Lucky Wander Boy

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Lucky Wander Boy
First edition cover
Author D.B. Weiss
Country United States
Language English
Genre(s) Novel
Publisher Plume
Publication date February 2003
Media type Print (Paperback)
ISBN ISBN 0-452-28394-9 (first edition, paperback)

Lucky Wander Boy is the 2003 debut novel by D.B. Weiss. The book's official website describes the work in the following terms[1]:

He's nearing thirty, but feckless Adam Pennyman has finally found a purpose: The Catalogue of Obsolete Entertainments, his encyclopedic analysis of every videogame ever made. His research hits a snag with Lucky Wander Boy, the surreal epic videogame that ruled his world years ago. Despite its underground cult following, Lucky Wander Boy seems to have disappeared from the face of the Earth.

But when he lands a copyrighting job at the second-rate Hollywood production company that owns the game’s film rights, his luck takes a turn. The closer he gets to locating an existing Lucky Wander Boy console, the more certain he becomes that the game holds the secret to everything that is missing from his life.

A novel of video game addiction, Hollywood serfdom, ill-fated romance and extremely misguided notions about Japan, Lucky Wander Boy marks the debut of an original new voice that will captivate wanderers of every description.

[edit] Reception

The novel was met with mostly favorable reviews, such as this description from Kirkus[2]:

Adam Pennyman went to college and become just literate enough to find Deep Meaning in his deepest desires-having to do with video games. Born in 1971, Adam came of age during the Golden Age of these games, and his life's work becomes the compilation of a Catalogue of Obsolete Entertainments: a Leonard Maltin-ish sort of guide to every video game ever made. To finance the project, Adam takes work where he can find it. He gets a job with an American video producer in Warsaw and lives overseas just long enough to pick up a Polish girlfriend. Later, he moves to Los Angeles and becomes a copywriter for Portal Entertainment. It's a lousy job, but he soon finds its one saving grace: Portal owns the rights to Lucky Wander Boy, an obscure 1983 Japanese video game that has become, since its disappearance, a kind of Holy Grail for videoheads the world over. Suddenly, Adam has new purpose in his life: He needs to stop the vulgarians at Portal from desecrating Lucky Wander Boy by turning it into a film concept ("Lucky Wan der Boy epitomizes our struggles, our confusion, our persistence in the face of opponents we cannot even see, much less understand. It means something"), and he needs to find a way to get to the secret Third Level of the game. His quest brings him to the enigmatic and beautiful Araki Itachi, Lucky Wander Boy's designer, who shows him how entering the Third Level is a spiritual quest that can't be undertaken lightly. But Adam, not to be put off, is ready to suffer for his quest.

Perfect for Trekkies and Donkey Kong fanatics, but a postmodern yawn that will sedate most normal readers.

[edit] References

  1. ^ >>>Lucky Wander Boy<<<
  2. ^ "Lucky Wander Boy. (Fiction).(Book Review)(Brief Article)." Kirkus Reviews 70.23 (Dec 1, 2002): 1731(2).