(s) Game Boy Advance
Release date NA May 24, 2004
JPN June 10, 2004
EU November 19, 2004
Genre(s) Platform game
Mode(s) Single player
Rating(s) ESRB: Everyone
CERO: All Ages
Media Cartridge
Mario vs. Donkey Kong level 1-3
Mario vs. Donkey Kong level 1-3

Mario vs. Donkey Kong is a Game Boy Advance spiritual sequel to the first Donkey Kong game for Game Boy. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. This game humorously revives Mario and Donkey Kong's old rivalry. The game's sequel, Mario vs. Donkey Kong 2: March of the Minis, is on the Nintendo DS. This is the seventh Mario game for the Game Boy Advance.

The game is an evolution of Donkey Kong Plus, a title on display at E3 2002. During the show, Plus had a feature that allowed players to design and save their own levels on the GameCube, then copy them across to the Game Boy Advance using a link cable. It was essentially an updated version of Donkey Kong 94, but the game had disappeared by the following year. It was replaced with the pre-rendered graphics and gameplay additions of Mario vs. Donkey Kong. The Create-a-Level feature was removed from this version (but appears in its sequel.)

The U.S. version of this game is notorious for being somewhat rushed. In other releases of the game, a special effect is added to the timer when Mario goes through and comes out of a door. The Japanese version also includes subtitles and menus in Japanese, and the European version has a language selection like most Nintendo of Europe releases.

It is a little known fact that this game has a hidden e-Reader support. Nintendo of Japan had a competition where 1,000 lucky people won cards. However, there is space for twelve levels, and there were only five cards released. They are considered to be among the rarest of e-Cards. It is not tested if these cards also work for non-Japanese versions, or if it is exclusive to it.

Contents

[edit] Story

Donkey Kong, sitting in his banana-filled home, sees a television commercial for Mini-Mario toys. The ape is instantly smitten with them, but when he goes out to get one, he finds all the stores are out. So he raids the toy factory and steals several dozens of them. Mario gives chase and pursues DK through a series of worlds until it turns out that all the Mini-Mario toys had fallen out of his sack during the course of the game. Mario, the Mini-Marios' and three toads who work at the toy factory laugh at him, prompting him to grab the three toads and climb up a building with them. Mario gives chase and rescues the three toads who start bringing up giant barrels for Mario to throw at DK with. DK eventually falls off the building, landing on a Mario Toy Company truck full of Mini-Marios. As Mario comes down to make sure DK is alright, the ape grabs them all and runs off, with Mario in pursuit. They later end up back in the city, where they discover that all but six Mini-Marios' fell out of DK's sack. He grabs them and flees to another building. Mario follows and fights DK, who is in a giant robot suit. Mario is victorious, and the two of them make up after Mario gives DK a free Mini-Mario.

[edit] Gameplay

The game plays similarly to the Game Boy Donkey Kong game, giving Mario the ability to perform handstands and backflips. There are several different environments, ranging from a lava environment to the classic construction site, and there are five different types; in the first, and most common, Mario has to pick up a key and take it to the locked door. At the second part of the level, Mario had to pick up a Toy Mario at the end of the level. The second type is where Mario must guide the Mini Mario toys to the Toy Box, and protecting them from dangerous environments. The third type is the boss level, where Mario must fight Donkey Kong in order to proceed to the next world. The fourth type is the Master Boss, where Mario must throw barrels at Donkey Kong. The Plus game, which is a repeat of the Main game, is unlocked. In this mode, the story continues from the main game, where Donkey Kong obtains a new batch of Mini-Marios, but with their containers broken because DK fell from the roof, into the truck. In each plus level, Mario must activate a Mini-Mario in the level, which is holding a key, and take it to the door. The fifth type of level is the Expert levels. In this mode, Mario must get close to the Mini-Mario with the key and lead it to the door in a very hard level. Getting through the door beats the level in Plus and Expert modes, rather than sending Mario to a 2nd part, like in the Main mode.

[edit] Trivia

  • This game holds the record throughout the Mario game franchise for the most battles with a single boss. Mario fights Donkey Kong a total of 14 times throughout the game. Following that is Boom Boom, who is fought a total of 13 times in Super Mario Bros. 3.

[edit] Reception

The game was well received, and reviews were positive:

IGN: 8.5
Gamespot:8.0
1Up.com: 8.1
Metacritic: 81 of 100 (Out of 43 reviews)
Gamerankings: 80% (Out of 52 reviews)

[edit] External links