List of rooms of the Hidden Temple

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Schematic diagram of the Hidden Temple.  The room numbering corresponds to the numbers in the "#" column in each table.
Schematic diagram of the Hidden Temple. The room numbering corresponds to the numbers in the "#" column in each table.

The children's game show Legends of the Hidden Temple featured a temple wherein the final round of gameplay took place. During the three seasons that the show was produced, the temple contained a wide variety of rooms that contestants had to conquer to win the grand prize.

Contents

[edit] Season 1

(Rooms listed starting with the upper-right room and going in a counter-clockwise direction)
# Layout 1 Layout 2 Layout 3 Layout 4 Layout 5 Layout 6 Layout 7 Layout 8 Layout 9
1 The Room of the Three Gargoyles[1] The Room of the Royal Gongs[1]
2 The Wall Climb/The Pit of Despair[1] The Wheel Room/The Troubled Bridge[1]
3 The Observatory- "sundial" (S1, 1–7)[1] The Observatory- "celestial lights" (S1, 8–9)[1]
4 The Heart Room[1] The Room of Fallen Columns[1]
5 The Room of the Golden Idols[1] The Treasure Room[1] The Treasury of Golden Orbs[1]
6 The Shrine of the Silver Monkey[1]
7 The Torch Room[1] The Pirates' Cove[1] The Room of [the] Three Torches[1]
8 The Mine Shaft[1] The Dungeon[1] The Well[1]
9 The Tomb of [the] Ancient Kings[1]
10 The Swamp[1] The Spider's Lair[1] The Swamp[1] The Bamboo Forest[1] The Holes of Python[1]
11 The Throne Room (S1)[1] The Room of Harmonic Convergence[1] The Throne Room (S1)[1]
12 The Cave of Sighs[1][2]

The Room of the Three Gargoyles: In this room, the player needed to press the tongue of the correct of three gargoyles to advance in the temple.[3]

The Room of the Royal Gongs: In this room, the player needed to press the correct of three gongs to advance in the temple. [3]

The Wall Climb/The Pit of Despair: The Wall Climb probably refers to the back wall of the room, though no one ever used it to climb across the room, while the Pit of Despair probably refers to the pit in the bottom of the room. In this room, players had a choice of wading through a layer of foam pellets on ground level, or climbing the walls, before hitting one of five actuaotrs to open its corresponding door to move on. A set of ropes were added next to each door in Layout Two to assist contestants in climbing the walls.[3]

The Troubled Bridge/ The Pit of Despair: The Troubled Bridge was a simple swinging bridge connecting the doors of the top entrance room (the room containing the Room of the Three Gargoyles and the Room of the Royal Gongs)and the Observatory. Players only needed to run across it and hit the actuator on the other side to open its door. If the player entered through the Cave of Sighs, he or she would need to turn a large wheel in the bottom half of this room, called the Pit of Despair, to lift a stone slab that seals off the door to the room containing the Throne Room or the Room of the Harmonic Convergence.[3]

The Observatory (S1, 1–7): Upon entering the observatory, players needed to spin a centrally-placed sundial to open the door(s). [3]

The Observatory (S1, 8–9): Similar to the previous room occupying this room location, players needed to spin the central celestial lights wheel placed on a pedestal to open the door(s).[3]

The Heart Room: In the simplest of all the rooms featured on the show, the players only had to make their way through the small room and hit the actuator to open its corresponding door leading to either the Pit of Despair, the Observatory, the room area that contained the Throne Room or the Room of the Harmonic Convergence, or the room area that contained the Room of the Golden Idols, the Treasure Room, or the Treasury of the Golden Orbs.[3]

The Room of Fallen Columns: Similar to the Heart Room, except that several large columns were strewn around the room to slow down contestants.[3]

The Room of the Golden Idols: By pushing down on the base of the golden idols in the room, the downward door(s) could open. Otherwise, players only needed to hit an actuator to open its corresponding side door.[3]

The Treasure Room: Players entering this room had a choice of opening the treasure chest and climbing down through it, if unlocked, or hitting actuators to open their corresponding side doors.[3]

The Treasury of Golden Orbs: In this room, players needed to place a golden orb in one of three pedestals at the center of the room. Placing an orb in the correct pedestal opened the doors.[3]

The Shrine of the Silver Monkey: The only room in the temple used in every layout each season; contestants were required to retrieve and correctly assemble three pieces of a monkey statue. The statue contained a base, a torso, and the head with a long vertical pole attached to it, which had to be assembled in this specific order. After assembling the statue at the front of the room and pushing it down into the podium, a door would open.[3] While simple in concept, the task of assembling the silver monkey became the source of many failed temple attempts, as the three piece puzzle was often too complex.

The Pirates' Cove: After a player entered this room from the Dungeon, he or she took one of three torches placed on the outside walls of the room, and placed it in one of three torch holders at the front of the room. Placing the correct torch in the appropriate holder opened the door to the right. If the player entered from the Shrine of the Silver Monkey, he or she spun the central ship's wheel to raise a rock slab covering the ladder to the Dungeon.[3]

The Torch Room/The Room of [the] Three Torches: Same as above, but with no ship's wheel; if the player entered from the Shrine of the Silver Monkey, he or she only needed to ride the elevator downwards into the Well or the Mine Shaft.[3]

The Mine Shaft: If the player rode the elevator down to the room, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of the Ancient Kings. If they entered from the Tomb of the Ancient Kings, they could ride the elevator up to the Torch Room, if available, or take the ladder up to the Shrine of the Silver Monkey.[3]

The Dungeon: If the player came from the Pirates' Cove, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of the Ancient Kings. If they entered from the Tomb of the Ancient Kings, they could take the ladder up to the Pirate's Cove, or take the other ladder up to the Shrine of the Silver Monkey.[3]

The Well: If the player rode the bucket down to the room, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Tomb of the Ancient Kings. If they entered from the Tomb of the Ancient Kings, they could ride the bucket up to the Room of the Three Torches, if it was available, or take the ladder up to the Shrine of the Silver Monkey.[3]

The Tomb of [the] Ancient Kings: If the player entered this room from the Mine Shaft, the Well, or the Dungeon, they would take a key found in the coffin at the center of the room and proceed either upward or to the right. If the player entered from the right, they could either bash through the wall to go left, or find the key to go upwards into The Shrine of the Silver Monkey.[3]

The Swamp: The Swamp was filled with lots of aged netting. Players hit actuators to open their corresponding doors.[3]

The Spider's Lair: After the players navigated the large spider web, they could hit actuators to open the corresponding doors.[3]

The Bamboo Forest: The Bamboo Forest was filled with long bamboo rods. After making their way through the room, players could hit an actuator and progress through one of the doors.[3]

The Holes of Python: The Holes of Python was a large room that featured wooden partitions extending from the front of the room to the back, and each had one or more holes carved into them. After making their way through the room, players would hit an actuator to open a door.[3]

The Throne Room (S1): In the Throne Room, the player sat on the "Throne of the Pretender" placed at the front of the room to open any doors.[3]

The Room of Harmonic Convergence: In the Room of Harmonic Convergence, five red floor markings were placed around a central ladder. The player would have to press down on the correct two adjacent steps out of the five to open the door(s).[3]

The Cave of Sighs[2]: The Cave of Sighs was a room of different ledges that the player had to navigate.[3]

[edit] Season 2

(Rooms listed starting with the upper-right room and going in a counter-clockwise direction)
# Layout 1 Layout 2 Layout 3 Layout 4 Layout 5
1 The Crypt[1]
2 The Pit of Despair[1] The Rock Quarry/
The Troubled Bridge[1]
The Pit[1]
3 The Observatory (S2)[1]
4 The Heart Room[1] Medusa's Lair[1] The Room of the Mandarin Hand[1]
5 The King's Storeroom (S2)[1]
6 The Shrine of the Silver Monkey[1]
7 The Vipers' Nest[1] The Lightning [Ball] Room[1] The Room of the Secret Password[1]
8 The Mine Shaft[1]
9 The Dark Forest[1]
10 The Swamp[1] The Jester's Court[1]
11 The Throne Room (S2)[1] The Laser Light Room[1]
12 The Ledges[1]

The Crypt: Three skeletons were placed at the edges of the room. By pulling the correct book from one of the skeletons, a door would open.[3]

The Pit of Despair: As the name implies, the Pit of Despair was a large pit. In this room, the player would need to climb the outer walls in order to hit one of two actuators, or remain at the ground level and continue to the room on the left.[3]

The Rock Quarry / The Troubled Bridge: This room was divided into two halves. When the player entered from either the Crypt or the Observatory he or she would only need to hit an actuator at the opposite side of the bridge to open the door. If the player entered from the Ledges, he or she had to put five rocks into a large bucket to lift the stone slab covering the door to the Laser Light Room. [3]

The Pit: The Pit was a very simple room. There were two rock slabs on either side of the room, with a rope hanging from the ceiling in the center. The contestant only needed to swing across the chasm to hit an actuator, and the corresponding door could open.[3]

The Observatory (S2): In the Observatory, a four-piece stone column was placed at the front of the room. To open the door(s), the column needed to be arranged so that it formed a complete picture.[3]

Medusa's Lair: A small "Medusa head" was placed at the front of the room. In order to open the door(s), the player had to place a number of snakes in Medusa's head. In earlier episodes players had to put four snakes into Medusa's head, but this was later reduced to two.[3]

The Room of the Mandarin Hand: A large hand was placed at the center of this room, holding a globe with its thumb. The players needed to push the fingers of the hand around the globe to open the doors.[3]

The King's Storeroom (S2): In this room, a pot was placed on each of three pedestals at the center of the room. The player entering this room needed to break open the pots in search of a red key, and then place the key in the correct pedestal to open the door(s).[3]

The Vipers' Nest: After a player entered this room from the Mine Shaft, he or she had to open the pots placed at the front of the room, each containing rubber snakes. If a player opened the wrong jar, the snakes would jump out of it, but the snake in the correct jar would not move. Once the unmoving snake is pulled out of its jar, the door to the Shrine of the Silver Monkey opened. If the player entered from the Shrine of the Silver Monkey, he or she would only need to ride the elevator downwards into the Mine Shaft.[3]

The Lightning [Ball] Room: The player had to connect four power cords into the pedestal holding the central "lightning ball" to "create their own lightning" and open the Shrine door. However, if they entered from the Shrine of the Silver Monkey, they could simply ride the elevator downwards.[3]

The Room of the Secret Password: If the player entered from the Mine Shaft, he or she had to open the cabinets placed on the outer walls, and shout out the password which was written on a tablet inside one of 3 cabinets.[3] (The passwords were "klaatu barada nikto," "Long live Olmec," and "open sesame.") If it was the right passage, the door to the right could open. If the player entered from the Shrine of the Silver Monkey, he or she would only need to ride the elevator downwards into the Mine Shaft. In Season 3, players had to complete the objective to advance in either direction.[3]

The Mine Shaft: If the player rode the elevator down to the room, they could take the ladder up to the Shrine of the Silver Monkey, or bash through the wall and head to the Dark Forest. If they entered from the Dark Forest, they could ride the elevator up to The Vipers' Nest, The Lightning Ball Room, or The Room of the Secret Password, or take the ladder up to the Shrine of the Silver Monkey.[3]

The Dark Forest: This room featured two large trees with long arms and holes in their trunks. The player that entered this room had to look for a key in the holes of the trees. If they were unsuccessful, they could run through a breakaway stone wall to enter the Mine Shaft. In this room, one of the trees would sometimes be inhabited by the "spirit" of a Temple Guard; if a tree grabbed the player, he or she had to give up a Pendant of Life to go on.[3]

The Jesters' Court: In the Jesters' Court, players needed to align themselves with one of three wall paintings, while simultaneously pressing three actuators within each painting. If they had aligned themselves with the correct painting, the doors would open.[3]

The Throne Room (S2): The Throne of the Pretender was placed on a reversible wall that blocked access to the left. The player sat upon the throne and pushed down on two actuators placed on the armrests to swing around the wall, allowing access to open doors.[3]

The Laser Light Room: In the center of this room, eight square tiles were placed on a wall, each covering a "laser". The player that entered this room would need to pull the tiles down to unleash the special white laser, which was the one and only among the other seven red lasers.[3]

The Ledges: A simple series of ledges through which the player had to climb. Beginning in this season, contestants could no longer enter this room from the front, but had to pass behind Olmec or enter from the room above.[3]

[edit] Season 3

(Rooms listed starting with the upper-right room and going in a counter-clockwise direction)
# Layout 1
1 The Crypt[1]
2 The Pit of the Pendulum[1]
3 The King's Storeroom (S3)[1]
4 The Chamber of the Sacred Markers[1]
5 The Room of the Ancient Warriors[1]
6 The Shrine of the Silver Monkey[1]
7 The Room of the Secret Password[1]
[4] The Pharaoh's Secret Passage[1]
8 The Quicksand Bog[1]
9 The Dark Forest[1]
10 The Jester's Court[1]
11 The Tomb of the Headless Kings[1]
12 The Ledges[1]

The Pit of the Pendulum: In this room, a rope swing referred to as a "pendulum" hung at the back of the room. The player had to swing on the pendulum to knock down a column set up at the front of the room to open one of the doors; alternately, the contestant could simply wade through the pit and push the column over.[3]

The Chamber of the Sacred Markers: On the left side of the central ladder was a certain sequence of markers, and on the right was that same sequence of markers, with a few missing. Players entering this room had to find the missing markers on the outer walls of the room, and place them in their correct positions to open a door. If, after completing this objective, the central door leading up to the King's Storeroom opened, it would sometimes reveal a Temple Guard hiding behind it.[3]

The Room of the Ancient Warriors: Three sets of armor were placed at the back of the room. In here, the player needed to place him or herself into the armor, and pull two levers downward. If they did so with the correct set of armor, the door would open. If a Temple Guard was in the room, he would hide behind the correct set of armor and grab the player when he or she climbed into it and completed the objective.[3] Unlike in the first two seasons, players could no longer climb downward after completing the objective; due to space constraints, the ladder leading downward had been removed.

The Pharaoh's Secret Passage: The Pharaoh's Secret Passage was a narrow tunnel-slide connecting the Room of the Secret Password with the Quicksand Bog.[3]

The Quicksand Bog: In the Quicksand Bog, players had the options of going up into the Room of the Secret Password via The Pharaoh's Secret Passage, up into the Shrine of the Silver Monkey by hitting an actuator, or bashing through the wall and into the Dark Forest.[3]

The Tomb of the Headless Kings: Two skeletons of kings with no heads were placed at the center of the room, surrounded by vines that hung from the ceiling. In here, players needed to pull the vines to release bones, in search for the skull. After finding the skull, the runner then had to place it on the correct king to continue.[3]

[edit] See also

[edit] References

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi The King's Storeroom: Temple Layouts
  2. ^ a b There was debate over the Season 1 name of the room that became known as The Ledges in Seasons 2 and 3. Because there was no confirmation from the producers, the most common two guesses were either The Cave of Size or The Cave of Sighs. The room's name is now generally considered to be the Cave of Sighs, but some fan sites may refer to it by other names.
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw The King's Storeroom: Hidden Temple Rooms
  4. ^ The Pharaoh's Secret Passage is not a room per se, but rather a corridor. It is the unnumbered space to the left of 7 and 8 in the diagram.