Talk:List of concepts in Artemis Fowl

From Wikipedia, the free encyclopedia

This article is within the scope of the Artemis Fowl WikiProject. If you would like to participate, please visit the project page.
Start This article has been rated as Start-Class on the quality scale.
High This article has received an importance rating of High within the Artemis Fowl Wikiproject.

[edit] Merged content

Created page with merged content from Bio-bomb, Centaurian, Eternity Code (script), Iriscam, Laser Weaponry (Artemis Fowl), Laser Weaponry (Artemis Fowl), Mud Men, Ritual (Artemis Fowl), Shield (Artemis Fowl), The Eternity Code, Time-Stop (Artemis Fowl), and Warlock (Artemis Fowl).

I've merged all this content and heavily edited it because it simply contained regurgitated plot material (please see WP:NOT#PLOT and WP:FICT). Mr. Absurd (talk) 02:59, 27 March 2008 (UTC)

[edit] Warlocks

I quote from the article: 'A fairy with strong magic skills whose magic never runs dry" Is this talking about demon warlocks or what? If it's a demon warlock, it should say so, and if it's not, it's inaccurate because in Arctic Incident, the warlocks ran out of magic right before Foaly regained control of the Ops Booth, so "whoever was down stayed down" and "there wasn't a drop of magic left in the building"... something like that, as opposed to earlier when Trouble and Grub managed to get into the building from Spud's, where they had lots of magic. You get the idea... Unidentified Flying Bunny in the Sky Talk Contribs 01:31, 29 March 2008 (UTC)