List of chess terms

From Wikipedia, the free encyclopedia

This page explains commonly used terms in chess in alphabetical order. Some of these have their own pages, like fork and pin. For a list of unorthodox chess pieces, see fairy chess piece; for a list of terms specific to chess problems, see chess problem terminology; for a list of chess related games, see chess variants.

Contents: Top - 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

[edit] A

[edit] Absolute pin

A pin against the king, called absolute because the pinned piece cannot legally move as it would expose the king to check. See relative pin.

[edit] Active

Describes a piece that is able to move or control many squares. See also passive.

[edit] Adjournment

Main article: Adjournment#Chess
Envelope used for the adjournment of a match game Efim Geller vs. Bent Larsen, Copenhagen 1966
Envelope used for the adjournment of a match game Efim Geller vs. Bent Larsen, Copenhagen 1966
Suspension of a chess game with the intention to continue at a later occasion. See Sealed move.

[edit] Adjudication

The process of a strong chess player deciding on the outcome of an unfinished game. This practice is now uncommon in over the board events, but does happen in online chess when one player refuses to continue after an adjournment.

[edit] Adjust or j'adoube

Main article: Touch-move rule
To adjust the position of a piece on its square without being required to move it. Adjustment can only be done when it is the player's move and the adjustment is preceded by saying "I adjust" or "j'adoube".

[edit] Advanced pawn

A pawn that is on the opponent's side of the board (the fifth rank or higher). An advanced pawn may be weak if it is overextended, lacking support and difficult to defend, or strong if it cramps the enemy by limiting his mobility. An advanced passed pawn that threatens to promote can be especially strong.

[edit] Alekhine's gun

Main article: Alekhine's gun
Image:chess zhor 22.png
Image:chess zver 22.png a8 b8 rd c8 d8 e8 f8 kd g8 h8 Image:chess zver 22.png
a7 pd b7 c7 rd d7 qd e7 nd f7 g7 pd h7
a6 pl b6 pd c6 nd d6 e6 pd f6 g6 h6 pd
a5 b5 bl c5 d5 pd e5 pl f5 pd g5 h5
a4 b4 pl c4 d4 pl e4 f4 pl g4 h4
a3 b3 c3 rl d3 e3 f3 nl g3 h3
a2 b2 c2 rl d2 e2 f2 g2 pl h2 pl
a1 b1 c1 ql d1 e1 f1 g1 kl h1
Image:chess zhor 22.png
Alekhine's gun, as played in Alekhine-Nimzowitsch 1930
A formation in which a queen backs up two rooks on the same file.

[edit] Algebraic notation

The standard way to record a chess game using alphanumeric codes for the squares.

[edit] Amateur

A person who does not earn a living through chess. The distinction between professional and amateur is not very important in chess as amateurs may win prizes, accept appearance fees, and earn any title including World Champion. In the 19th century, "Amateur" was sometimes used in published game scores to conceal the name of the losing player in a Master vs. Amateur contest. It was thought to be impolite to use a player's name without permission, and the professional did not want to risk losing a customer.

[edit] Analysis

Breaking a position into iterations or most likely moves.

[edit] Annotation

Commentary on a game using a combination of written comments, chess symbols or notation.

[edit] Antipositional

A move or a plan that is not in accordance with the principles of positional play. Antipositional is used to describe moves that are part of an incorrect plan rather than a mistake made when trying to follow a correct plan. Antipositional moves are often pawn moves, since pawns cannot move backwards to return to squares they have left.

[edit] Arbiter

A tournament official who arbitrates disputes and performs other duties such as keeping the score when players are under time pressure. See International Arbiter.

[edit] Armageddon

A game which White must win to win the match, but which Black only needs to draw to win the match. White has more time than black: the discrepancy can vary, but in FIDE World Championships, White has six minutes, while Black only has five. Typically used in playoff tie-breakers where shorter blitz games have not resolved the tie.

[edit] Artificial castling

Main article: Artificial castling
Refers to a manoeuvre of several single moves by the king and a rook where they end up as if they had castled.

[edit] Attack

An aggressive move or strategy. See defence.

[edit] Automaton

Main article: Automaton
A self-operating chess-playing machine. Popular attractions in the 18th and 19th centuries, most of these devices were hoaxes under the control of a human player. The most famous chess-playing automaton was The Turk.

[edit] B

[edit] B

Symbol used for the bishop when recording chess moves in English.

[edit] Back rank

A player's first rank (the one on which the pieces stand in the initial array); White's back rank is Black's eighth rank and vice versa.

[edit] Back rank mate

Main article: Back rank mate
A checkmate delivered by a rook or queen along a back rank in which the mated king is unable to move up the board because the king is blocked by friendly pieces (usually pawns) on the second rank.

[edit] Backward pawn

Main article: Backward pawn
A pawn that is behind the pawns of the same color on the adjacent files and that cannot be advanced with the support of another pawn.

[edit] Bad bishop

Image:chess zhor 22.png
Image:chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Image:chess zver 22.png
a7 b7 c7 d7 e7 f7 pd g7 pd h7
a6 b6 c6 d6 bd e6 pd f6 g6 h6 pd
a5 b5 pd c5 d5 pd e5 f5 g5 h5
a4 b4 pl c4 d4 pl e4 f4 g4 h4
a3 b3 c3 bl d3 e3 pl f3 g3 h3 pl
a2 b2 c2 d2 e2 f2 pl g2 pl h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 22.png
White has a bad bishop, Black has a good bishop (Evans 1967:66).
A bishop which is hemmed in by the player's own pawns.

[edit] Battery

An arrangement of two pieces in line with the enemy king on a rank, file, or diagonal so that if the middle piece moves a discovered check will be delivered. The term is also used in cases where moving the middle piece will uncover a threat along the opened line other than a check.

[edit] BCF

British Chess Federation, the former name of the English Chess Federation. See ECF.

[edit] BCO

An abbreviation sometimes used for the chess opening reference Batsford's Chess Openings. The second edition is often called BCO-2. Cf. ECO and MCO.

[edit] Bind

A strong grip or stranglehold on a position that is difficult for the opponent to break. A bind is usually an advantage in space created by advanced pawns. The Maróczy Bind is a well-known example. See also Squeeze.

[edit] Bishop

Image:Chess bishop icon.png see bishop

[edit] Bishops on opposite colors

A situation in which one side has only its light-squared bishop remaining while the other has only its dark-squared bishop remaining. In endgames, this often results in a draw if there are no other pieces (only pawns), even if one side has one or two pawns extra, since the bishops control different squares (see opposite colored bishops endgame). In the middlegame, however, the presence of opposite colored bishops imbalances the game and can lead to mating attacks, since each bishop attacks squares that cannot be covered by the other.

[edit] Bishop pair

In open positions, two bishops are considered to have an advantage over two knights or a knight and a bishop. (In closed positions knights may be more valuable than bishops.) The player with two bishops is said to have the bishop pair.

[edit] Bishop pawn

A pawn on the bishop's file, i.e. the c-file or f-file.

[edit] Black

The designation for the player who moves second, even though the corresponding pieces, referred to as "the black pieces," are sometimes actually some other (usually dark) color. Similarly, the dark-colored squares on the chessboard are often referred to as "the black squares" even though they often are not literally black. See also White, First move advantage in chess.

[edit] Blindfold chess

Main article: Blindfold chess
A form of chess in which one or both players are not allowed to see the board.

[edit] Blitz chess

Main article: Fast chess
A fast form of chess (Blitz being German for lightning) with a very small time limit, usually 3 or 5 minutes per player for the entire game. With the advent of electronic chess clocks, it is often the case that the time remaining is incremented by 1 or 2 seconds per move.

[edit] Blunder

Main article: Blunder (chess)
A very bad move, an oversight (indicated by "??" in notation).

[edit] Board

See chessboard.

[edit] Blockade

A strategic placement of a minor piece directly in front of an enemy pawn, where it restrains the pawn's advance and gains shelter from attack. Blockading pieces are often overprotected.

[edit] Book draw

An endgame position known to be a draw with perfect play. The name reflects that traditionally the analysis has been found in the chess endgame literature, but in simplified positions (currently six pieces or fewer) computer analysis in an endgame tablebase can be used.

[edit] Book move

An opening move found in the standard reference books on opening theory. A game is said to be "in book" when both players are playing moves found in the opening references. A game is said to be "out of book" when the players have reached the end of the variations analyzed in the opening books or if one of the players deviates with a novelty (or a blunder).

[edit] Book win

An endgame position known to be a win with perfect play. The name reflects that traditionally the analysis has been found in the chess endgame literature, but in simplified positions (currently six pieces or fewer) computer analysis in an endgame tablebase can be used.

[edit] Break

A pawn advance or capture that opens up a blocked position.

[edit] Breakthrough

Destruction of a seemingly strong defense, often by means of a sacrifice.

[edit] Brevity

(chiefly British) See Miniature.

[edit] Brilliancy

A spectacular and beautiful game of chess, generally featuring sacrificial attacks and unexpected moves. Brilliancies are not always required to feature sound play or the best moves by either side.

[edit] Brilliancy prize

A prize awarded at some tournaments for the best brilliancy played in the tournament.

[edit] Bronstein delay

A time control method with time delay, invented by David Bronstein. When it becomes a player's turn to move, the clock waits for the delay period before starting to subtract from the player's remaining time.

[edit] Bughouse chess

Main article: Bughouse chess
A chess variant played with teams of two or more.

[edit] Bullet chess

Main article: Bullet chess
A form of chess in which each side has 1 minute to make all their moves.

[edit] Bye

Main article: Bye (sports)
A tournament round in which a player does not have a game, usually because there are an odd number of players. A bye is normally scored as a win (1 point), although in some tournaments a player is permitted to choose to take a bye (usually in the first or last round) and score it as a draw (½ point).

[edit] C

[edit] Caïssa

Main article: Caïssa
The goddess of chess, occasionally invoked to indicate luck or good fortune: "Caissa was with me".

[edit] Calculate

To carefully plan a series of moves while considering possible responses.

[edit] Candidate move

Main article: Candidate move
A move that seems good upon initial observation of the position, and that warrants further analysis.

[edit] Candidates Match

A knockout match in the Candidates Tournament.

[edit] Candidates Tournament

A tournament organised by the FIDE, the third and last qualifying cycle of the World Chess Championship. The participants are the top players of the interzonal tournament plus possibly other players selected on the basis of rating or performance in the previous candidates tournament. The top ranking player(s) qualify(ies) for the world championship.

[edit] Capped piece

A certain piece with which one player tries to deliver checkmate. When the capped piece is a pawn, it is called a pion coiffé (French for capped pawn). Playing with a capped piece is a handicap in chess.

[edit] Capture

Remove the opponent's piece or pawn from the board by taking it with one's own piece or pawn. Except in the case of an en passant capture, the capturing piece or pawn does so by occupying the same square that the captured piece or pawn occupied.

[edit] Castling

Main article: Castling (chess)
A special move involving both the king and one rook. Its purpose is generally to protect the king and develop the rook. Castling on the kingside is sometimes called castling short and castling on the queenside is called castling long; the difference is based on whether the rook moves a short distance (two squares) or a long distance (three squares).

[edit] Casual game

See friendly game.

[edit] Category tournament

The category of a tournament is a measure of its strength based on the average FIDE rating of the participants. The category is calculated by rounding up the number (average rating − 2250)/25. So each category covers a 25 point rating range, starting with Category 1 which spans ratings between 2251 and 2275. A Category 18 tournament has an average rating between 2676 and 2700.

[edit] CC

An abbreviation sometimes used for correspondence chess.

[edit] Centralization

Main article: Centralization
Moving a piece or pieces toward the center of the board. In general, pieces are best placed in or near the center of the board because they control a large number of squares and are available for play on either flank as needed. Because of their limited mobility, knights in particular benefit from being centralized. There are several chess aphorisms referring to this principle: "A knight on the rim is dim" (or "grim" instead of "dim") and "A knight on the side cannot abide."

[edit] Centre/Center

Image:chess zhor 22.png
Image:chess zver 22.png a8 rd b8 nd c8 bd d8 qd e8 kd f8 bd g8 nd h8 rd Image:chess zver 22.png
a7 pd b7 pd c7 pd d7 pd e7 pd f7 pd g7 pd h7 pd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 xx e5 xx f5 g5 h5
a4 b4 c4 d4 xx e4 xx f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 pl b2 pl c2 pl d2 pl e2 pl f2 pl g2 pl h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 bl g1 nl h1 rl
Image:chess zhor 22.png
Center squares are marked by "X"
The four squares in the middle of the board.

[edit] Central pawn

A pawn on the king's file or queen's file, i.e. on the d-file or e-file.

[edit] Cheapo

Slang for a tactical shot or trap often made by the losing side to hold a draw or win. See also Swindle.

[edit] Check

Main article: Check (Chess)
An attack on the king. The attacked king is said to be in check.

[edit] Checkmate

Main article: Checkmate
A position in which a player's king is in check and the player has no legal move (i.e cannot move out of check). A player whose king is checkmated loses the game.

[edit] Chessboard

Main article: Chessboard
This is the chequered board used in chess. It consists of 64 squares (eight rows and eight columns) arranged in two alternating colors (light and dark). Similar boards are also known as checkerboards.
A chess clock
A chess clock

[edit] Chess clock

Main article: Game clock
A device made up of two adjacent clocks and buttons, keeping track of the total time each player takes for his or her moves.

[edit] Classical

An opening system geared towards forming a full pawn center. See also Hypermodern.

[edit] Clock move

A timed game is played clock move if a move is completed only when the clock has been pressed. It is therefore possible to touch one piece, but then decide to move another piece. This way of playing is common in casual games, in favour of touch move.

[edit] Closed game

  • A position with few open lines (files or diagonals), generally characterized by interlocking pawn chains, cramped positions with few opportunities to exchange, and extensive maneuvering behind lines. Such a position may later become an Open game. See also Positional game.
  • A chess opening that begins with the moves 1.d4 d5. See also Open game and Semi-open game.

[edit] Closed file

A file on which black and white both have a pawn.

[edit] Closed tournament

A tournament in which only invited or qualifying players may participate, as opposed to an open tournament. Also called an invitational tournament.

[edit] Coffee house

A risky style or move that is not necessarily sound, but which poses immediate problems for the opponent and makes it easy to go wrong.

[edit] Color

The white or black pieces.

[edit] Combination

Main article: Combination (chess)
A clever sequence of moves, often involving a sacrifice, to gain the advantage. The moves of the other player are usually forced, i.e. a combination does not give the opponent too many possible lines of continuation.

[edit] Compensation

Main article: Compensation (chess)
An imbalanced equivalent return, for example sacrificing material for development or trading a bishop for three pawns.

[edit] Connected pawns

Main article: Connected pawns
Refers to two or more pawns of the same color on adjacent files. See also isolated pawns.

[edit] Connected passed pawns

Main article: Passed pawn
Passed pawns on adjacent files. These are considered to be unusually powerful (often worth a minor piece or rook if on the sixth rank or above and not properly blockaded) because they can advance together. Also see connected pawns.

[edit] Connected rooks

Two rooks of the same color on the same rank or file with no pawns or pieces between them. Connected rooks are usually desirable. Players often connect rooks on their own first rank or along an open file. cf. Doubled rooks.

[edit] Control of the centre/center

Main article: Control of the centre
Having one or more pieces that attack any of the four centre squares; an important strategy, and one of the main aims of openings.

[edit] Cook

An unintended solution of a chess problem.

[edit] Correspondence chess

Main article: Correspondence chess
This is chess played at a long time control by various forms of long-distance correspondence, usually through a correspondence chess server, through email or by the postal system. Typically, one move is transmitted in every correspondence.

[edit] Corresponding squares

Main article: Corresponding squares
Squares of reciprocal (or mutual) Zugzwang often found in king and pawn endgames. Also known as related squares.

[edit] Counterattack

An attack that responds to an attack by the other player.

[edit] Countergambit

Main article: Gambit
A gambit used to defend against a gambit.

[edit] Counterplay

Active maneuvering by the player in an inferior or defensive position.

[edit] Cover

To protect a piece or control a square. For example, to checkmate a king on the side of the board, the five squares adjacent to the king must all be covered.

[edit] Cramped

A position with limited mobility.

[edit] Critical position

A position that is of key importance in determining the soundness of an opening variation. If one side can demonstrate an advantage in a critical position, the other side must either find an improvement or else abandon that variation as inferior.

[edit] Cross-check

Main article: Cross-check
A cross-check is a check played in reply to a check, especially when the original check is blocked by a piece which itself either delivers check or reveals a discovered check from another piece.

[edit] Crosstable

An arrangement of the results of every game in a tournament in tabular form. The names of the players run down the left side of the table in numbered rows. The names may be listed in order of results, alphabetically, or in pairing order, but results order is most common. The columns are also numbered, each one corresponding to the player in the same numbered row. Each table cell records the outcome of the game between the players on the intersecting row and column, using 1 for a win, 0 for a loss, and ½ for a draw. (In a double round-robin tournament each cell contains two entries, as each pair of players plays two games alternating white and black.) Every game is recorded twice, once from the perspective of each player. The diagonal cells that correspond to the player playing himself are marked with a * or other symbol as they are not used. For examples see Hastings 1895 chess tournament, Nottingham 1936 chess tournament, and AVRO tournament.

[edit] D

[edit] Dark squares

The 32 dark-coloured squares on the chessboard, such as a1 and h8. A dark square is always located at a player's left hand corner.

[edit] Dark-square bishop

One of the two bishops evolving on the dark squares, situated in c1 and f8 in the initial position.

[edit] Dead draw

A drawn position in which neither player has any realistic chance to win. A dead draw may refer to a position in which it is impossible for either player to win (such as insufficient material), or it may refer to a simple, lifeless position which would require a major blunder before either side would have a chance to win.

[edit] Decoy

Main article: Decoy (chess)
This is a chess tactic used to lure a piece to an unfavourable square.

[edit] Defence

(1) A move or plan which tries to meet the opponent's attack; (2) an opening played by Black, for example the Scandinavian Defence, King's Indian Defense, English Defense, etc.

[edit] Deflect

To cause a piece to move to a less suitable square. Typically used in the context of a combination or attack, where the deflected piece is critical to the defence.
Wouter Mees at the demonstration board
Wouter Mees at the demonstration board

[edit] Demonstration board

A large standing chess board used to analyse a game or show a game in progress. Johann Löwenthal invented the demonstration board in 1857.

[edit] Descriptive notation

an old system of recording chess moves, used primarily in the English and Spanish speaking countries through the 1970s or 1980s. Now replaced by the standard algebraic notation.

[edit] Desperado

Main article: Desperado (chess)
  • A piece that seems determined to give itself up, typically either to bring about stalemate
  • A piece to sell itself as dearly as possible in a situation where both sides have hanging pieces.

[edit] Develop

In the opening, moving a piece from its original square to make it more active. To redevelop a piece means to move it to a better square after it has already been developed.

[edit] Diagonal

A line of squares of the same colour, along which a queen or bishop can move.

[edit] Discovered attack

Main article: Discovered attack
An attack made by a queen, rook or bishop when another piece or pawn moves out of its way.

[edit] Discovered check

Main articles: Check (chess) and Discovered attack
A check delivered by a piece when another piece or pawn has moved out of its way.

[edit] Domination

Main article: Domination (chess)
A situation whereby capture of a piece is unavoidable despite it having wide freedom of movement. Usually occurs in chess problems.

[edit] Double attack

Two attacks made with one move: these attacks may be made by the same piece (in which case it is a fork); or by different pieces (a situation which may arise via a discovered attack in which the moved piece also makes a threat). The attacks may directly threaten opposing pieces, or may be threats of another kind: for instance, to capture the queen and deliver checkmate.

[edit] Double check

Main article: Double check
A check delivered by two pieces at the same time. A double check necessarily involves a discovered check.

[edit] Doubled pawns

Main article: Doubled pawns
A pair of pawns of the same color on the same file.

[edit] Doubled rooks

Two of a player's rooks placed on the same file or rank.

[edit] Draw

Main article: Draw (chess)
A game that ends without victory for either player. Most drawn games are draws by agreement. The other ways that a game can end in a draw are stalemate, threefold repetition, the fifty move rule, and insufficient material. A position is said to be a draw (or a drawn position) if either player can, through correct play, eventually force the game into a position where the game must end in a draw, regardless of the moves made by the other player. A draw is usually scored as ½ point, although in some matches only wins are counted and draws are ignored.

[edit] Drawing line

An opening variation that commonly ends in a draw, for example 1.e4 e5 2.Nf3 Nc6 3.Nc6 Nf6 4.Bb5 Nd4 5.Nxd4 exd4 6.e5 dxc3 7.exf6 Qxf6 8.dxc3 Qe5+ 9.Qe2 Qxe2+, a line in the Rubinstein Variation of the Four Knights Game. See Collection of drawing lines at chessgames.com. Often such a variation is played because one or both players is/are eager to draw the game.

[edit] Drawing weapon

An opening line that a player plays with the intent of drawing the game. This may or may not be a line commonly thought of as a drawing line. In high-level chess and correspondence chess, a player well-versed in opening theory may even use as a drawing weapon a sharp opening that has been analyzed to a drawn position in a number of lines, such as the Marshall Attack in the Ruy Lopez, and the Sveshnikov and Poisoned Pawn variations of the Sicilian Defense. One example of the successful employment of a drawing weapon was the 2000 World Chess Championship match between Garry Kasparov and Vladimir Kramnik. In that match, Kramnik used the Berlin Defense to the Ruy Lopez as a drawing weapon with great effect. Kramnik drew all four games with that opening, drew all the rest of his games as Black, and won two games as White, with no losses.

[edit] Duffer

A weak chess player, also referred to as a "fish", "patzer" or "woodpusher."

[edit] Dynamism

A style of play in which the activity of the pieces is favoured over more positional considerations, even to the point of accepting permanent structural or spatial weaknesses. Dynamism stemmed from the teachings of the 'Hypermodern movement' and challenged the dogma found in more classical teachings, such as those put forward by Wilhelm Steinitz and Siegbert Tarrasch.

[edit] E

[edit] ECF

The English Chess Federation (ECF) is the governing chess organisation in England and is one of the federations of the FIDE. It was known as British Chess Federation(BCF) until 2005 when it was renamed.

[edit] ECO

The Encyclopaedia of Chess Openings, a standard and comprehensive chess opening reference. Also a classification system (ECO code) for chess openings that assigns an alphanumeric code from A00 to E99 to each opening.

[edit] Elo rating system

Main article: Elo rating system
The Elo rating system is a method for calculating the relative skill levels of chess players, named after the Hungarian Arpad Elo. Since 1970 FIDE publishes quarterly an international chess rating list using the Elo system.

[edit] En passant

Main article: En passant
("in the act of passing"; derived from French) The rule that allows a pawn that has just advanced two squares to be captured by a pawn on the same rank and adjacent file. The pawn is therefore taken as if it had only moved one space. It is only possible to take en passant on the next move.

[edit] En prise

(from French) A piece that can be captured. Usually used of a piece that is undefended and can be captured.

[edit] Endgame

Main article: Chess endgame
The stage of the game when there are few pieces left on the board. The endgame follows the middlegame.

[edit] Endgame tablebase

Main article: Endgame tablebase
A computerized database of endgames with up to seven pieces, providing perfect play for both players, and thus completely solving those endgames. (The six-piece endgames have been finished; some seven-piece endgames have been finished as of 2008.)

[edit] Epaulette mate

Main article: Epaulette mate
A checkmate position where the king is blocked on both sides by his own rooks.

[edit] Extended Position Description (EPD)

A Forsyth-Edwards Notation derivative format that contains the position on the chessboard, but not the game. It is primarily used to test chess engines.

[edit] Equalise/Equalize

To create a position where the players have equal chances of winning (referred to as "equality"). In opening theory, since White has the advantage of the first move, lines that equalize are relatively good for Black and bad for White.

[edit] Escape square

Main article: Flight square
A square to which a piece can move, which allows it to escape attack. See also flight square and luft.

[edit] Exchange

  • The capture of a pair of pieces, one white and the other black, usually of the same type (i.e rook for rook, knight for knight etc).
  • The exchange is used to refer to the advantage of a rook over a minor piece (knight or bishop). The player who captures a rook while losing a minor piece is said to have won the exchange, and the opponent is said to have lost the exchange. An exchange sacrifice is giving up a rook for a minor piece.

[edit] Exchange variation

Main article: Exchange variation
This is a type of opening in which there is an early, voluntary exchange of pawns or pieces.

[edit] Exhibition

A contest of one or more games played for the purpose of public entertainment, as opposed to a match or tournament. An exhibition may pit two masters against each other, in which case chess clocks are normally used and the contest is quite serious. A simultaneous exhibition (or display) has one or more masters play many celebrity or amateur opponents at once, and is often not timed.

[edit] Expanded centre

The central sixteen squares on the board.

[edit] F

[edit] Family fork, family check

A knight fork that attacks more than two opposing pieces concomitantly.

[edit] Fast chess

Main article: Fast chess
A form of chess in which both sides are given less time to make their moves than under the normal tournament time controls. See also blitz chess.

[edit] Fianchetto

Main article: Fianchetto
Refers to a bishop developed to the second square on the file of the adjacent knight (that is, b2 or g2 for white, b7 or g7 for black), or the process of developing a bishop to such a square. It usually occurs after moving the pawn on that file ahead one square (or perhaps two). The Italian word is actually a noun ("in fianchetto") and not a verb.

[edit] FIDE

Main article: FIDE
The World Chess Federation (Fédération Internationale des Échecs), the primary international chess organizing and governing body. The abbreviated name FIDE is nearly always used in place of the full name in French.

[edit] First-move advantage

The slight (by most accounts) advantage that White has by virtue of moving first.

[edit] FEN

Abbreviation for Forsyth-Edwards Notation, which is a standard notation for describing a particular board position of a chess game. The purpose of FEN notation is to provide all the necessary information to restart a game from a particular position.

[edit] FIDE Master (FM)

Main article: FIDE Master
A chess title ranking below International Master.

[edit] File

A column of the chessboard. A specific file can be named either using its position in algebraic notation, a–h, or by using its position in descriptive notation. For example, the f-file or the king bishop file comprises the squares f1–f8 or KB1–KB8.

[edit] Fifty move rule

Main article: Fifty move rule
A draw may be claimed if no capture or pawn move has occurred in the last fifty moves by either side.

[edit] First board

See top board.

[edit] Fish

A weak chess player, also referred to as a "duffer", "patzer" or "woodpusher."

[edit] Fischer delay

A time control method with time delay, invented by Robert Fischer. When it becomes a player's turn to move, the delay is added to the player's remaining time.

[edit] Flight square

Main article: Flight square
A square to which a piece can move, which allows it to escape attack. See also escape square and luft.

[edit] Flag

Part of an analogue chess clock (usually red) which indicates when the minute hand passes the hour. To flag someone means winning the game on the basis of the opponent exceeding the time control.

[edit] Flank

The queenside a, b, and c-files, or the kingside f, g, and h-files, also called wing; distinguished from the center d and e-files.

[edit] Flank opening

Main article: Flank opening
This a chess opening played by White and typified by play on one or both flanks.

[edit] FM

Abbreviation for the FIDE Master title.
Image:chess zhor 22.png
Image:chess zver 22.png a8 rd b8 nd c8 bd d8 e8 kd f8 bd g8 nd h8 rd Image:chess zver 22.png
a7 pd b7 pd c7 pd d7 pd e7 f7 pd g7 pd h7 pd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 pd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 pl h4 qd
a3 b3 c3 d3 e3 f3 pl g3 h3
a2 pl b2 pl c2 pl d2 pl e2 pl f2 g2 h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 bl g1 nl h1 rl
Image:chess zhor 22.png
Fool's Mate

[edit] Fool's mate

Main article: Fool's mate
The shortest possible chess game ending in mate: 1. f3 e5 2. g4 Qh4# (or minor variations on this).

[edit] Forced move

A move which is the only one which does not result in a serious disadvantage for the moving player.

[edit] Forfeit

Refers to losing the game by absence or by exceeding the time control (forfeit on time).

[edit] Fork

Main article: Fork (chess)
When one piece, generally a knight or pawn, simultaneously attacks two (or more) of the opponent's pieces, often specifically called a knight fork when the attacker is a knight. Some sources state that only a knight can give a fork and that the term double attack is correct when another piece is involved, but this is by no means a universal usage.

[edit] Fortress

Main article: Fortress (chess)
A fortress is a position that, if obtained by the weaker side, will prevent the opposing side from penetration, this generally resulting in a draw (which the weaker side is seeking).

[edit] Friendly game

A game that is not played as part of a match, tournament, or exhibition. Often the game is not timed, but if a chess clock is used rapid time-controls are common. The term refers only to the circumstances in which the game is played, not the relationship between the players or the intensity of the competition. Also called a casual game.

[edit] G

[edit] Gambit

Main article: Gambit
A sacrifice (usually of a pawn) used to gain an early advantage of space and /or time in the opening.

[edit] GM

abbreviation for Grandmaster.

[edit] Good bishop

A bishop which has high mobility, typically because the player's pawns are on squares of color opposite to that of the bishop. (See #Bad bishop.)

[edit] Grandmaster

Main article: Grandmaster (chess)
The highest title a chess player can attain (besides World Champion). When used precisely, it is the title awarded by FIDE starting in 1950, but it can be used to describe someone of comparable ability. The term International Grandmaster or IGM would refer only to the FIDE title.

[edit] Grandmaster draw

A short uninteresting draw. Originally applied only to games between grandmasters, it is now used for any quick game that is agreed drawn without either player making much of an effort to win.

[edit] Greek gift sacrifice

Main article: Greek gift sacrifice
Also known as the classical bishop sacrifice, it is a typical sacrifice of a bishop by White playing Bxh7+ or Black playing Bxh2+ against a castled king.

[edit] H

[edit] Half-open file

Main article: Half-open file
A file on which only one player has no pawns.

[edit] Handicap

Main article: Chess handicap
A handicap in chess is a way to equal the chances for players of differing strengths. Examples include the stronger player getting less time or starting with a knight down (knight odds).

[edit] Hanging

Unprotected and exposed to capture. Slang for en prise. To "hang a piece" is to lose it by failing to move or protect it.

[edit] Hanging pawns

Two friendly pawns abreast without friendly pawns on adjacent files. Hanging pawns can be either a strength (usually because they can advance) or a weakness (because they cannot be defended by pawns) depending on circumstances.

[edit] Heavy piece

A queen or rook, also known as a major piece.

[edit] Hole

Image:chess zhor 22.png
Image:chess zver 22.png a8 b8 kd c8 d8 e8 f8 g8 h8 Image:chess zver 22.png
a7 pd b7 c7 pd d7 e7 f7 g7 h7
a6 xo b6 pd c6 xo d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 pl e4 xw f4 pl g4 h4
a3 b3 c3 pl d3 xw e3 pl f3 g3 h3
a2 pl b2 pl c2 d2 e2 f2 g2 pl h2 pl
a1 b1 c1 d1 e1 f1 g1 kl h1
Image:chess zhor 22.png
Dots indicate holes (Evans, 1967)
A square that a player does not, and cannot in future, control with a friendly pawn. The definition is somewhat subjective: the square must have some positional significance for the opponent to be considered a hole - squares on the first and second ranks are not holes. On the other hand a square is a hole even if it can be controlled in the future with a pawn that has made a capture. An example of the hole is the square e4 in the Stonewall Attack.

[edit] Hypermodern

An opening system geared towards controlling the center with distant pieces as opposed to occupying it with pawns. See also Classical.

[edit] I

[edit] ICU

Irish Chess Union [1] publishes ICJ Irish Chess Journal

[edit] IGM

An abbreviation for the older term International Grandmaster. The modern usage is Grandmaster (GM).

[edit] IM

Abbreviation for the International Master title.

[edit] Inactive

See passive.

[edit] Initiative

The advantage that a player who is making threats has over the player who must respond to them. The attacking player is said to "have the initiative". s/he can often turn the play as s/he wills. The initiative often results from an advantage in time and/or space. The notion of the initiative was introduced by Capablanca.

[edit] Indian bishop

A fianchettoed bishop, characteristic of the Indian defences, the King's Indian and the Queen's Indian.

[edit] Indian defence

Main article: Indian defence
A chess opening that begins 1.d4 Nf6. Originally used to describe queen's pawn defences involving the fianchetto of one or both Black bishops, it is now used to describe all Black defences after 1.d4 Nf6 that do not transpose into the Queen's Gambit.

[edit] Insufficient material

An endgame scenario in which all pawns have been captured, and one side has only its king remaining while the other is down to just a king or a king plus one knight or one bishop. A king and bishop versus a king and bishop with the bishops on the same color is also a draw. The position is a draw because it is impossible for the dominant side to deliver checkmate regardless of play. Situations where checkmate is possible only if the inferior side blunders are covered by the fifty move rule. (See Draw (chess)#Draws in all games.)

[edit] Interference

Main article: Interference (chess)
This happens when the line between an attacked piece and its defender is interrupted by sacrificially interposing a piece.

[edit] Intermediate move

See zwischenzug.

[edit] International Grandmaster (IGM)

The original name of the FIDE title now simply called Grandmaster (GM).

[edit] International Master (IM)

Main article: International Master
A chess title that ranks below Grandmaster but above FIDE Master.

[edit] Internet chess server

Main article: Internet chess server
This is an external server that provides the facility to play, discuss, and view chess over the internet, also abbreviated ICS.

[edit] Interpose

To move a piece between an attacking piece and its target, blocking the line of attack. Interposing a piece is one of the three possible responses to a check, the others being to move the king or capture the attacking piece.

[edit] Interzonal Tournament

Main article: Interzonal
A tournament organised by the FIDE, the second qualifying cycle of the World Chess Championship. The participants are selected from the top players of the zonal tournaments. The top ranking players qualify for the candidates tournament.

[edit] IQP

An abbreviation for Isolated Queen Pawn. See also isolani.

[edit] Irregular opening

Irregular openings are chess openings with an unusual first move from White. These openings are all categorized under the ECO code A00.

[edit] Isolani

refers to a d-Pawn with no Pawns of the same color on the adjacent c- and e-files, and is a synonym for 'Isolated Queen's Pawn'. The term was coined by Nimzovitch, who considered the isolani as a weapon of attack in the middle game but an endgame weakness; he considered the problem of hanging pawns to be related.

[edit] Isolated pawn

Main article: Isolated pawn
A pawn with no pawn of the same color on an adjacent file.

[edit] Italian bishop

Image:chess zhor 22.png
Image:chess zver 22.png a8 rd b8 c8 bd d8 qd e8 kd f8 g8 nd h8 rd Image:chess zver 22.png
a7 pd b7 pd c7 pd d7 pd e7 f7 pd g7 pd h7 pd
a6 b6 c6 nd d6 e6 f6 g6 h6
a5 b5 c5 bd d5 e5 pd f5 g5 h5
a4 b4 c4 bl d4 e4 pl f4 g4 h4
a3 b3 c3 d3 e3 f3 nl g3 h3
a2 pl b2 pl c2 pl d2 pl e2 f2 pl g2 pl h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 g1 h1 rl
Image:chess zhor 22.png
Italian bishops in the Giuoco Piano
A White bishop developed to the c4 square or a Black bishop developed to c5. This development is characteristic of the Italian Game, 1.e4 e5 2.Nf3 Nc6 3.Bc4, particularly the Giuoco Piano, 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5, where both players have Italian bishops. Likewise, "Italian" may be used as an adjective denoting an opening where one or both players has an Italian bishop, such as after 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bc4, the Italian Four Knights Game.

[edit] J

[edit] J'adoube

Main article: Touch-move rule
(from French) "I adjust". A player says "J'adoube" as the international signal that he intends to adjust the position of a piece on the board without being subject to the touched piece rule.

[edit] K

[edit] K

Symbol used for the king when recording chess moves in English.

[edit] Key square

  1. An important square.
  2. (Pawn endings) A square whose occupation by one side's king guarantees the achievement of a certain goal, such as the win of a pawn, see King and pawn versus king endgame#Key squares.

[edit] KGA

The King's Gambit Accepted chess opening.

[edit] KGD

The King's Gambit Declined chess opening.

[edit] KIA

the King's Indian Attack chess opening.

[edit] Kibitz

As a spectator, making comments on a chess game that can be heard by the players. Kibitzing on a serious game while it is in progress (rather than during a post-mortem) is a breach of etiquette.

[edit] Kick

Attacking a piece, typically by a pawn, so that it will move.

[edit] KID

The King's Indian Defence chess opening.

[edit] King

Image:Chess king icon.png see king

[edit] King Bishop

The bishop that was on the king-side at the start of the game. The terms King Knight and King Rook are also used. Sometimes abbreviated KB, KN, and KR respectively.

[edit] King hunt

A sustained attack on the enemy king that results in the king being driven a far distance from its initial position, typically resulting in its checkmate. Some of the most famous games featuring king hunts are Edward Lasker-Thomas, Polugaevsky-Nezhmetdinov, and Kasparov-Topalov.

[edit] King pawn

A pawn on the king's file, i.e. the e-file. Sometimes abbreviated KP. Also King Bishop Pawn (KBP), King Knight Pawn (KNP), and King Rook Pawn (KRP) for a pawn on the f, g, or h-file respectively.

[edit] Kingside

The side of the board where the kings are at the start of the game (the e through h files), as opposed to the queenside.

[edit] Knight

Image:Chess knight icon.png see knight

[edit] Knight pawn

A pawn on the knight's file, i.e. the b-file or g-file.

[edit] Knockout tournament

A tournament conducted as a series of matches in which the winner of each match advances to the next round and the loser is eliminated. Well known chess tournaments held in the knockout format include London 1851 and the 2007 Chess World Cup. Cf. Round-robbin tournament and Swiss tournament.

[edit] Kotov syndrome

Main article: Kotov syndrome
This phenomenon, first described by Alexander Kotov, can occur when a player does not find a good plan after thinking long and hard on a position. The player, under time pressure, then suddenly decides to make a move, often a terrible one which was not analysed properly.

[edit] Kt

The symbol sometimes used for the knight when recording chess moves in descriptive notation, mainly in older literature. A N is used instead in algebraic notation and in later descriptive notation to avoid confusion with K, the symbol for the king.

[edit] L

[edit] Laws of Chess

The rules of chess.

[edit] Lightning chess

A form of chess with an extremely short time limit, usually 1 or 2 minutes per player for the entire game.

[edit] Light squares

the 32 light-coloured squares on the chessboard, such as h1 and a8.

[edit] Light-square bishop

One of the two bishops moving on the light squares, situated on f1 or c8 in the initial position.

[edit] Line

  • A sequence of moves, usually in the opening or in analyzing a position.
  • An open path for a piece (Queen, Rook, or Bishop) to move or control squares.

[edit] Liquidation

See simplification.

[edit] Long diagonal

One of the two diagonals with eight squares (a1-h8 or h1-a8).

[edit] Loss

A loss for one of the two players, which may occur due to that player being checkmated by the other player, resigning, exceeding the time control, or being forfeited by the tournament director. Chess being a zero-sum game, this results in a win for the other player, except in the very rare circumstance where the tournament director forfeits both players, for example for cheating or both players exceeding the time control (the latter does not normally result in a double forfeit today).

[edit] Lucena position

Main article: Lucena position
A well-known rook and pawn versus rook endgame position in which the player with the extra pawn can force a win.

[edit] Luft

Main article: Luft
(from the German for air) Space made for a castled king to give it a flight square to prevent a back rank mate. Usually luft is made by moving a pawn on the second rank in front of the king.

[edit] M

[edit] Main line

The principal, most important, or most often played variation of an opening or piece of analysis. For example, 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.Nf3 0-0 6.Be2 e5 7.0-0 Nc6 8.d5 Ne7 is often referred to as the main line of the King's Indian Defence.

[edit] Major piece

A queen or rook, also known as a heavy piece.

[edit] Majority

A larger numbers of pawns on one flank opposed by a smaller number of the opponent's; often a player with a majority on one flank has a minority on the other.
Image:chess zhor 22.png
Image:chess zver 22.png a8 rd b8 c8 bd d8 qd e8 kd f8 bd g8 nd h8 rd Image:chess zver 22.png
a7 pd b7 pd c7 d7 pd e7 pd f7 pd g7 h7 pd
a6 b6 c6 nd d6 e6 f6 g6 pd h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 pl d4 nl e4 pl f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 pl b2 pl c2 d2 e2 f2 pl g2 pl h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 bl g1 h1 rl
Image:chess zhor 22.png
A typical Maróczy bind position

[edit] Maróczy Bind

Main article: Maróczy Bind
A bind on the light squares in the center, particularly d5, obtained by White by placing pawns on c4 and e4. Named for Géza Maróczy, it originally referred to formations arising in some variations of the Sicilian Defence, but the name is now also applied to similar setups in the English Opening and the Queen's Indian Defence. It was once greatly feared by Black but means of countering it have been developed since the 1980s and earlier.

[edit] Match

A competition between two individuals or two teams. A match may be the entire competition, or it may be a round in a knockout tournament or team tournament. Unlike in some sports where the word match is sometimes used to describe a single game, a chess match always consists of at least two games (and often many more).

[edit] Mate

Short for checkmate.

[edit] Material

All of a player's pieces and pawns on the board. The player with pieces and pawns of greater value is said to have a "material advantage". When a player gains a material advantage they are also said to be "making material". (See Chess piece point value.)

[edit] Mating attack

An attack aimed at checkmating the enemy king.

[edit] MCO

Modern Chess Openings, a popular chess opening reference. Often the edition is also given, as in MCO-14, the 14th edition. Cf. ECO.

[edit] Middlegame

Main article: Chess middlegame
The part of a chess game that follows the opening and comes before the endgame, beginning after the pieces are developed in the opening. This is usually roughly moves 20 through 40.

[edit] Miniature

A short game (usually no more than 20 to 25 moves). Usually only decisive games (not draws) are considered miniatures, and a miniature should not be spoiled by an obvious blunder by the losing side. A miniature may also qualify as a brilliancy. The Opera game is a famous example. Sometimes called a brevity (chiefly British).

[edit] Minor exchange

The exchange of a bishop for a knight.

[edit] Minor piece

A bishop or knight.

[edit] Minority attack

An advance of pawns on the side of the board where one has fewer pawns than the opponent, usually carried out to provoke a weakness.

[edit] Mobility

The ability of a piece, or of a player's pieces collectively, to move around the board. (In computer chess this is often measured by the number of legal moves available.)

[edit] Mobile pawn center

Pawns on central squares able to advance without becoming weak.

[edit] Move

A turn by each player, but also used to refer to a ply.

[edit] Move order

The sequence of moves one chooses to play an opening or execute a plan. Different move orders often have different advantages and disadvantages. For example, 1.d4 Nf6 2.Nf3 avoids the Budapest Gambit (2.c4 e5!?), but makes it impossible for White to play the Sämisch Variation (2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3) or Four Pawns Attack (5.f4) against the King's Indian Defence, and to transpose to certain lines of the Nimzo-Indian Defence and Queen's Gambit Declined, Exchange variation where the knight goes to e2 instead of f3. (See transposition.)

[edit] Mysterious rook move

A horizontal rook move to a closed file. An example of prophylaxis, it is intended to discourage the opposing player from opening the file.

[edit] N

[edit] N

Symbol used for the knight when recording chess moves in English.

[edit] NCO

Abbreviation sometimes used for the chess opening reference Nunn's Chess Openings. Cf. ECO and MCO.

[edit] NN or N.N.

Used in a game score in place of a player whose name is not known. The origin of this usage is uncertain. It may be an abbreviation of the Latin nomina (names), or it may be short for the Latin phrase nescio nomen (names unknown).

[edit] Norm

Main article: Grandmaster norm
A performance at a chess tournament that indicates a player is ready to receive a title, or the level of performance needed. In addition to other requirements, a certain number of norms is generally required to earn a title. See Grandmaster and International Master.

[edit] Novelty

A new move in the opening. Sometimes called a "theoretical novelty" or "TN."

[edit] O

[edit] Olympiad

Main article: Chess Olympiad
An international team chess tournament organized biennially by FIDE. Each team represents a FIDE member country.

[edit] Offhand game

See skittles.

[edit] Open file

Main article: Open file
A file on which there are no pawns. A file on which only one player has no pawns is said to be half-open.

[edit] Open game

[edit] Open tournament

A tournament where anyone can enter, regardless of rating or invitation. (Compare to closed tournament.)

[edit] Opening

Main article: Chess opening
The beginning moves of the game, roughly the first 10-20 moves. In the opening players set up their pawn structures, develop their pieces, and typically castle. The opening precedes the middlegame.

[edit] Opposite color bishops

See Bishops on opposite colors.

[edit] Opposition

Main article: Opposition (chess)
A situation in which two kings stand on the same rank, file or diagonal with one empty square between them. The player to move may be forced to move the king to a less advantageous square. Opposition is a particularly important concept in endgames.

[edit] Outside passed pawn

A passed pawn that is near the edge of the board and far away from other pawns. In the endgame, such a pawn often constitutes a strong advantage for its owner.

[edit] Outpost

Main article: Outpost
An outpost is a square protected by a pawn that is in or near the enemy's stronghold. Outposts are a favourable position from which to launch an attack, particularly using a knight.

[edit] Overextended

A position where a player has moved a piece or group of pieces (usually pawns) away from the rest in such a way that they are too difficult to defend.

[edit] Overloaded

Main article: Overloading (chess)
A piece that has too many defensive duties. An overloaded piece can sometimes be deflected, or required to abandon one of its defensive duties.

[edit] Overprotection

The technique of massing forces in support of a strong point, often a Blockade.

[edit] Over-the-board (OTB)

A game is said to be played over-the-board if opponents play the game face-to-face as opposed to online chess or correspondence chess.

[edit] Overworked

Another term for Overloaded.

[edit] P

[edit] Pairing

The assignment of opponents in a tournament. Pairing is made more difficult in chess because of the need to try to give each player an equal number of games playing white and black and to try to not assign a player the same color in too many consecutive games. The most common pairing methods used in chess tournaments are round-robin and the Swiss system.

[edit] Passive

A piece that is able to move to or control relatively few squares, also referred to as an inactive piece. See active.

[edit] Passive sacrifice

A sacrifice that need not be accepted (it can be declined without suffering a disadvantage).

[edit] Passed pawn

Main article: Passed pawn
A pawn that has no pawn of the opposite color on its file or on any adjacent files on its way to queening.

[edit] Passer

A passed pawn.

[edit] Patzer

A weak chess player, also referred to as a "fish", "woodpusher" or "duffer." (German: patzen, to bungle.)

[edit] Pawn

Image:Chess pawn icon.png see pawn

[edit] Pawn and move

A type of odds game, common in the 18th and 19th centuries, in which the superior player plays Black and begins the game with one of his pawns, usually the king bishop pawn, removed from the board. Opening manuals in the 19th centuries even had sections discussing best play at these odds. See E. Freeborough and Rev. C.E. Ranken, Chess Openings Ancient and Modern, Kegan Paul, Trench, Trübner and Co. (London), Third Edition 1896, pp. 272-76. In recent years, it has been shown that the strongest computer chess engines are able to successfully give odds of pawn and move (especially a rook pawn) even to strong grandmasters.

[edit] Pawn chain

Image:chess zhor 22.png
Image:chess zver 22.png a8 rd b8 nd c8 bd d8 qd e8 kd f8 bd g8 nd h8 rd Image:chess zver 22.png
a7 pd b7 pd c7 d7 e7 f7 pd g7 pd h7 pd
a6 b6 c6 d6 e6 pd f6 g6 h6
a5 b5 c5 d5 pd e5 pl f5 g5 h5
a4 b4 c4 pd d4 pl e4 f4 g4 h4
a3 b3 c3 pl d3 e3 f3 g3 h3
a2 pl b2 pl c2 d2 e2 f2 pl g2 pl h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 bl g1 nl h1 rl
Image:chess zhor 22.png
Pawn chains in the French Defence
A locked diagonal formation of pawns, each one supported by a friendly pawn diagonally behind and blocked by an enemy pawn directly ahead. Nimzovich considered pawn chains extensively, and recommended attacking the enemy pawn chain at its base as in the Advance Variation of the French Defence 1.e4 e6 2.d4 d5 3.e5 c5 4.c3 c4. See pawn structure.

[edit] Pawn island

A group of pawns of one color on consecutive files with no other pawns of the same color on any adjacent files. A pawn island consisting of one pawn is called an isolated pawn.

[edit] Pawn storm

Main article: Pawn storm
An attacking technique where a group of pawns on one wing is advanced in order to break up the defence.

[edit] Pawn structure

Main article: Pawn structure
The placement of the pawns is known as the pawn structure. As pawns are the least mobile of the pieces and the only pieces unable to move backwards, the position of the pawns greatly influences the character of the game.

[edit] Performance rating

A number reflecting the approximate rating level at which a player performed in a particular tournament or match. It is often calculated by adding together the player's performances in each individual game, using the opponent's rating for a draw, adding 400 points to the opponent's rating for a win, and subtracting 400 players from the opponent's rating for a loss, then dividing by the total number of games. For example, a player who beat a 2400-rated player, lost to a 2600, drew a 2500, and beat a 2300, would have a performance rating of 2550 (2800 + 2200 + 2500 + 2700, divided by four).

[edit] Perpetual check

Main article: Perpetual check
A draw forced by one player putting the opponent's king in a potentially endless series of checks.

[edit] Philidor position

Main article: Philidor position
Usually refers to an important chess endgame which illustrates a drawing technique when the defender has a king and rook versus a king, rook, and pawn. It is also known as the third rank defence, because of the importance of the rook on the third rank cutting off the opposing king. It was analyzed by Philidor in 1777. (Also see rook and pawn versus rook endgame.)

[edit] Piece

Main article: Chess piece
This term can mean either any chess piece including pawns (as in the touched piece rule), or a minor piece (as in "I hung a piece"), depending on context. It can also mean a major or minor piece, as in "White needs to get some pieces to the kingside".

[edit] Pin

Main article: Pin (chess)
When a piece can not move (either legally or advisedly) because doing so would expose a valuable piece, usually the king or queen, to attack. Pins against the king are called absolute because it is then illegal to move the pinned piece.

[edit] Plan

A strategy used by a chess player to make optimal use of his advantages in a specific position while minimizing the impact of his positional disadvantages.

[edit] Ply

Main article: Ply (chess)
Term mainly used in computer chess to denote one play of either white or black. Thus equal to half a move.
Image:chess zhor 22.png
Image:chess zver 22.png a8 rd b8 nd c8 bd d8 e8 kd f8 bd g8 h8 rd Image:chess zver 22.png
a7 b7 pd c7 d7 e7 f7 pd g7 pd h7 pd
a6 pd b6 c6 d6 pd e6 pd f6 nd g6 h6
a5 b5 c5 d5 e5 f5 g5 bl h5
a4 b4 c4 d4 nl e4 pl f4 pl g4 h4
a3 b3 c3 nl d3 e3 f3 g3 h3
a2 pl b2 qd c2 pl d2 ql e2 f2 g2 pl h2 pl
a1 rl b1 c1 d1 e1 kl f1 bl g1 h1 rl
Image:chess zhor 22.png
Black has accepted the "poisoned" b2-pawn with 8...Qxb2

[edit] Poisoned Pawn

An unprotected pawn which, if captured, causes positional problems or material loss. It is also a variation of the Sicilian Defence, where some players call White's pawn on b2 a poisoned pawn.

[edit] Portable Game Notation (PGN)

This is a popular computer-processible ASCII format for recording chess games (both the moves and related data).

[edit] Positional play

Play dominated more by long-term maneuvering for advantage than by short-term attacks and threats, and requiring judgment more than extensive calculation of variations, as distinguished from tactics.

[edit] Positional player

A player who specializes in positional play, as distinguished from a tactician.

[edit] Post-mortem

Analysis of a game after it has concluded, typically conducted by one or both players and sometimes spectators (kibitzers) as well.

[edit] Prepared variation

A well-analyzed novelty in the opening which is not published but first used against an opponent in competitive play.

[edit] Promotion

Main article: Promotion (chess)
Advancing a pawn to the eighth rank, converting it to a queen, rook, bishop or knight. Promotion to a piece other than a queen is called underpromotion.

[edit] Prophylaxis

Main article: Prophylaxis (chess)
(adjectival form: prophylactic)
  • a move that frustrates an opponent's plan or tactic;
  • a strategy in which a player frustrates tactics initiated by the opponent until a mistake is made.
Prophylactic techniques include the blockade, overprotection, and the mysterious rook move.

[edit] Protected passed pawn

Main article: Passed pawn
A passed pawn that is supported by another pawn.

[edit] Pseudo-sacrifice

See Sham sacrifice.

[edit] Push

To move a pawn forward.

[edit] Q

[edit] Q

Symbol used for the queen when recording chess moves in English.

[edit] QGA

The Queen's Gambit Accepted chess opening.

[edit] QGD

The Queen's Gambit Declined chess opening.

[edit] QID

The Queen's Indian Defence chess opening.

[edit] Queen

Main article: Queen (chess)
Image:Chess queen icon.png Also used as a verb for the act of promoting to a Queen, e.g. "... to queen the pawn".

[edit] Queen Bishop

The bishop that was on the queenside at the start of the game. The terms Queen Knight and Queen Rook are also used. Sometimes abbreviated QB, QN, and QR respectively.

[edit] Queen pawn

A pawn on the queen's file, i.e. the d-file. Sometimes abbreviated QP. Also Queen Rook Pawn (QRP), Queen Knight Pawn (QNP), and Queen Bishop Pawn (QBP) for pawns on the a, b, and c-files respectively.

[edit] Queenside

The side of the board where the queens are at the start of the game (the a through d files), as opposed to the kingside.

[edit] Queening

Promotion to a queen. Also called Promotion. Rarely used to indicate promotion to a knight, rook, or bishop as well (underpromotion).

[edit] Quickplay finish

Same as "Sudden Death".

[edit] Quiet Move

A move which does not attack or capture an enemy piece.

[edit] R

[edit] R

Symbol used for the rook when recording chess moves in English.

[edit] Raking bishops

Light and dark-square bishops that a player places on adjacent diagonals to strike the opponent's position from a distance. Raking bishops are often an advantage.
Image:chess zhor 22.png
Image:chess zver 22.png a8 x8 b8 c8 d8 qd e8 kd f8 g8 h8 x1 Image:chess zver 22.png
a7 x7 b7 c7 d7 pd e7 pd f7 g7 h7 x2
a6 x6 b6 c6 d6 e6 f6 g6 h6 x3
a5 x5 b5 c5 d5 e5 f5 g5 h5 x4
a4 x4 b4 c4 d4 e4 f4 g4 h4 x5
a3 x3 b3 c3 d3 e3 f3 g3 h3 x6
a2 x2 b2 c2 d2 pl e2 pl f2 g2 h2 x7
a1 x1 b1 c1 d1 ql e1 kl f1 g1 h1 x8
Image:chess zhor 22.png
White ranks indicated at left (a-file). Black ranks indicated at right (h-file)

[edit] Rank

A row of the chessboard. Specific ranks are referred to by number, first rank, second rank, …, eighth rank. Unlike the case with files, rank names are always given from the point of view of each individual player, with the first rank being the home row of the king and other pieces. White's first rank is Black's eighth rank and White's eighth is Black's first, White's second rank is Black's seventh rank and White's seventh is Black's second, and so on.

[edit] Rapid chess

A form of chess with reduced time limit, usually 30 minutes per player.

[edit] Refute

Demonstrate that a strategy, move, or opening is not as good as previously thought (often, that it leads to a loss).

[edit] Related squares

See corresponding squares.

[edit] Relative pin

A pin, where it is legal to move the pinned piece. See absolute pin.

[edit] Resign

To concede loss of the game. A resignation is usually indicated by stopping the clocks, and sometimes by offering a handshake or saying "I resign". The traditional way to resign is by tipping over one's king, but this is rarely done nowadays.

[edit] Romantic chess

Main article: Romantic chess
Romantic chess was the style of chess prevalent in the 19th century. It is characterized by bold attacks and sacrifices.

[edit] Rook

Image:Chess rook icon.png see rook

[edit] Rook lift

A maneuver that places a rook in front of its own pawns, often on the third or fourth rank. This can allow the rook to treat a half-open file as if it were an open file, or a closed file as if it were half-open.

[edit] Rook pawn

A pawn on the rook's file, i.e. the a-file or h-file.

[edit] Round-robin tournament

This is a tournament in which each participant plays every other participant an equal number of times. In a double round-robin tournament the participants play each other exactly twice, once with white and once with black. An example of the former is the Hastings 1895 chess tournament, an example of the latter is the Piatigorsky Cup. This type of tournament is commonly used if the number of participants is relatively small. See also Swiss system tournament.

[edit] Royal fork

A fork between king and queen.

[edit] S

[edit] Sac

Short for sacrifice, usually used to describe a sacrifice for a mating attack.

[edit] Sacrifice

Main article: Sacrifice (chess)
When one player voluntarily gives up material in return for an advantage such as space, development, or an attack. A sacrifice in the opening is called a gambit.

[edit] Sans voir

(from the French) See Blindfold chess.

[edit] Scholar's mate

Main article: Scholar's mate
A four-move checkmate (common among novices) in which White plays 1. e4, follows with Qh5 (or Qf3) and Bc4, and finishes with 4. Qxf7#.

[edit] Score

A record of the moves of a particular game, usually expressed in algebraic notation.

[edit] Score sheet

A score sheet
A score sheet
The sheet of paper used to record a game in process. During formal games, it is usual for both players to record the game using a score sheet.

[edit] Sealed Move

Lengthy over the board games can be adjourned. To prevent unfair advantage, the players can agree on the next move being secretly recorded in a sealed envelope. Upon resumption, the arbiter makes the sealed move and the game continues. See also Adjournment.

[edit] Second

An assistant, often hired to help a player in preparation for and during a major match or tournament.

[edit] See-saw

See Windmill.

[edit] Semi-Open Game

Main article: Semi-Open Game
A chess opening that begins with White playing 1.e4 and Black replying with a move other than 1...e5. Also called Half-open or Asymmetrical King Pawn openings. See also open game and closed game.

[edit] Semi-Closed Game

Main article: Semi-Closed Game
A chess opening that begins with White playing 1.d4 and Black replying with a move other than 1...d5. See also open game and closed game.

[edit] Sham sacrifice

An offer of material which is made at no risk, as acceptance would lead to the gain of equal or greater material or checkmate. This is in contrast to a true sacrifice which the compensation is less tangible. Also called a pseudo-sacrifice.

[edit] Sharp

Risky, double-edged, highly tactical. Sharp can be used to describe moves, maneuvers, positions, and styles of play.

[edit] Simplification

A strategy of exchanging pieces of equal value. Simplification can be used defensively to reduce the size of an attacking force. It can also be used by a player with an advantage in order to amplify that advantage or reduce the opponent's counterplay. Simplification is also used as an attempt to obtain a draw, or as an attempt to gain an advantage by players who are strong in endgame play with simplified positions. Also liquidation and trading.

[edit] Simultaneous chess

A simultaneous exhibition
A simultaneous exhibition
A form of chess in which one (usually expert) player plays against several (usually novice) players simultaneously. Is often an exhibition.

[edit] Skewer

Main article: Skewer (chess)
An attack to a valuable piece, compelling it to move to avoid capture and thus exposing a less valuable piece which can then be taken. Also called an X-ray attack.

[edit] Skittles

A casual or "pick-up" game, usually played without a chess clock. At chess tournaments, a skittles room is where one goes to play for fun while waiting for the next formal match.

[edit] Smothered mate

Main article: Smothered mate
A checkmate delivered by a knight in which the mated king is unable to move owing to it being surrounded (or smothered) by its own pieces.

[edit] Sound

Correct. A sound sacrifice has sufficient compensation, a sound opening or variation has no known refutation, and a sound composition has no cooks.

[edit] Space

The squares controlled by a player. A player controlling more squares than the other is said to have a spatial advantage.

[edit] Spanish bishop

A White king bishop developed to the b5 square. This is characteristic of the Ruy Lopez, also known as the Spanish Opening.

[edit] Spite check

A check given by a player who is about to be checkmated. It serves no other purpose than to delay the defeat.

[edit] Squeeze

  • Gradually increasing the pressure of a bind.
  • Sometimes a synonym for zugzwang that is not a mutual zugzwang.

[edit] Stalemate

Main article: Stalemate
A position in which the player whose turn it is to move has no legal move and his king is not in check. A stalemate results in an immediate draw.

[edit] Staunton chessmen

Main article: Staunton chess set
Staunton chessmen
Staunton chessmen
The standard design of chess pieces, required for use in competition.

[edit] Stem game

A stem game is the chess game featuring the first use of a particular opening variation. Sometimes, the player or the venue of the stem game is then used to refer to that opening.

[edit] Sudden death

The most straightforward time control for a chess game: each player has a fixed amount of time available to make all moves.

[edit] Swindle

Main article: Swindle (chess)
A ruse by which a player in a losing position tricks his opponent, and thereby achieves a win or draw instead of the expected loss. It may also refer more generally to achieving a win or draw from a clearly losing position. See also cheapo.

[edit] Swiss tournament

Main article: Swiss tournament
This is a tournament that uses the Swiss system to determine player pairings. The basic idea is that every round each player is paired with an opponent with the same (or close to the same) score. The 33rd Chess Olympiad is an example of a Swiss tournament. See also Round-robin tournament.

[edit] T

[edit] Tabia or Tabiya

(from Arabic)
  1. The initial position of the pieces in Shatranj
  2. The final position of a well-known chess opening
  3. (from 2) The opening position from which two players familiar with each others' tastes begin play.

[edit] Tablebase

See Endgame tablebase.

[edit] Tactician

A player who specializes in tactical play, as distinguished from a "positional player."

[edit] Tactics

Main article: Chess tactics
Play characterized by short-term attacks and threats, often requiring extensive calculation by the players, as distinguished from positional play.

[edit] Takeback

Used in casual games when both players agree to undo one or more moves.

[edit] Tarrasch rule

Main article: Tarrasch rule
Named after Siegbert Tarrasch, this refers to the general principle that rooks should be placed behind passed pawns.

[edit] TD

See Tournament director.

[edit] Tempo

Main article: Tempo (chess)
An extra move, an initiative at development. A player gains a tempo (usually in the opening) by making the opponent move the same piece twice or defend an enemy piece. In the endgame, one may wish to lose a tempo by triangulation to gain against the opposition. (Plural: tempos or tempi).

[edit] Text move

This term is used in written analysis of chess games to refer to a move that has been played in the game as opposed to other possible moves. Text moves are usually in bold whereas analysis moves are not.

[edit] Theoretical Novelty (TN)

A new move in the opening. Also called simply a "novelty."

[edit] Threat

A plan or move that, if left unattended, would result in an immediate depreciation of the opponents position.

[edit] Threefold repetition

Main article: Threefold repetition
A draw may be claimed if the same position occurs three times with the same player to move, and with each player having the same set of legal moves each time (the latter includes the right to take en passant and the right to castle).

[edit] Tiebreaks

This refers to a number of different systems that are used to break ties, and thus designate a single winner, where multiple players or teams tie for the same place in a Swiss system chess tournament.

[edit] Time

Opportunities to make moves: similar meaning to tempo. A move that does not alter the position significantly is described as "wasting time", and forcing the other player to waste time is described as "gaining time".

[edit] Time control

Main article: Time control
The allowed time to finish a game, usually measured by a chess clock. A time control can require either a certain number of moves be made per time period (e.g., 40 moves in 2½ hours) or it can limit the length of the entire game (e.g., 5 minutes per game for blitz). Hybrid schemes are used, and time delay controls have become popular since the widespread use of digital clocks.

[edit] Time delay

A time control which makes it possible for a player to avoid having an ever-decreasing amount of time remaining (as is the case with sudden death). The most important time delays in chess are Bronstein delay and Fischer delay.

[edit] Time pressure or time trouble

Having very little time on one's clock (especially less than five minutes) to complete one's remaining moves. See Time control.

[edit] Toilet move

Coined by Nigel Short, a quickly played move described as "any move which doesn't immediately jeopardise your position" allowing the player time to visit the toilet while his opponent thinks.

[edit] Top board

In team chess, the player who is assigned to face the strongest opponents. Also called first board. Second board faces the next strongest players, followed by third board, and so on. Generally board assignments must be made before the competition begins and players may not switch boards, although reserve players are often allowed as substitutes.

[edit] Touched piece rule

Main article: Touch-move rule
The rule requiring a player who touches a piece that has at least one legal move to move that piece (and, if the player moves the piece to a particular square and takes his hand off it, to move it to that square). Castling must be initiated by moving the king first, so a player who touches his rook may be required to move it, without castling. The rule also requires a player who touches an opponent's piece to capture it if possible. A player wishing to touch a piece to adjust its position on a square without being required to move it signals this intent by saying "J'adoube" or "I adjust". This way of playing is common in official games, in favour of clock move.

[edit] Tournament

Main article: tournament
A competition involving more than two players or teams, generally played at a single venue (or series of venues) in a relatively short period of time. A tournament is divided into rounds, with each round consisting either of individual games or matches in the case of knockout tournaments and team tournaments. The assignment of opponents is called pairing, with the most popular systems being round-robin and Swiss. Tournaments are usually referred to by combining the city in which they were played with the year, as in London 1851, although there are well known exceptions such as AVRO.

[edit] Tournament book

A book recording the scores of all the games in a tournament, usually with analysis of the best or most important games and some background on the event and its participants. One well-known example is Bronstein's Zurich International Chess Tournament 1953.

[edit] Tournament director (TD)

Organizer and arbiter of a tournament, responsible for enforcing the tournament rules and the Laws of Chess. Also tournament controller (chiefly British).

[edit] Transposition

Main article: Transposition (chess)
Arriving at a position using a different sequence of moves.

[edit] Trap

A move which may tempt the opponent to play a losing move. See also Swindle.

[edit] Trébuchet

a position of mutual zugzwang in which either player would lose if it is his turn to move.

[edit] Triangulation

Main article: Triangulation (chess)
A technique used in king and pawn endgames (less commonly seen with other pieces) to lose a tempo and gain the opposition.

[edit] U

[edit] Undermining

Main article: Undermining (chess)
This is a chess tactic (also known as removal of the guard) in which a defensive piece is captured, leaving one of the opponent's pieces undefended or underdefended.

[edit] Underpromotion

Main article: Promotion (chess)
Promoting a pawn to a rook, bishop, or knight instead of a queen. Rarely seen unless the knight can deliver a crucial check, or promotion to a rook instead of a queen is necessary to avoid stalemate.

[edit] Unpinning

the act of breaking a pin. This allows the piece that was formerly pinned to move.

[edit] United States Chess Federation (USCF)

This is a non-profit organization, the governing chess organization within the United States, and one of the federations of the FIDE.

[edit] Unorthodox opening

Main article: Unorthodox opening
See Irregular opening.

[edit] V

[edit] Vacating sacrifice

A sacrifice made for the purpose of clearing a square for a different piece of the same color.

[edit] Valve

A move which opens one line and closes another.

[edit] Variant

Main article: Chess variant
A chess-like game played using a different board, pieces, or rules than standard chess.

[edit] Variation

Main article: Variation (game tree)
A sequence of moves or alternative line of play, often applied to the opening. A variation does not have to have been played in a game, it may also be a possibility that occurs only in analysis. The word Variation is also used to name specific sequences of moves within an opening. For an example, the Dragon Variation is part of the Sicilian Defence.

[edit] W

[edit] Waiting move

A passive but harmless move, which is played while waiting for initiative from the opponent.

[edit] Weak square

A square that cannot be easily defended from attack by an opponent. Often a weak square is unable to be defended by pawns (a hole) and can be theoretically occupied by a piece. Exchange or loss of a bishop may make all squares of that bishop's color weak resulting in a "weak square complex" on the light squares or the dark squares.

[edit] WFM

Abbreviation for the Woman FIDE Master title.

[edit] WGM

Abbreviation for the Woman Grandmaster title.

[edit] White

The designation for the player who moves first, even though the corresponding pieces, referred to as "the white pieces," are sometimes actually some other (usually light) color. Similarly, the light-colored squares on the chessboard are often referred to as "the white squares" even though they often are not literally white. See also Black, First move advantage in chess.

[edit] WIM

Abbreviation for the Woman International Master title.

[edit] Win

A victory for one of the two players in a game, which may occur due to checkmate, resignation by the other player, the other player exceeding the time control, or the other player being forfeited by the tournament director. Chess being a zero-sum game, this results in a loss for the other player.

[edit] Win/winning position

A position is said to be a win (or a winning position) if one specified side, with correct play, can eventually force a checkmate against any defence (i.e. perfect defence).

[edit] Windmill

Main article: Windmill (chess)
A combination in which two pieces work together to deliver an alternating series of checks and discovered checks in such a way that the opposing king is required to move on each turn. It is a potent technique since on every other move, the discovered check may allow the non-checking piece to capture an enemy piece without losing a tempo. The most famous example is Torre–Lasker, Moscow 1925. Also called a see-saw.

[edit] Wing

The queenside a, b, and c-files, or the kingside f, g, and h-files, also called flank.

[edit] Wing Gambit

Main article: Wing Gambit
Is the name given to the branches of several openings in which one player gambits a wing pawn, usually the b pawn.

[edit] Woman FIDE Master (WFM)

Main article: Woman FIDE Master
A women-only chess title ranking below Woman International Master.

[edit] Woman Grandmaster (WGM)

Main article: Woman Grandmaster
The highest ranking gender-restricted chess title except for Women's World Champion.

[edit] Woman International Master (WIM)

A women-only chess title ranking below Woman Grandmaster and above Woman FIDE Master.

[edit] Woodpusher

A weak chess player, also referred to as a "fish", "patzer" or "duffer."

[edit] X

[edit] X-ray attack

Main article: X-ray (chess)
See Skewer.

[edit] Z

[edit] Zeitnot

(from the German) See Time pressure.

[edit] Zonal Tournaments

Tournaments organised by the FIDE, the first qualifying cycle of the World Chess Championship. Each zonal tournament features top players of a certain geographical zone. The winners are then qualified for the interzonal tournament.

[edit] Zugzwang

Main article: Zugzwang
(from the German) When a player is put at a disadvantage by having to make a move; where any legal move weakens the position. Zugzwang usually occurs in the endgame, and rarely in the middlegame.

[edit] Zwischenzug

Main article: Zwischenzug
(from the German) An "in-between" move played before the expected reply.

[edit] See also

[edit] References