Lords of Time
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Lords of Time | |
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Developer(s) | Level 9 Computing |
Publisher(s) | Level 9 Computing |
Designer(s) | Sue Gazzard |
Engine | 32K virtual machine (custom) |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, BBC Micro, Nascom, Oric, Atari 800 and ZX Spectrum |
Release date | 1983 |
Genre(s) | Adventure game |
Mode(s) | Single-player |
Media | Compact Cassette or Floppy disk |
System requirements | No special requirements |
Input methods | Computer keyboard |
Lords of Time is an interactive fiction computer game designed by Sue Gazzard and released by Level 9 Computing in 1983. Originally purely a textual adventure for 8 bit microcomputers, the game was later released as part of the Time & Magick compilation where graphics were added for the Atari ST and Amiga versions. Like all Level 9 adventures of its time it was written in the in-house A-code language which was platform-independent - this implementation of a virtual machine allowed for quick porting across platforms.
Contents |
[edit] Gameplay
The anonymous hero of the game (controlled by the player) appears to be a computer programmer in contemporary times. At the start of the game the hero is contacted by Father Time who sends the hero on a quest to recover nine treasures in order to defeat the machinations of the evil Time Lords. The game is divided into 9 eras of time (not including the starting section in the hero's living room), such as the twentieth century, ice age, age of dinosaurs, dark ages, future, the middle ages, Tudor England and the Roman Empire. Due to the meddling of the Time Lords anachronisms abound, for example cavemen are found living in the same era as dinosaurs.
Access to the nine different eras is via a grandfather clock that turns out to be a time machine in disguise.
The game was re-released in 1988 as part of the Time & Magick compilation alongside Red Moon and Price of Magick. Although positioned within the compilation as the first part of a trilogy it has no real connection to the latter two [1] (as opposed to the sister compilation release Silicon Dreams where all three games did form a trilogy).
[edit] Reception
Reception to Lords of Time was positive. Crash reviewing the Spectrum version declared "I find it impossible to justly describe what a brilliant adventure Lords of Time really is" [2]. A Computer and Video Games magazine multiformat review claimed "..the game is a light-hearted one which is fun to play, not too difficult to progress in, but will, I suspect, take rather a long time to complete. Who could ask for more?" [3] Personal Computer Games rated it a PCG Hit [4]
[edit] References
- ^ "The Your Sinclair Rock and Roll Years" (July 1988). Your Sinclair (31).
- ^ "Reviews" (April 1984). CRASH (April 1984): 30.
- ^ "Adventure" (May 1984). C&VG (31): 165.
- ^ "Screen Test" (April 1984). Personal Computer Games (5): 74.