List of The Dresden Files Organizations
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[edit] Organizations
[edit] The White Council
The White Council is the governing body of the Wizard community in the world. They primarily protect humanity from abuses of magic, but also shield this world from the Sidhe and other creatures that wish humanity harm. It is also a political and democratic organization seeking to unite Wizards throughout the world, and can make or break treaties with the other supernatural powers as necessary.
The Council is governed by a Senior Council of seven wizards, with the leader referred to as the Merlin. Beyond the Senior Council, which constitutes the executive branch, there are the actual wizards of the council that contribute to the legislative branch. The Judicial branch belongs to the Wardens, a combination police force and military. Meetings of the Council are traditionally conducted in Latin, a procedural point which has, not coincidentally, served to keep younger wizards from gaining too much standing or momentum by making it very difficult for them to speak eloquently or even coherently to the rest of the Council.
[edit] The Senior Council
The Senior Council is the executive branch, with its chair entitled the Merlin; traditionally the Merlin is regarded as the most powerful wizard in the world, though the politicking required to secure the position may suggest that factors other than raw power are equally important. The Senior Council arrives at its decisions through majority vote, but the Merlin has proxy authority to cast the vote of any Senior Council member not present at a Senior Council meeting who has not designated a substitute; politicking at this level often turns simply on who does and does not arrive at a meeting before a vote is concluded.
The Senior Council can reserve certain matters to the Senior Council only, not involving a vote of the White Council as a whole.
[edit] The Wardens
The Wardens are the White Council's enforcers. Their primary role is to enforce the Seven Laws of Magic, and are empowered to deliver summary judgment when confronting a violator of the Laws. This can be anything from advising new practitioners of the Laws, to delivering suspects to trial in front of the Senior Council, to simply beheading criminals in the field. During times of war (such as the current conflict with the Red Court), Wardens also serve as the White Council's primary military force. The two "badges" of the office of Warden are their grey cloaks (which, according to Harry, blood cannot stain) and silver longswords with the ability to break enchantments.
There are three ranks, or grades, of Wardens.
- Captain: commands the entire force of Wardens. Reference: "Dead Beat"
- Commander: commands significant forces of Wardens, such as a whole continent or part of a continent. Specific assignment may be established by the Captain. Commanders report to the Captain. This is Harry's rank. Reference: "Dead Beat"
- [Ordinary] Warden: all other members of this force who are not Commanders or the Captain.
It would appear that Warden rank nomenclature is more related to Navy grade nomenclature than Army.
Morgan is not only a Warden, but a Commander as well; in the event that the Captain is incapacitated, Morgan becomes Acting Captain. Morgan also appears to be of a higher rank than Dresden, however this may simply be due to seniority. Reference: "Dead Beat", however Morgan's rank is also mentioned in other books such as "Storm Front."
[edit] The Blackstaff
In addition to the Wardens, the Council also secretly appoints one wizard to serve as its Blackstaff. The Blackstaff is given unique authority to violate the Seven Laws of Magic at his or her sole discretion without penalty—to be, as Harry phrases it in Blood Rites, the Council's "wet work man", their covert assassin and counteragent. This was implemented as a last-ditch solution in situations where the Laws are being exploited to prevent the Council from taking necessary action against its enemies. This is currently Ebenezer McCoy (Harry Dresden's teacher after he killed his adopted father, Justin DuMourne with black magic). See Blood Rites
[edit] Vampire Courts
There are three vampire courts which have made appearances in the novels: White Court, Red Court, and Black Court. A fourth, the Jade Court, has been mentioned but no information has been provided about them as of the novel except that they are very secretive. These courts made their first appearance in Storm Front.
[edit] White Court
This Court is the most human-like group of vampires. They are similar to succubi and incubi, feeding off the emotions and life force of their prey. They are born to their vampiric state, rather than being created (as is the case with Black and Red Court). They are for all intents and purposes human until it manifests sometime around the age of their maturity. As with the Red Court, their first feeding (with its subsequent and almost inevitable kill) usually marks their full transformation. However, under specific circumstances, individuals descended from White Court vampires may curtail their transformation into vampires; see "Blood Rites".
There are different Houses within the White Court, each comprising a close-knit family. There is much in-fighting between the Houses, but House Raith is considered to be the most powerful. The Houses are mainly distinguished by their choice of emotions to feed upon, but this has been represented as a strong preference rather than a restriction.
Those of House Raith are sexual predators, using their supernatural good looks and psychic aura to attract both men and women. During intercourse, or any direct physical contact where emotions like lust are heightened, they feed off their prey. Victims of the feedings of House Raith grow to enjoy the experience and become bonded to their predator like a drug addiction.
House Malvora's members feed off fear. Most prefer very strong fear such as that of being in a potentially deadly situation, but some (such as Thomas's cousin Madrigal) satisfy themselves with smaller scares like those created by horror and slasher movies, of which Madrigal was a writer and director.
The vampires of House Skavis feed off despair, preferring to drive a victim into the depths of depression and in many cases driving them to suicide.
The White Court is not endowed with as much physical strength as the Red or Black courts under normal circumstances; usually, their physical performance levels (standing jump heights, endurance and so on) are slightly better than those an ordinary human of equivalent size and health, but they can channel unused emotional energy as fuel for performance boosts of limited duration. On the other hand, they make up for it by having far fewer vulnerabilities. Sunlight and symbols of faith do not harm them at all (Thomas feels "uneasy" at the thought of entering a church, but this is possibly due more to his own guilt than any objective vulnerability, as he was in fact able to enter the church). Their power derives from an internal demonic essence they call the "Hunger" which acts like a battery. If they refrain from feeding for too long, the "Hunger" drives them into a frenzy where they must feed (almost always killing their victims), and can drive them permanently insane. When needed, they tap this store of energy to augment their strength, speed, resilience, and healing ability far beyond normal; while doing this, they radiate waves of cold (possibly an illusory reaction of normal humans to their energy sink), their skin whitens, and their eyes turn an unnatural silver. White Court vampire blood is pinkish instead of red.
Their largest weakness is true love: people who are, or have recently been, in real, affectionate and sacrificial love are highly resistant to White Court control, and can even physically burn and blister vampire skin. Also, White Court vampires are born, not turned like Red and Black Court vampires; if the offspring of a White Court falls in love with someone that feels the same way before feeding for the first time, the love can destroy the demonic side before it can manifest allowing the person to live a normal, mortal life.
Unlike the other courts, the White Court prefers to avoid direct confrontation. They are a court of schemers and prefer to stab each other in the back in exquisitely detailed plots to impress the others in the Court, to the extent that direct confrontation is looked down upon and socially damaging.. At the moment Thomas's father is, in name only, the King of the White Court. In reality, Thomas's older sister Lara is in charge, pulling the strings from the background to keep up appearances.
[edit] Red Court
The Red Court of Vampires are less human-like than the White Court. Instead they are slimy bat-like creatures hidden behind incredibly sensuous human costumes (made of an outer skin). They use these costumes to trick their prey into being more comfortable and to hide in plain sight. They are incredibly strong and fast, and can shake off any injury quickly. The Red Court is vulnerable to sunlight and by having their bellies cut open, which can spill the blood they have drunk and eventually kill them. Their saliva contains a potent magical narcotic which gives the prey a euphoric feeling and is highly addictive, allowing the Red Court to control their victims rather easily. The narcotic lowers the victim's inhibitions while dulling the pain of the vampire's bite. Addicted humans have been shown to go to great lengths to protect their vampiric masters, and willingly provide information from the mortal community as needed.
The Red Court is also capable of transforming ordinary humans into vampires in a two-step process: the human is first infected with the vampiric thirst for blood (gaining supernatural speed, strength and endurance in the process) and then completes the change into the demonic form upon killing a human victim in their first feeding. Infected humans with sufficient strength of will have been known to refrain from feeding for an indefinite length of time (magical bonds, regular exposure to sunlight, and avoiding physical intimacy all help), but no cure has yet been found for the "half-vampire" infected state. It is intimated that the Faerie Queens, or a being of similar power, could cure, or rather completely destroy, the vampiric infection with a magic known as an Unraveling (see Summer Knight). Their hunger for blood makes controlling their emotions very difficult, and when in a situation where emotions run high (such as during a fight or when engaged in physical intimacy), it is much easier for them to lose control.
The Red Court is highly organized in a feudalistic system with a King at the top, followed by Dukes and other ranks. Currently, the Red Court is waging a war against the White Council in an effort to destroy them.
[edit] Black Court
The Black Court comprises the most well-known kind of vampire, the reanimated bloodthirsty corpses popularized by Bram Stoker's Dracula. In fact, in the Dresdenverse, the publication of that book at the behest of the White Court is believed to be the primary cause of the Court's downfall, as Stoker supposedly published the book as a "how-to" manual to hunt the Black Court. Black Court vampires still inhabit the human bodies that they lived in before they were turned into vampires, with the only difference being their bodies rotting like zombies in the time that they have been undead. Black Court vampires possess all the classic strengths and weaknesses of Stoker's Dracula: they can lift and throw cars with one hand and crash through concrete walls without harm; but must sleep in their native soil and fear garlic, objects of faith and sunlight (although in the novel and faithful adaptations Dracula was not destroyed by sunlight but only weakened). Mavra, an ancient Black Court vampire, has demonstrated the ability to use magic in the same way wizards do. The Black Court is currently the smallest and (politically) weakest of the Courts, although those few who survived the purges caused by Stoker's book are among the strongest and most cunning monsters in the world by virtue of sheer Darwinian necessity.
[edit] Jade Court
Little has been revealed about the Jade Court in the Dresden books, except that their realm of influence covers an unknown amount of Asia and the Far East and that they are very secretive.
[edit] Werewolves
Multiple breeds of shapeshifters have been encountered in the Dresdenverse. The one thing all have in common is that none of them, so far, demonstrate the classic contagious bite as seen in books and films and cannot infect surviving victims with their condition.
[edit] "Classic" Werewolf
The "classic" werewolf is someone who uses magic to transform themselves into a wolf. This is not necessarily a wizard or well-trained practitioner of magic, since the transformation spell will work for anyone who learns it. The physical body is transformed, but the mind remains the same. This can be a disadvantage in the beginning because, although the person gains all the senses of a wolf, they do not have the life experience of using them. The werewolf must learn to use smell and hearing as their primary sensory input rather than sight, and learn to move and react to their environment as a four-legged creature. All this takes time, but the werewolf can eventually learn to do well in their new form. The wolf form has all the natural capabilities of an ordinary wolf; silver is not needed to kill them and they do not heal wounds any more quickly than normal wolves. This type of werewolf can reassume its human form whenever it wishes.
The transformation spell can be cast on another, forcing someone to assume the form of a wolf (or any animal the caster chooses). This is a violation of the Second Law of Magic (see above), because the mind of the transformed person is eventually lost and all that is left is the mind of a wolf. If the spell is reversed in time, the victim will recover; however, once lost, the personality cannot be restored and the person is, in a sense, dead. The Alphas are the werewolves featured predominately in the series.
[edit] Hexenwolf
A hexenwolf uses a talisman imbued with powerful magic to transform itself into a huge wolf. The hexenwolf's wolf form is much larger and more powerful than any natural wolf, possessing enhanced speed, strength, and ferocity. The only part of the hexenwolf that is unaffected by the transformation are the eyes, which remain the same color as their human form. The talisman itself may take many forms, including a ring or amulet, but most commonly appears as a belt made from a wolf pelt. The talisman engenders the transformation by providing an anchor for a spirit of bestial rage, and is activated with an incantation by the wearer. This spirit protects the human personality while in wolf form. However, the hexenwolf loses all human inhibitions and runs more on primal human desires. The hexenwolf can be wounded or killed by normal weapons and can be forced to transform back into human form if someone manages to remove their talisman. A hexenwolf may reassume human form at will, but the power that the talisman gives the user is addictive -- in many cases, this addiction begins to affect the user's mind and personality in human form, much like a drug addict needing a fix. The most seriously afflicted lose all impulse control, becoming violent and sociopathic.
[edit] Lycanthrope
A lycanthrope is someone who is a natural channel or medium for a spirit of rage. The lycanthrope is born with this ability; it does not allow them to physically change into a wolf, but grants them a beast-like strength. When this spirit takes over, the lycanthrope becomes stronger, more aggressive, and more resistant to pain, injury and sickness. They heal wounds rapidly and tend to congregate in groups much like packs with an Alpha leader. Although harder to hurt or kill than an ordinary person, lycanthropes can be killed with ordinary weapons. In Fool Moon, Bob explains that the Norse berserkers were lycanthropes. The lycanthropes featured in the series are a biker gang known as the Streetwolves.
[edit] Loup-garou
A Loup-garou is the closest to the monsters of legend. These werewolves have been intentionally cursed by someone, usually a very powerful sorcerer, demon lord, saint, or one of the Faerie Queens to be possessed by a wolflike demonic entity at every full moon. They become near-mindless killing machines with supernatural speed, strength and ferocity. They recover from injury almost instantly, are immune to poisons as well as any kind of sorcery that attacks the mind. They can only be killed by a weapon made from silver which has been inherited -- not just purchased. The curse of the loup-garou can be hereditary if the one who placed the curse specified it as such. Usually the person afflicted with the curse is aware of their condition and will have enough sense to isolate or shield themselves from society to prevent the horrible damage they would inflict on the rest of the people with the next full moon. As such, Loup-garou attacks on the populace are thankfully rare. The only one featured in the series to date is Harley MacFinn whose family curse originated from St. Patrick himself.
[edit] Other Shapeshifters
Little has been revealed about other types of shapeshifters in the Dresden universe, but one other type has made an appearance. Tera, the fiancée of Harley MacFinn in the book Fool Moon, was seen as a supernatural being, most likely from the NeverNever, as when she looked into Harry's eyes there was no soulgaze. She was able to change form into that of a wolf at will and seemed to move much more gracefully than any other of the types of werewolf. At the end of the novel, she transformed into a wolf and joined a pack, causing Harry to surmise that she was, in fact, actually a wolf that was able to take on the form of a human. No other creatures of this type have appeared in the series as of Small Favor.
[edit] Faerie Courts
The Sidhe Courts are the two ruling bodies of the Sidhe and their lands make up most of the Nevernever. Their combined power can affect the real world through the barrier of the Nevernever, and maintaining the balance of power is greatly important to most members of the supernatural community. It supposedly is responsible for the continued cycle of the seasons, and is rumored that great ecological disasters such as Ice Ages and Global Warming were caused by imbalances between the two Sidhe courts.
Each court is ruled by three Queens -- Queen Mother (neither of whom have been given a name outside of their title of Mother Summer and Mother Winter), Queen, and Lady. They are forbidden from taking hostile action against mortals without their consent -- such as making a deal with one of the Sidhe. However, each court has a Knight, a mortal champion appointed by a Queen, who may involve him or herself in mortal affairs.
Sidhe cannot tell a direct lie, but instead are masters of twisting words in order to convey falsehoods without actually lying. They are strictly concerned with the wording rather than the intent of agreements and will specifically place loopholes in agreements which they can exploit. In almost every case, a mortal making a deal with a Sidhe will end up causing the mortal to get the short end of the stick with any attempts to withdraw from the deal causing the mortal to become further involved with the Sidhe. Sidhe are also vulnerable to cold iron. This weakness also extends to any form or alloy of iron, such as steel blades or iron nails. The Knight of each court does not share these weaknesses.
The two sides are engaged in a Cold War, in which both sides are mobilized for battle but never engage in anything more than skirmishes. Large battles between the two courts have great effects in nature including weather patterns, and are usually avoided unless there is no other choice such as in the events of the novel Summer Knight. Each side is stronger during their namesake season, with the balance of power shifting during the Summer and Winter Solstices. Despite their ongoing conflict, both Queen Mothers live together seemingly peacefully in a cottage. Also, members from both courts have worked together, most recently the Winter Lady and Summer Lady in the events of the novel Proven Guilty.
The Sidhe exchange control of an artifact called the Stone Table, located in a region of Faerie called Awnsidhe, twice a year, at Midsummer and Midwinter. Whichever Court is in control of the Table steadily gains in power, and in order to preserve the balance, the Summer Court hand it over at Midsummer, the height of their strength, and the Winter Court hand it over at Midwinter, the height of their strength. The power of any being killed upon the Stone Table goes instantly to the court which is currently in possession of it.
[edit] Summer (Seelie)
The Summer Court is the more warm and caring side, but is just as scheming as its Winter counterpart. Summer faeries typically are more nurturing of mortals, but this is not always true. They are associated with the element of fire. Their lands in the Nevernever are bright, sunny, warm, and lush with vegetation. Most of the lesser creatures of Summer are typically not malicious, but can seem so when they involve themselves in mortal affairs. It is important to note that the Summer Court is not inherently "good", and that victory over Winter is not a desirable outcome. As Bob explains to Harry, such a triumph would result in an era of rampant growth, "especially if you were an Ebola virus"
The current Summer Queen is Titania, the Summer Lady is a former changeling named Lily, and the Summer Knight is a former changeling named Fix.
[edit] Winter (Unseelie)
The Winter Court is colder and much more merciless than its Summer counterpart. The lands of Winter resemble a tundra or frozen wasteland, with the center being Arctis Tor, a massive fortress made of black ice. Some of the lesser creatures of Winter include trolls, goblins and fetches, spirits which feed on the fear of others.
The current Winter Queen is Mab, the Winter Lady is Maeve, and the Winter Knight is a human named Lloyd Slate. Harry's godmother, The Leanansidhe, is also a very powerful member of the Winter Court.
Harry currently owes Queen Mab one more 'favor' in order to free himself from his obligation to the Sidhe. Three times she has asked Harry to take up the mantle of Winter Knight, which Harry has refused because (among other reasons) a Winter Knight can only abandon their title through death. Recent events have suggested that Queen Mab may be going insane which is causing a great deal of uneasiness among the sidhe and magical community. It is possibly due to the gift that she took from Leanansidhe.
[edit] Wyldfae
The Wyldfae are creatures of Faerie which do not belong to either Winter or Summer. Most of them do freelance work instead, capable of choosing whichever side they want in a given conflict. During full-scale conflicts, the Wyldfae feel a "calling" which drives them to choose one side or the other. If they are forced to choose sides in a war between Summer and Winter, they will align themselves with the faction most appealing to their personalities. Therefore the nastier and more murderous aid Winter over Summer. There is no direct leader of the Wyldfae, although the being known as the Erlking or Elfking is probably the closest counterpart. He is a Faerie at least as powerful as Mab and it is said that he is King of the Goblins. He can be summoned by ritual to Earth in order to lead "The Wild Hunt" a massive predatory stampede in which the Erlking calls all nearby beings (mortal, supernatural, faerie, or otherwise) who consider themselves hunters to join him in his charge. The Wild Hunt will kill anything in its way unless it joins the hunt.
[edit] Changelings
The offspring of a fae and a mortal is called a changeling. They may have odd appearances depending on their parentage. The offspring of a human and a troll, for example, may appear as a human which is incredibly tall and broadly built with a bulky mass and well-defined jaw. Other changelings have been shown as simply having oddly colored hair, such as naturally green hair. Changelings must eventually Choose whether to become a mortal or to become a Sidhe. Upon making the Choice, the changeling becomes completely either mortal or Sidhe, no longer retaining any of the characteristics of the other half. It is unknown if there is any specific time or age at which a changeling must Choose, but during times of war, they are affected by the calling to Choose just as the Wyldfae.
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