Malazan Empire

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The Malazan Empire is a fictional nation-state described in Steven Erikson's epic fantasy series, the Malazan Book of the Fallen. The Malazan Empire plays a significant role in the first four volumes and in the sixth, but according to Steven Erikson, it will not play a major role in the last four books. The empire also plays a role in the novels written by the Malazan world's co-creator, Ian Cameron Esslemont.

Contents

[edit] History

The Malazan Empire was born in the year 1058 Burn's Sleep. In the years (and possibly decades) leading up to this point, the continent of Quon Tali had become embroiled in a series of power struggles between the feuding city-states, with the Kingdom of Unta establishing itself as a considerable military power on the continent. When Unta annexed the Napan Isles as a prelude for its planned invasion of Kartool Island, many refugees were displaced, some landing on Malaz Island to the south-east. At this time Malaz Island was ruled by a cold-blooded pirate named Mock, whose formidable criminal organization controlled the whole island and had many contacts on the mainland. Mock sold many of the refugee Napans to the Untans, aside from a few who escaped with the help of factions on the island opposed to Mock.

Foremost of these factions were Kellanved and Dancer, a powerful mage and a master assassin from the mainland who had settled on Malaz Island and opened a bar. They recruited among the island's criminal element and employed refugee Napans, offering them the chance to take revenge against Unta and liberate their homeland. Kellanved, Dancer, a boy working for them named Dujek, and Napan refugees Ameron, Hawl and Nok managed to achieve the impossible and gained an unassailable base of operations in the Deadhouse, the Azath House of Malaz City. This group continued to expand their 'family', recruiting the brothers Cartheron and Urko Crust, a barmaid named Surly, a formidable sword fighter named Dassem Ultor, a soldier named Duiker plucked out to become a historian and a refugee high priest of D'rek from Kartool named Tayschrenn. With this family Kellanved overthrew Mock and his criminal organization and established himself as the supreme ruler of Malaz Island. Using the refugee Napans, hungry for vengeance against Unta, as the core of his military and magical forces, Kellanved led Malaz in a war against the mainland, against the odds seizing Unta and expanding across the continent of Quon Tali. The Napans were initially pleased, having used Kellanved to liberate the Napan Isles, but became disillusioned as the Napan Isles swapped the yoke of Unta for the yoke of the swiftly growing Malazan Empire.

Over the next century, the Malazan Empire sprawled across Quon Tali, eventually seizing control of the entire continent. The Empire's trading fleets were soon growing rich from trading with Korelri to the south-east, Seven Cities to the north and Genabackis to the north-east. Explorations of the landmass immediately to the west of Quon Tali (south-west of Seven Cities and part of the same landmass) were curtailed by the unrelenting hostile intransigence of the Shal-Morzinn Empire, whose formidable magical might gave even Kellanved pause. Instead the Malazan Empire expanded into Seven Cities, seizing control of the subcontinent in a bloody war. During this time Emperor Kellanved discovered the former First Throne and sat upon it, gaining control of the clans of the undead T'lan Imass. Despite the vast and formidable power of the undead army, Kellanved used the undead warriors sparingly. During one incident the Imass - apparently acting on the orders of Clawmaster Surly - believing the orders to come from Kellanved - brutally sacked the Holy City of Aren, slaughtering the inhabitants en masse. After this incident, Kellanved apparently did not use the overwhelming military might of the Imass again. By the war's conclusion the subcontinent was subdued, but wore the Malazan yoke uneasily. A massive rebellion erupted some years later, a rebellion during which the Empire's First Sword, Dassem Ultor, was killed at Y'Ghatan.

By 1154 Burn's Sleep the Empire was conducting military incursions into both Genabackis and Korelri. By this year Kellanved and Dancer had been missing for several years, having undertaken ambitious and extensive explorations of the Azath Houses in an attempt to map them and the bewildering connections between them. Upon their return late in this year, they were promptly assassinated by Surly, who named herself Laseen and took the royal throne herself. Many of the loyal old guard were demoted or scattered to distant parts of the Empire to reduce their threat to Laseen.

By 1163 Laseen's control seemed secure, but in reality the Empire was badly overstretched, its armies on Korelri facing serious reversals, its army on Genabackis bogged down in a stalemated siege of the Free City of Pale and Seven Cities hungry for vengeance against the 'Mezla'. It is at this point that the Malazan Book of the Fallen series begins.

[edit] Geography

In 1163 Burn's Sleep, the Malazan Empire expands across four continents: Quon Tali, Seven Cities, Genabackis and Korelri, plus numerous surrounding islands. Although born in Malaz City, on Malaz Island off the south-eastern coast of Quon Tali, the Empire's capital is Unta on the mainland's eastern coast.

[edit] Quon Tali

The continent of Quon Tali is the smallest of the major landmasses and contains several major cities other than Unta, namely Cawn, Li Heng and Quon City. There are two major wilderness areas of plains, controlled by native horsewarriors. In the west lies the plains of the Seti, whilst in the north-east lie the Wickan Plains. In the south-west lies the plains of Dal Hon, but these are relatively tamed in comparison. The most significant island off the coast of Quon Tali other than Malaz is Kartool due east from Quon Tali and to the north of Malaz Island. Off the north-eastern coast of Quon Tali lies an extensive chain of islands, the Falari Isles, which were the Empire's first major overseas conquest.

[edit] Seven Cities

A few hundred leages north and west of the Falari Isles lies the subcontinent of Seven Cities. The landmass it is attached to is vast, also consisting of plains in the west and desert to the south-west. Beyond these wilderness regions lie remote nations known to the Malazans only on maps or through brief contacts, namely Perish, Nemil and powerful Shal-Morzinn. Seven Cities itself is a vast, dry land of open plains and dusty wastes known as odhans, filled with hostile tribes. The Malazans control Seven Cities by maintaining a strong standing army (the 7th Army, based at Hissar; another army is based at Aren), commanding local militias loyal to Unta (the most notorious being the Red Blades) and holding onto their continental capital - Aren on the south coast - with an unshakable grip. The Malazan Empire also claims Otataral Island off the north-east coast (where slave camps mine the valuable magic-resisting otataral mineral for the Empire) and numerous islands off Seven Cities' north coast, the strongest of which is Sepik.

[edit] Genabackis

Nearly 1,600 leagues east of Seven Cities lies Genabackis. The Malazan Empire controls a wide swath of the north of the continent, including eight of the ten Free Cities which dominate trade on the continent. However, the Malazan conquest is incomplete. The 2nd Army - Onearm's Host under High Fist Dujek Onearm - is bogged down in the siege of Pale, whilst the 5th Army is having problems holding the north against repeated attacks by the Crimson Guard, the Mott Irregulars and the other local armies and mercenaries commanded by the Warlord, Caladan Brood, and his formidable ally, Anomander Rake of the Tiste Andii of Moon's Spawn. The Malazan continental capital on Genabackis is Genabaris on the north-western coast.

[edit] Korelri

Many hundreds of leagues south-east of Malaz Island lies the continent of Korelri. According to legend the continent was shattered in the fall of the Crippled God, leaving two island subcontinents (named Korel in the north and Stratem in the south) filled with lakes and surrounded by thousands of islands. The Malazan Empire's conquest began with the island of Theft off the north coast and then moved onto the mainland. However, the north of Korelri is a nightmare to hold with vast stretches of open territory surrounding the Malazan occupation zone. The nations and cities of Korelri have united against the Malazans to form the Korelri Compact and in recent years have managed to stall the advance of the Malazans under their commander, Greymane. Attempts by the Malazans to rescue the situation have so far failed. The Malazans on Korelri also maintain the Stormwall, a defensive fortification along the north coast that defends the continent from attack by the Stormriders, sorcerer-spirits of the Sea of Storms.

The Malazan Empire is aware of the existence of continents lying to the east of Korelri, including Assail (and presumably Jacuruku), but has made no further explorations or military adventures in those areas.

[edit] Government

The Empire is ruled by the Empress Laseen, who rules through an extensive bureaucracy. Each continent is governed by a High Fist (Pormqual on Seven Cities, Dujek on Genabackis and Greymane on Korelri) who disseminates orders via the Fists. Fists are both military commanders of armies and also governors of cities and strongholds. Where possible the Malazans use local rulers, religions and customs to rule, creating a continuity of control from the pre-Imperial regime which should reduce the risk of natives banding together patriotically to eject the foreigners. In some areas, however, a more direct subjugation by force is necessary.

Alongside this formal structure, the empire also employs a network of spies and assassin called "Claws", who are used to monitor and control both the subject population and the imperial soldiers and bureaucrats. They have their own chain of command outside the normal Malazan military system, and answer directly only to the Empress herself.

[edit] Military

The Malazan imperial military has often confronted numerically superior enemies and triumphed over them. The secret of its success lies in its superior organization, training, weapons, and tactics. Unlike almost all of its opponents (except some mercenary companies), the imperial military is a professional force. Despite its relatively small size (considering the size of its empire), it has a formidable and well earned reputation. It is organized to the designs of the master tactician Dassem Ultor. The Empire maintains roughly 100,000 men under arms, divided into ten armies. When an army is destroyed or disbanded, a fresh army is created rather than an old number re-used. The Malazan Empire is currently believed to be assembling the 14th Army in Unta to deal with a possible rebellion on Seven Cities and reinforce the 7th.

The 2nd, 5th and 6th armies are currently fighting on Genabackis. The 7th is in Seven Cities. The 14th is assembling in Unta. The 3rd Army was used in the conquest of Seven Cities and may no longer exist. The 1st Army has been disbanded.

Malazan military formations include skirmishers, scouts, heavy and medium infantry, heavy cavalry, lancers, marines and sappers. Sappers are equipped with alchemical munitions, which originate from the Empire's enigmatic allies, the Moranth of Genabackis. The Empire's use of munitions, which no other nation possesses, has been of significant help in its ongoing wars. The Empire also uses crossbowmen, although as well as dedicated missile formations it also trains many regular infantry in the use of crossbows as well, allowing the infantry to rain fire on the enemy before closing to engage. Onearm's Host also employs javelins which are thrown into the enemy ranks just before engaging them in melee.

The Malazan method of warfare favours large-scale field engagements. In guerrilla warfare situations, such as those that exist in Blackdog Forest and Mott Wood in northern Genabackis, or on the plains of Korelri, it is less effective.

It is widely believed that the Malazan Empire has control of at least one clan of the T'lan Imass, 20 000 undead warriors who are virtually impossible to kill without magical aid, do not require food or rest, and can turn into dust and travel vast distances quickly, even over seas. The Imass have not been used since the brutal sack of Aren. However, the truth is that Kellanved kept the location of the First Throne - which controls the Imass - totally secret and Laseen does not know where it is located. Thus, for the time being the Malazan Empire does not control the Imass legions.

The Empire employs powerful Mage Cadres in battle, but with High Mages and even less powerful mages at a premium, not every engagement can count on magical support.

[edit] Moranth munitions

Moranth munitions are an explosive employed by the Malazan Empire's military forces, and one of the main advantages the Malazan Army holds over its rivals. The munitions are widely recognized as having revolutionized the army's military tactics. The Malazan world’s technology base does not include gunpowder or any modern artillery, with the exception of those munitions provided by the Moranth. The Empire discovered the Moranth living in an area of the continent of Genabackis known as the Cloud Forest, and the Moranth were required to produce the munitions for the Malazan Empire after they were conquered. The Moranth tactics involved dropping munitions from the backs of the giant dragonflies they rode into battle, but the Malazan Army modified them into projectiles. The first munitions the Malazans had access to were delivered to the Bridgeburner Whiskeyjack, subsequently passed to the sappers Hedge and Fiddler, who perfected the techniques involved in deploying munitions and remained the best sappers in the army. There was once an entire company of sappers until a sapper dropped a munition and blew the entire company to pieces.

Moranth munitions are composed of clay or glass, built to exact standards with no room for variation. They are filled with unidentified powders which explode upon contact with air. The various types of explosives have different shapes ranging from cylinders and cones to spheres. The Malazan Army had already perfected a crossbow for its marines and modified it into an extra-large version for use with munitions. There are several types of munition, each with their own purpose and structure.

[edit] Sharpers

These are the most commonly used type of explosive by the Malazan Army, due to their versatility. They are small cones composed of fired clay and contain shards of metal designed to act as shrapnel. They are small and light enough to throw without causing damage to the thrower. Sharpers were so named because when they are thrown too closely the loud noise causes the ears to ring and shrapnel to string the face. They are also commonly loaded onto oversized crossbows to be fired at distant targets.

[edit] Crackers

Crackers are a very specific variety of explosive used for the demolition of buildings. They are the most durable form of munition, able to be hammered without detonation. They are composed of fired clay, shaped like cones or wedges that can be hammered into cracks or gaps in walls. Crackers explode with a loud cracking noise, leading to their name.

[edit] Burners

Burners are composed of glass cylinders filled a different type of explosive than other munitions, comparable to incendiary grenades. Upon detonation, burners create a fireball designed to burn enemy troops and supplies. They are less deadly than Sharpers but can be used more strategically to create havoc among the enemy. They are frequently loaded onto crossbows to allow for more range, and are often used in conjunction with crackers to demolish fortifications.

[edit] Cussers

Filled with a yellow powder and shards of iron, cussers are the largest, most volatile and most deadly of the munitions (comparable to a fragmentation grenade). Their name comes from the only adequate reaction to their effects - cussing. Cussers require much more delicate handling than other munitions as they are extremely difficult to use on an enemy without also affecting the user. Attempts to launch them using catapults cause them to detonate, as does using a conventional crossbow to deliver them, and they can not be thrown by hand as the blast radius would injure the thrower. Due to their limitations, several alternative methods of delivery and detonation have been developed:

  • Modified crossbow - the most common use is launching with a modified crossbows. The crossbow is much larger than a conventional bow, and uses special cradle to hold the munition.
  • Remote detonation - a cusser or group of cussers is planted near the target. The sapper then retreats out of range and fires a crossbow loaded with a sharper of burner into the region causing the cusser(s) to explode.
  • Fuse - a cusser is rigged with a drop of acid that slowly dissolves the clay coating while the sapper retreats out of range. The amount and placement of acid affects the timing of the explosion and is a rare art with little room for error.
  • Trip wire - this is used in ambushes and traps for enemy troops. A tripwire is stretched across a path tied to a cusser on each end. The cussers are balanced on a nearby object. When an enemy springs the tripwire, they fall and detonate. This is not practical in open areas or during daylight.
  • The Drum - a legendary method of deploying cussers used solely by the Bridgeburners Fiddler and Hedge, which mimics a land mine. Holes are first dug in a chosen pattern, depending on the area. Cussers are then shaved down on one side until the clay is paper thin. A sharp stone is placed on the thin area and the cusser is buried. When the enemy approached, their footfalls resonate the ground and the stone punctures the clay.

[edit] Smokers

As the name suggests, smokers release large clouds of smoke, akin to a modern smoke bomb. They are used tactically to create confusion.

[edit] The Empire During the Books

During the novels, the Malazan Empire undergoes significant changes.

[edit] Gardens of the Moon

In Gardens of the Moon, the Malazan Empire captures the Free City of Pale, but its attempts to conquer the city of Darujhistan come to nothing. The 2nd Army instead apparently defects from the Malazan Empire to become an independent fighting force and joins forces with its former enemies to confront the growing threat of the Pannion Domin.

[edit] Deadhouse Gates

In Deadhouse Gates, Seven Cities unleashes a bloody rebellion known as the Whirlwind. Most of Seven Cities falls into chaos as the local tribes and warriors, banded together under the leadership of Sha'ik, force the Malazans into flight. The 7th Army is forced to march from Hissar with some 12,000 warriors (including Wickan reinforcements from Quon Tali) escorting more than 40,000 civilian refugees the 500 leagues to Aren. By the end of the march, which becomes known as the Chain of Dogs, virtually the entire army and most of the refugees are dead, but several thousand do make it to Aren.

[edit] Memories of Ice

In Memories of Ice, Onearm's Host, allied with Caladan Brood and Anomander Rake's armies, defeat the Pannion Domin at the battles of Capustan and Coral, but at a terrible price. Only 3,000 of the Host survive and its most elite unit, the Bridgeburners, are wiped out. It is revealed that the Host never left the Empire, instead carrying out an elaborate deception to allow it to fight alongside its former enemies. After much debate, hostilities on the continent cease. The Malazans are allowed to retain control of all their conquests to date and become governors of Black Coral. The 5th Army remains to police the new Malazan dominions on the continent, whilst the 2nd departs to help crush the Seven Cities rebellion.

[edit] House of Chains

In House of Chains, the Malazan 14th Army under Adjunct Tavore Paran marches from Aren against Sha'ik's forces in Raraku, the Holy Desert. At the end of a long, hard march the 14th receives help from an army of spirits and ghosts to crush the rebels and send the survivors fleeing, thus making it unnecessary for the 14th to fight in the battle. The 2nd Army lands at Ehrlitan on the north coast and begins the reconquest of the north-east of the continent.

[edit] The Bonehunters

In The Bonehunters, the Malazan 14th Army reaches Y'Ghatan where the remnants of Sha'ik's army are gathered under the command of Leoman of the Flails. Leoman destroys Y'Ghatan rather than surrender and most of his army is destroyed, although he escapes. The 14th Army marches west to avoid a plague spreading along the coast and is reunited with Admiral Nok's fleet, which has sailed around the subcontinent from Aren. Tavore receives orders to sail to Malaz City, but rather than risk sailing eastward around the plague-ridden coast, they decide to sail westward through uncharted territories. Off the coast of Perish they are joined by a warfleet of the native warrior-priests, who believe a great war is coming and that Tavore is the one prophesied to lead them against it. In Malaz City, Tavore is nearly killed by agents of the Empress, but she and the 14th escape to sea. Their eventual destination is the continent of Lether on the far side of the world, where they engage the Tiste Edur and native human forces loyal to Emperor Rhulad Sengar. Meanwhile, Dujek dies of the plague whilst his army is besieging G'danisban. Ganoes Paran, arriving from Genabackis assumes command of the Host and is able to halt the plague in its tracks by defeating the goddess of diseases, Poliel, herself. He then leads the Host to Aren.


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