Mac Gerdts
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Mac Gerdts (or Walther Gerdts) is the designer of German-style board games such as Imperial, Antike and Hamburgum. His games introduced the concept of a rondel rather than dice as a mechanism for play. This is designed to prevent players from repeatedly taking the same action in quick succession without paying a cost.[1]
Like many German board games, all of Gerdts' games include a mechanism designed to keep game length roughly within the specified time constraint. In Imperial, the game ends when a nation reaches the 25 point on the counting chart. In Hamburgum, the game ends when six churches are constructed.
[edit] Games
Antike, released in 2005, is about evolution and competition among ancient civilizations.
Imperial, a 2006 game, has the players take on the roles of international investors in pre-WWI Europe.
Hamburgum, released in 2007, is a game in which the object is to trade goods and make prestigious church donations. The spaces on the rondel are Church, Trade, Cloth, Guildhall, Beer, Dockyard, and Sugar.
[edit] References
- Walther "Mac" Gerdts at eggertspiele
- Mac Gerdts at BoardGameGeek