Conker: Live & Reloaded

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Conker: Live & Reloaded
Image:Conker - Live & Reloaded Coverart.png
Developer(s) Rare
Publisher(s) Microsoft Game Studios
Platform(s) Xbox,Xbox 360 Backwards Compatible (With HDD unit to store emulation files)
Release date USA June 21, 2005
PAL June 24, 2005
JPN June 30, 2005
Genre(s) Third-person shooter, Platformer
Mode(s) Single player, Multiplayer
Rating(s) BBFC: 15
ESRB: M (Mature)
OFLC: MA15+
Media DVD

Conker: Live & Reloaded is an 2005 Xbox video game. The single player is considered to be a remake of the 2001 game Conker's Bad Fur Day for the N64 game console, though with heavier censorship. The largest change has been the addition of a new multiplayer mode.

With the December 14, 2006 backwards compatibility update for the Xbox 360, Conker: Live & Reloaded can now also be played on the 360.[1]

Contents

[edit] Gameplay

[edit] Single player

Main article: Conker's Bad Fur Day

The single player game is essentially the same as the original Conker's Bad Fur Day, but includes improvements to graphics and sound.

[edit] Multiplayer

A multiplayer version of the game is introduced in Live & Reloaded, and follows the use of the same third-person perspective as the single player game. Multiplayer consists of different game modes such as Capture the Flag or the standard Deathmatch modes. The player may participate as a member of the SHC or the Tediz. As well as a choice of soldier, the game follows as "classes".

Each class has its own special equipment, special abilities, and physical capabilities. Each class is designed for a distinct purpose, and more often than not, the class a player chooses will determine that player's fighting strategy. With each class designed to have advantages against certain classes while being vulnerable to others. For example, the Thermophile's flamethrower inflicts extreme damage on Sneekers and Long Rangers, who have less health, but is virtually useless against the high-vitality Demolisher. Each class comes equipped with a primary weapon with unlimited ammunition, (although reloading of the weapon is still required), a limited stock of grenades, and at least one special ability. The classes also can choose from several specialist ordnance items and vehicles unique to each class, which can be obtained at stations in team bases (however, an option is available to the host of a server to disable one or both features). Abilities common to all classes are the ability to shoulder all weapons for extra running speed, and a Spray Can that can be used to apply the player's avatar image to walls to mock human opponents. Scattered throughout the arenas are yellow Upgrade Orbs, which grant a player more equipment and abilities when obtained. A player loses his upgrade orb upon death, allowing another player to obtain it.

Terminals are found in every mission, usually near a base. Terminals are computers that dispense useful items or vehicles, and can be accessed by a player during the game. When accessed, the player is given a menu of the available items. When an item is chosen it can be picked up at an adjacent dispenser area. The objects received from the terminals disappear upon the death of the player that obtained them. Terminals may be neutral and available to both sides, or under the control of one side. Terminals can be attacked and disabled, but not destroyed. If damaged or disabled, they can be repaired with an arc weld, issued to the Demolisher and Sky Jockey classes. Neutral or enemy controlled terminals can be hacked with a Sneeker's hacking device. There are two types of terminals: Specialist Ordinance Terminals, and Mobile Units terminals.

[edit] Censorship

The game was originally titled as Conker: Live and Uncut and featured a completely uncensored single player experience. Sometime during the development of the game, this was removed and the game was released in a heavily censored form, that censored many minor obscenities that were present in the original N64 version. This drew heavy criticism from fans of the original, especially as it detracted from comedic highlights such as The Great Mighty Poo Song. This song was also censored on the soundtrack, but Rare has the uncensored Xbox version on their website.

A code to uncensor the words in the single player game was created, but removed from the final product, due to concerns that some retailers would refuse to sell the game. The accuracy of this statement was questioned by some for several reasons.

Like the original, the game was rated M by the ESRB and carried warnings about its content as well as Rare's promotional spoof warnings that advertised the fact that the content of the game was explicitly 'adult'. The audio files on the game disc were "pre-censored" and contained the bleeps, meaning they were not censored by the game engine. This indicated that the ability to play an uncensored version of the game (whether by default or an unlock code) was removed at an early point in the game's development.

The multiplayer portion of the game is completely uncensored if you first finish single player mode. Players have the option to turn off Bleeps, the option named "Potty Mouth" and features heavy use of obscenities.


[edit] References

[edit] External links