Magical Tetris Challenge
From Wikipedia, the free encyclopedia
This article does not cite any references or sources. (February 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
Magical Tetris Challenge | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Platform(s) | Nintendo 64, PlayStation, Game Boy Color |
Release date | December 31, 1998 January 14, 1999 |
Genre(s) | Puzzle |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Everyone (E) |
Magical Tetris Challenge is a puzzle game for the Nintendo 64, Game Boy Color and PlayStation (the latter version was released in Japan and Europe only). It was released in 1998. It is a version of Tetris featuring Disney characters. It was also released in the arcades on the Seta's Aleck 64.
Contents |
[edit] Gameplay
Magical Tetris Challenge has three gameplay modes: Magical Tetris, Updown Tetris, and Classic Tetris.
[edit] Magical Tetris
In Magical Tetris, the player is pitted against an opponent, which is either the A.I. in Story or Endless Modes or another player in Versus Mode. Players control the standard seven Tetris pieces, race to make lines (and consecutive line clears, called combos), and attack the other player. The attacked player receives a set of magical pieces, which range from pentomino pieces to square blocks and even very large (up to 5x5-block sized) pieces. Players can also counter one another by making multiple lines to send the pieces back to their opponent. Because of the pentomino pieces, it is possible for a player to clear five lines at once (called a Pentris) using a 5-block straight piece.
[edit] Updown and Classic Tetris
Updown Tetris can be considered as an extension of Classic Tetris; Updown Tetris is available in Story and Versus Modes, whereas Classic Tetris takes up what would be the Endless mode. The magical pieces are absent from this mode, and attacking the other player sends a number of lines to the other player; the lines rise from the bottom as filled lines with a one-block gap in a predetermined column and could be used as further lines to attack the opponent.
[edit] Common elements
During Magical and Updown Tetris, making lines and combos fills a special meter alongside the board called the Magic Meter, with the fill line initially set to the fourth row; when a player's meter is filled, all of the blocks drop, filling any gaps, and one predetermined column drops out; all the blocks above the meter are wiped clean, the meter resets, and play continues. The meter's fill level may or may not rise depending on the difficulty. In this way, the player is left with filled columns and one empty column, allowing either a Tetris or Pentris to be made easily using a straight piece.
Pieces spawn from the top one row at a time; column grids and a "ghost" piece are provided to aid the players in positioning and dropping pieces. Play stops when a piece entering the grid has to overlap a piece in the board. Players are scored according to the number of combos and counters they make in addition to any other points earned.
[edit] Story Mode
Players can choose to be one of four characters (Mickey, Donald, Goofy, or Minnie) to play out the story; each character has a different storyline.
|