Mario's Super Picross

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Mario's Super Picross
Boxart
Developer(s) Ape, Jupiter
Publisher(s) Nintendo
Platform(s) Super Famicom
Virtual Console
Release date Super Famicom:
JP September 14, 1995

Virtual Console:
JP December 19, 2006
EU September 14, 2007

Genre(s) Puzzle
Mode(s) Single player
Rating(s) N/A
Media Cartridge

Mario's Super Picross is a Super Famicom sequel to Mario's Picross. It is erroneously named as Mario's Picross 2, which is actually the name of the Game Boy sequel to Mario's Picross. The game is compatible with the SNES Mouse.

After the failure of Mario's Picross in North America, Nintendo decided not to release this game in the region and only release this game in Japan. It was later re-released for download on the Wii's Virtual Console service on December 19, 2006 in Japan. In PAL territories it was released on September 14, 2007, the 12th anniversary of the game's original Japanese release, marking the first Western release of the game. It carries a price of 900 Wii Points, 100 more than a normal Super Famicom/SNES game. The Western Virtual Console release has been left nontranslated, with original Japanese text intact. [1]

Gameplay remains the same as in Mario's Picross, where the player must decipher the picture in each level, progressing to harder and harder puzzles. However, the player may also play "as" Wario, who presents a different challenge due to changes in the gameplay.

Contents

[edit] Gameplay

Each game is played against the clock. Opposing the picross tradition of black and white squares, the puzzles are set in stone and are picked out by Mario with a pick-axe type tool. The initial levels are smaller and a lot easier and are mainly Japanese symbols and Greek letters. When the player solves a puzzle correctly, the black-and-white representation becomes colored and animated, and the game tells the title of the puzzle. When the player finishes a section, Mario will congratulate him on his progress and either bow (in the first and last levels) or give a thumbs up (in all other levels).

The player must work through levels in order to get access to harder levels, with more rows and columns. In Mario's puzzles, if the player marks the wrong cell, time will be lost. The amount of time doubles for every mistake (one minute, two minutes, four, and finally eight). In Wario's puzzles, the time counts up from zero, and you are not penalized for marking the incorrect cell. However, you are also not told you made a mistake, and thus the mark will stay until you remove it. Because of this, Wario's puzzles are a little harder than Mario's, as it takes more guesswork to solve them.

[edit] Legacy

Nintendo re-used the game engine in their Picross NP series. In the Picross NP series, players could decipher pictures of Pokémon, Star Fox and other game characters, as well as famous locations in Japan.

Some of the puzzles in Mario's Super Picross may be made available to download via Nintendo Wi-Fi Connection to the game Picross DS. As of January 3, 2008, there are nine packs.

[edit] References

  1. ^ Too Good To Be True: Nintendo Begins "Hanabi Festival" For PAL Virtual Consoles

[edit] External links

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