User talk:Makoto the Knight/RuneScape

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RuneScape
[[Image:NonFreeImageRemoved.svg -->|RuneScape logo]]
Developer(s) Jagex Ltd.
Publisher(s) Jagex Ltd.
Platform(s) Java Platform
Release date RuneScape Classic: January 4, 2001
RuneScape: March 29, 2004
Genre(s) MMORPG
Mode(s) Multiplayer
Media Web interface
System requirements Low detail: 64 MB RAM, 300 MHz CPU
High detail: 128 MB RAM, 500 MHz CPU
Input methods Keyboard, Mouse

RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free players[1] and more than a googleplex paying members, RuneScape is rated among the most popular online games in the world.[2] RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources.

RuneScape takes place in the fantasy-themed realm of Gielinor,[3] which is divided into the Kingdoms of Misthalin, Asgarnia, and Kandarin, the tropical island of Karamja, the Kharidian Desert, the Wilderness, and various other areas.[4] Players can travel throughout the game world on foot, by using magical teleportation spells or devices, or on gnome gliders, mine carts, or other mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players.

Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills.[5] Players interact with each other through trading, chatting, or playing combative or cooperative mini-games.

Contents

[edit] History and development

A screenshot of DeviousMUD, the forerunner to RuneScape, which was never released to the public.
A screenshot of DeviousMUD, the forerunner to RuneScape, which was never released to the public.

Andrew Gower began work on DeviousMUD, the forerunner to RuneScape, in 1998. The game, which was never publicly released, used isometric graphics. In 1999, Gower began to completely rewrite the game. However, the second version was very similar to the first and had the same graphics. This version was released as a public beta version for approximately one week before it was withdrawn.[6]

As a Cambridge University undergraduate, Gower began work on a complete rewrite with the assistance of his brother, Paul Gower.[7] The isometric view was replaced by three-dimensional and two-dimensional sprites. The game, renamed RuneScape, was released to the public as a beta version on January 4, 2001.[8] The game was operated from their parent's house in Nottingham.[7] In December 2001, the Gower brothers and Constant Tedder formed Jagex to take over the business aspects of running RuneScape.[8]

On February 27, 2002, a subscription service was made available to players wishing to gain access to a variety of additional account features. Players paid by credit card, through online services such as PayPal, by cheque or money order, or with their telephone number by paying additional fees to the payment provider.[9]The most widely used method of payment was by credit card, in which this service cost the player a monthly fee of £3.20, $5.00 US, or €8.40. This service significantly changed the focus of the game.

A screenshot of RuneScape Classic.
A screenshot of RuneScape Classic.

As technological advances continued to grow throughout the years, Jagex began to make massive changes to the game. Although they had initially planned a graphical update,[10] Jagex developers instead worked to completely rewrite the game engine, introducing a version that consisted entirely of three-dimensional graphics, with other significant improvements. While in development, this version was called RuneScape 2, although it has become simply RuneScape, with the original version being called RuneScape Classic to differentiate between them. A beta version was made available to paying members on December 1, 2003, and the finished version was launched on March 29, 2004.[11] On January 12, 2006, playing RuneScape Classic was restricted to paying members who had recently played the classic version. All other RuneScape Classic accounts were permanently banned and access for the creation of new accounts was removed from the servers.[12]

On May 16, 2006, Jagex upgraded RuneScape's game engine, primarily as a back-end upgrade rather than a visible graphical boost.[13] In particular, the amount of memory required to run RuneScape was significantly reduced, allowing the game to be expanded and improved without increasing the load time for most players. This is the current version of RuneScape being promoted by Jagex, and is the version most people associate with the word RuneScape.

[edit] Servers

RuneScape servers are located in seven countries.
RuneScape servers are located in seven countries.

Over 130 RuneScape servers, numbered and referred to as "worlds" by players, are located throughout the world. The servers are Unix, Debian GNU/Linux, and Cisco IOS and are located in the United Kingdom (including both RuneScape Classic servers), the United States, Canada, the Netherlands, Australia, Sweden, and Finland.[14] Each of the RuneScape servers has a capacity of 2,000 players, allowing over 260,000 simultaneous players. The two RuneScape Classic servers are each limited to 1,250 players, allowing for 2,500 simultaneous users playing the game at any given time.[14]

[edit] Graphics

RuneScape can be run with high or low-detail graphics; high-detail mode enhances texture and design, whereas low-detail provides a cleaner look and can reduce lag on older or less powerful computers. In February 2005, Jagex began the process of updating the graphical images in the RuneScape cities and the wilderness, planning ultimately to improve the graphics of the entire free area of RuneScape without causing more lag for people using dial-up Internet connections.[15]

RuneScape places emphasis on allowing players the ability to customise their characters by supplying a wide choice in character models. Unlike many games in the genre, player characters must be human; however, players can choose their appearance from a wide range of hairstyles, body types, facial features, clothing options, and gender.[16] On-screen appearance is further optimised by wearing or wielding items, with each different item having a unique image. Standard weapons of the same class, such as swords, use the same set of animations in combat; however, some special weapons have their own, distinctive animations that differ completely from those of other weapons in their category.

A player's appearance can be radically changed with special equipment and during particular events. Players can be transformed by game characters or their surroundings into frogs, mushrooms, or small animals. Players using certain items can transform themselves into piles of stone, eggs, or monkeys, allowing them to avoid negative effects or gaining them access to otherwise unreachable places. Such "morphs" are temporary, and players cannot perform certain activities that normally can be done in human form.

Animations are used to indicate each character's actions and emotions. New players start with most of the available emotes, but others must be earned from different activities.

[edit] Advertising

To support RuneScape's free content, advertisements are displayed above the playing screen on the free-player servers. On July 13, 2006, Jagex signed an exclusive marketing and distribution contract with WildTangent Games,[17] which allows WildTangent to handle advertising in and around RuneScape in the United States. The deal also allows WildTangent to distribute RuneScape through the WildTangent Games Network,[17] a distribution channel reaching over 20 million consumer PCs.[18] WildTangent has stressed that this agreement will not change the way RuneScape is presented, and that they plan to make the presence of the advertisements, vital to RuneScape, as non-invasive as possible. Jagex moderators have stated that there will be no in-game advertisements.[17] Since computer users may use advertisement blockers which may discourage advertisers, Jagex introduced a rule that prohibits players from blocking the advertisements in the free game.[19]

[edit] Gameplay

New players begin in a secluded area populated only by other beginners, Tutorial Island. They are led on a set path where they learn most of the skills needed to succeed in Gielinor. After completing the tutorial, players can access information from tutors located in the towns they explore. These NPCs can replace some basic equipment items if necessary. Since it takes many hours to develop a character, many players regard playing RuneScape as a lifestyle, not a side activity. Playing RuneScape can be addictive, and some people play RuneScape more than they do anything else.[20]

RuneScape has music, sound effects, and ambient noises throughout Gielinor to enhance gameplay. The music, while often a simple tune,[21] is designed to enhance mood and help to define the underlying cultures of the various locations around Gielinor. Sound effects, such as the "sploosh" heard when a lobster trap is submerged in water, are heard as players train their skills. Ambient noises, such as the cry of seagulls flying over the ocean, occur in logical places. Players can turn the music and sounds off if they prefer.[22]

[edit] Skills

Main article: Runescape skills

[[Image:NonFreeImageRemoved.svg -->|thumb|256px|left|A player mines for coal.]]

Players can use one of their twenty-four skills to perform activities in the game, resulting in the player being more experienced with that genre of activities. The skill levels of players partly symbolises their status within RuneScape; thus some players are widely-known amongst the community. Skills are divided in four categories: combat (attack, strength, defence, magic, ranged, prayer, hitpoints and summoning); extraction (mining, fishing, woodcutting, thieving, and farming); processing (smithing, cooking, crafting, runecrafting, fletching, and herblore); and independent (firemaking, agility, construction, slayer, and hunter).[23][24]

[edit] Combat

The sword Darklight is one of many weapons available in RuneScape.
The sword Darklight is one of many weapons available in RuneScape.
Main article: RuneScape combat

Combat is an important aspect of the gameplay in RuneScape, as it is one of the most direct ways of gaining wealth and is needed to start and complete many quests. Combat level, determined by applying a formula to the eight combat skills, is usually referred to simply as "level". Combat level is the only information about the player that is visible to other players while in game. Other skill levels increase total levels and overall rankings for players, but not their combat levels.[25]

Combat is subdivided into melee, magic, and ranged categories. Melee attacks are close range with or without weapons,[26] magic attacks focus on using runestones to cast spells,[27] and ranged moves use projectile weapons.[28] Most of the game's weapons are medieval or fantastical in nature and feature different strengths and weaknesses.

Players can choose their own combat class, are not bound to a specific category of combat, freely change between all three forms of combat or combine different attack styles at any time simply by applying the functions of the desired attack style.

[edit] Quests

Quests give players the opportunity to experience adventures within the realm of Gielinor. Most quests require specific experience in skills or combat. Quests are divided into four categories according to difficulty. Novice quests act as tutorials to acquaint new players with the various skills and abilities they will need to succeed in the game. Intermediate quests are designed for players who seek harder obstacles, while experienced and master quests are designed to challenge the game's most experienced players. Many master quests open up new areas of Gielinor to be explored.

Quests include rewards upon completion that depend on the difficulty of the quest. Rewards often include money, items, access to an area, or an increase in skill experience. Quest points are also awarded based on the difficulty of the quest. As demonstration of a player's prior accomplishments and ability, a specific number of quest points or the completion of specific quests are often required to begin a quest, enter a specific area, access some skills, or use special weapons. Some quests are part of an overlapping storyline, the most famous of which has been in RuneScape for several years and currently contains seven separate quests. There are currently about 20 quests available to free players and about 100 additional members quests.[29]

[edit] Interaction

Many non-player characters (NPCs) populate the realm of Gielinor. Although some NPCs, such as shopkeepers, have game functions that require them to be unavailable for combat, most NPCs can be attacked. Attackable NPCs are generally referred to as monsters, regardless of their race. Monsters range from common, low level creatures like chickens and bears to unique, much more powerful monsters like the King Black Dragon, Chaos Elemental, or Kalphite Queen. Each type of monster has its own strengths and weaknesses. Demons, for example, have low defence against magical attacks while dragons have extremely high defence against magic. Monsters may also be aggressive (attacking any player who comes within range, regardless of combat level), non-aggressive (not attacking players unless provoked, regardless of combat levels), or partially aggressive (attacking only those players whose combat levels are below a certain level). This can make certain areas within the game dangerous to players depending upon their own combat levels.

RuneScape features independent mini-games for its players. Mini-games take place in certain areas and normally involve a specific skill. Mini-games usually require players to cooperate or to compete with each other. Popular mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, and Pest Control.[30]

Players can fight against other players in player versus player (PvP) combat in certain areas of Gielinor. The most common place is in the Bounty Hunter, where players risk their lives, but more importantly their items, challenging other players. Players can engage in PvP combat without risking their items in mini-games such as Castle Wars and the TzHaar Fight Pits, and in combat arenas or dungeons in player owned houses. In the Duel Arena, players must agree on the rules of engagement and the stake before combat between them begins. Players can set up their own clan vs. clan fights at the Clan Wars.

[edit] Random events

Random events are short interludes that occur during the game, requiring some form of player input. They were introduced to deter players from using automated programs, known as macros or bots, to play the game with no human interaction. The use of such macros is forbidden and will result in the permanent ban of accounts found to be using them. Postings in the RuneScape forums by Andrew Gower suggest that random events were designed not only to hinder macroers but to alleviate the monotony that can occur while levelling skills for long periods of time (referred to as grinding).[31]

Some random events are simple, requiring a player only to click on an NPC or to leave the area temporarily; others require more sophisticated actions from players, who must respond to these events quickly and correctly to avoid a negative effect, such as being teleported across the map or taking damage. Players are usually rewarded for responding correctly to random events.[32]

Three random events have been removed from the game by Jagex: The Watchman[citation needed], Tangle Vine, and Dr. Ford. The purpose for their removal varies, from the event being too dangerous to players, simply causing a sum of graphical problems, or just being a major inconveniece to any player who gets that random event.[33]

[edit] Membership

Membership is a pay to play service. This service gives access to additional features for those who choose it. Membership allows players to explore more of Gielinor beyond the free area of the map. This subscription adds more than twice the land and offers an extensive amount of additional content. Other benefits include more items, the ability to store additional items, weekly game updates, posting access in the official forums, being able to vote in polls, access to more quests, and priority customer support. Game updates are mainly limited to paying members unless the update has a direct influence on a free aspect of the game.

[edit] Community

Players of RuneScape represent a wide range of nationalities and ages; however, because the game is currently available only in English, most players speak English to some extent. Players who speak languages other than English tend to gravitate to worlds populated by other players who speak the same language; some worlds have a greater percentage of players who speak Spanish, Dutch, French, German, or other languages. It is not uncommon, however, to see many languages on the chat screens throughout RuneScape. According to Constant Tedder, the company is starting to focus on translating RuneScape into different European languages, especially German.[5]

A group of official forums created entirely by Jagex programmers is available to players on the RuneScape website. By accessing the forums, paying members are able to participate in game discussions, play player-made forum games, make arrangements to buy or sell items, and interact with the community. Free players can read the forums but are unable to post messages. The RuneScape forums are quite diverse, allowing thousands of players to access them at any given time. Each forum has its own specific list of rules enforced by forum moderators.[34]

Players can submit questions to any non-player character in the game. Selected letters are answered in an update called Postbag from The Hedge at the end of each month. This feature of the site started on 26 September 2005 and has since become one of the most accessed pages of the site. From 24 September 2002 through 9 December 2004, players could submit questions to the RuneScape gods; however, the gods will no longer communicate so directly with mortal beings.[35]

Players can submit their own original Runescape related artwork, a select few of which are displayed in a gallery on the RuneScape website. Media featured have included sculpture, comics, drawings, and paintings.

Many fansites have been established for RuneScape, none of which are supported or recognized by Jagex. In order to provide players with an alternative, official site to get the information they want or need, Jagex introduced the Knowledge Base.[36]

[edit] Critical review

BBC News, reporting on a study by Brunel University, states that playing RuneScape as much as working on homework is not necessarily a bad thing. It can instruct players about working hard to achieve goals and that the nature of most games, including RuneScape, can teach teenagers vital skills as they enter the labour market.[37] In December 2003, The Guardian described RuneScape as one of the fastest growing out of all of the MMORPGs, having a userbase half again that of EverQuest, (even if it is easier due to running in a web browser) and as "the best British offering."[38] Just RPG states that "It's rare for something that's free to come with no strings attached, and is actually fun to boot", but also found that some elements of the magic system "can get really annoying". The review site summarised the game with "In short, the game of Runescape is a fun, addictive game, and while the graphics may not be perfect, for a game written in Java, they aren't bad. The skills are varied, the community is alright, and it'll eat up your time if you aren't careful", giving it a score of 83%.[39] The Yahoo Buzz Log states that "while it may not be as easy on the eyes as some other popular online RPG games, like World of Warcraft, City of Heroes, or EverQuest, RuneScape is still a lot better way to kill time than pushing around cells in a spreadsheet."[40] PC Gamer UK in December 2003; states that while the "traditional RPG values of questing, slaying monsters and developing your character in a familiar medieval setting" won't "have the big boys trembling in their +2 Boots of Subscriber Gathering", this is offset by the game's accessibility through a web browser, "compounded by a version of the game that allows free adventuring before players upgrade to a members account", describing the game as "an unsurprising success".[41]

[edit] Criticism and response

To combat cheating and the use of macros, Jagex has taken measures such as introducing random events that require immediate human response and providing safety warnings in the player trading system. In response to automated scripts, Jagex has banned over 20,000 accounts through a macro detection system. As well as preventing macros jagex has also made some drastic changes to the game such as eliminating "unbalanced trade" and pk-ing to get help eliminate gold selling within the game [42] RuneScape chat filters have the ability to censor words and letter combinations that may be offensive to players. Players are often able to use intentional misspellings, leetspeak, or symbols to bypass the filter. To combat this, changes are continually being made by Jagex to the filters to block offensive language and to prevent non-offensive words from being accidentally blocked,[43] most of which are successful in alleviating some of the problems.

Business aspects of the RuneScape organization have fallen under criticism. RuneScape has been criticised for not having enough free content or not updating the free content often enough. While RuneScape does have a considerable amount of free content, most updates and features for high-level players are limited to paying members.[44] Jagex have increased the size of their customer support team and has expanded the online Knowledge Base to alleviate customer service problems.[45]

[edit] References

  1. ^ "WildTangent Explores RuneScape" - GameDaily BIZ, 17 July 2006. Retrieved 30 July 2006.
  2. ^ "Virtual gamers reveal themselves" - BBC News, 7 October 2004. Retrieved 15 June 2006.
  3. ^ Letters 16, RuneScape.com. Retrieved 3 November 2006.
  4. ^ RuneScape world map [Image]. Jagex. URL accessed on 2006-06-15.
  5. ^ a b Wingfield, Nick. "The Knights of Networking; Online Fantasy Game RuneScape Has Dull Graphics, but It's Free, Luring Millions to Play, Mingle", Wall Street Journal, Dow Jones & Company, Inc., 2006-10-05, p. B.1. Retrieved on 2006-10-05. (English) 
  6. ^ DeviousMUD (English). DeviousMUD.tripod.com (2006). Retrieved on 2006-09-11.
  7. ^ a b Dodson, Sean. "Life: Online: Rune to move: A modest, Cambridge based company has taken on the giants and developed a popular online role playing game." The Guardian, Manchester, UK 11 Dec. 2003.
  8. ^ a b What is Jagex? (English). RuneScape Knowledge Base. Jagex (2006). Retrieved on 2006-09-10.
  9. ^ Benefits for Members (English). Jagex (2006). Retrieved on 2006-09-17.
  10. ^ "The biggest update ever..." - RuneScape Game Updates News, February 13, 2003. Retrieved June 15, 2006.
  11. ^ RS2 Launched - RuneScape Game Updates News. Retrieved July 30, 2006
  12. ^ "Nearly 5000 RS-classic accounts banned" - RuneScape Customer Support News, January 12, 2006. Retrieved 4 March 2006
  13. ^ Game engine update - RuneScape Game Updates News. 16 May 2003.
  14. ^ a b Game-world locations renamed. RuneScape Technical News (20 November 2006). Retrieved on 2006-11-21.
  15. ^ RuneScape news RuneScape Game Updates News, 22 Feb 2006. Retrieved 31 July 2006
  16. ^ How do I get started? (English). RuneScape Knowledge Base. Jagex (2006). Retrieved on 2006-10-09.
  17. ^ a b c "GameDAILY: WildTangent Explores RuneScape", CBS SportsLine, 2006-07-17. Retrieved on 2006-08-08. (English) 
  18. ^ "WildTangent Sells Ads in Runescape Online Game", MediaBuyerPlanner, 2006-07-13. Retrieved on 2006-08-08. (English) 
  19. ^ "Runescape:Rules of Conduct:Rule 15-Advert Blocking", RuneScape Knowledge Base, Jagex, 2006. Retrieved on 2006-08-11. (English) 
  20. ^ ciruiz88 (2002-06-14). RuneScape:"Addicting as hell... but with room for improvements" (English). Gamespot GameFAQs. Retrieved on 2006-08-09.
  21. ^ Black_Cheese (2006-02-27). RuneScape: "It's fun for a while, but it gets old pretty quickly" (English). Gamespot GameFAQs. Retrieved on 2006-08-09.
  22. ^ Cloud8976 (2005-03-30). RuneScape (English). GamersInfo. Retrieved on 2006-08-10.
  23. ^ Skills (English). RuneScape Knowledge Base. Jagex (2006). Retrieved on 2006-10-14.
  24. ^ Behind the Scenes - November (English). RuneScape News. Jagex (2006). Retrieved on 2006-11-04.
  25. ^ Fighting-The Basics (English). RuneScape Knowledge Base. Jagex (2006). Retrieved on 2006-10-09.
  26. ^ Melee-The Basics (English). RuneScape Knowledge Base. Jagex (2006). Retrieved on 2006-10-14.
  27. ^ Magic-The Basics (English). RuneScape Knowledge Base. Jagex (2006). Retrieved on 2006-10-14.
  28. ^ Ranged-The Basics (English). RuneScape Knowledge Base. Jagex (2006). Retrieved on 2006-10-14.
  29. ^ RuneScape quests manual - A-M and N-Z. RuneScape.com. Retrieved 11 November 2006.
  30. ^ mini-Games & Mini-Quests (English). Sal's Realm of RuneScape (2006). Retrieved on 2006-10-09.
  31. ^ Random Events Guide (English). RuneScape Tips (2006-07-13). Retrieved on 2006-10-09.
  32. ^ Salmoneus (2006). Random Events (English). Sal's Realm of RuneScape. Retrieved on 2006-10-14.
  33. ^ Eeeeediot (2006). Random Events (English). Tip.it. Retrieved on 2006-11-19.
  34. ^ RuneScape Forums: Code of Conduct (English). RuneScape Forums. Jagex (2006). Retrieved on 2006-10-14.
  35. ^ Letter Archives - Jagex. Retrieved 31 July 2006.
  36. ^ New Improved Game Guide Released! (English). RuneScape Website News. Jagex (2006-03-13). Retrieved on 2006.
  37. ^ "How gaming is all work and no play", BBC News, 2006-03-14. Retrieved on 2006-08-07. (English) 
  38. ^ "Rune to move.", Guardian Unlimited, 2003-12-11. Retrieved on 2006-08-08. (English) 
  39. ^ Gasperazzo, Wendy. "Runescape", Just RPG, 2006. Retrieved on 2006-08-08. (English) 
  40. ^ Hurd, Gordon. "The Rundown on Runescape", Yahoo Buzz Log, 2006-05-08. Retrieved on 2006-08-08. (English) 
  41. ^ Sutherns, Mark. "Runescape 2: browser-based Goblin basher goes 3D.", PC Gamer UK, issue 129, Future Publishing, 2003-12, pp. 145. (English) 
  42. ^ "Over 15000 RuneScape accounts banned for cheating" - RuneScape Customer Support News 19 January 2006. Retrieved 30 July 2006.
  43. ^ Game Engine update - RuneScape Customer Support News 16 May 2006. Retrieved 31 July 2006
  44. ^ Jagex (2006). RuneScape:Benefits for Members (English). Jagex. Retrieved on 2006-08-09.
  45. ^ "New Improved Game Guide Released" - RuneScape.com, 13 March 2006. Retrieved 24 July 2006.

[edit] External links

Makoto the Knight/RuneScape Portal
Wiki
  • RuneScape Wiki - A collection of articles primarily dedicated towards RuneScape
Fansites with the most traffic

Category:Browser-based games Category:Java platform games Category:Massively multiplayer online role-playing games Category:Miniclip games Category:Online games

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