Lords of Thunder

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Lords Of Thunder
Developer(s) Hudson Soft
Publisher(s) Hudson Soft
Platform(s) TurboGrafx-CD, Sega CD, Virtual Console
Release date TurboGrafx-CD [1]
JPN April 23, 1993
USA 1993
Sega CD
JPN June 25, 1993 [2]
USA 1995 [3]
Virtual Console [4]
PAL February 8, 2008
NA February 11, 2008
Genre(s) Horizontal Scrolling shooter
Mode(s) Single player
Rating(s) ESRB: E (Everyone) (VC version)
Media CD-ROM

Lords Of Thunder (known as Winds of Thunder [1] in Japan) is a shoot 'em up by Hudson Soft and Red Entertainment for the TurboGrafx-CD which was released in 1993[5]. It was later ported to the Sega CD on the same year.[6]. It was released on the Virtual Console on February 7, 2008 in PAL regions and on February 11, 2008 in the North America. It is the unofficial follow-up to Gate of Thunder.

[edit] Gameplay

The game is centered around the world Mistral's confrontation with the re-awakened evil god Zaggart and his minions who have torn the world asunder. A god-knight known as Landis sets off to defeat Zaggart's army in 7 different stages, the first six of which can be selected in a Mega Man level select style. Once the stage is selected, the player selects one of four armors to use, affecting his shots and bombs.

Fire Armor: Heavy forward fire. Bomb seeks out enemies for a short time.

Earth Armor: Powerful diagonal shots. Ideal for areas with many powerful ground- and ceiling-based enemies. Bomb briefly attacks entire screen.

Water Armor: Straight shots with some rearward range (unlimited range both forwards and backwards at full power). Bomb attacks a circle centered on Landis.

Wind Armor: Piercing shots with a forward wave pattern at full power. Bomb attacks a column centered on Landis.

Once the armor is chosen, the shopkeeper screen appears, where the player can purchase extra life, armor power, shields, bombs, continues, and elixirs (restore life to full if taken to 0 life). To purchase power-ups, coins are necessary. The player starts with 300 coins, and gains more coins by gathering crystals left by slain enemies (5 coins for a blue crystal, 25 for a red) and defeating bosses (500-800 coins, dependent on the boss in question).

[7]

[edit] references