List of Sly Cooper characters

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This is a list of characters in the Sly Cooper video game series.

Contents

[edit] Allies

[edit] Cooper Gang

[edit] Sly Cooper

Sly is a young adult raccoon that is the latest member in a line of cunning thieves known as the Cooper Clan. Sly is extremely agile and is able to use his skills and the help of Bentley and Murray to pull off some of the greatest crimes of the century.

[edit] Bentley

This turtle, a trusted friend of the game's title character, is an expert in computer-hacking and other electronic devices. He's also quite well-read, often stating "I read about this...." when deducing something new and alien to the team. It is revealed in the second game that he has asthma. In the third game, he is revealed to be allergic to tomatoes and lemons. Another of his catchphrases is "If I did my math right, and I always do my math right..." At the end of Sly 2 Bentley is seriously injured and is crippled.

[edit] Murray

Murray is a strong, muscular, but slightly rotund hippopotamus who serves as both the getaway driver and later team tough guy and fighter for the game's title character. He met both Sly and Bentley when the three of them were growing up in the same orphanage. Murray's driving skill came from his job as a pizza delivery boy, during which he hotwired cars and was eventually fired for dropping too many pizzas. Murray is quite large and has an enormous appetite. He is also unbelievably strong, although he only truly seems to realize this in the second and third games.

[edit] The Guru

After Murray leaves the gang to find his spiritual center, he ends up in the Outback of Australia. While there, he met the Guru, an aboriginal mystic. After training Murray in the art of the Dream Time, the Guru sends him on a world-wide walkabout. After Murray accomplishes his goals in Venice, he returns to the Outback with Sly and Bentley to gain permission to end his training. However, in his absence, the Guru has been abducted by local miners, and his powers have vanished because of the intrusion. Seeking the aid of Murray and co., the Guru regains his trusty gear and powers after his new friends recover his walking stick and Moon Stone and drive the miners from Ayers Rock.

Contributing his mystic prowess to the team, Guru helps the gang destroy the local drill machines and the security copter. After the Mask of Dark Earth is destroyed, the Guru joins Sly and co. on their quest. Because of his mastery, the Guru is a pacifist, unable to directly harm anyone. Thus, pressing "Square", the attack button, does absolutely nothing while playing as Guru though he does have one form of attack and that is to possess guards and make them attack for him.

After the Cooper Vault Job, the Guru started taking students again. He even started teaching a famous rock band, (in fact, the same band shown playing at the theater where Octavio was formerly singing) which got him a lot of unwanted publicity. The last Bentley heard from him, he was hiding in Central Park, New York (figured it was the last place they'd ever look).

[edit] Penelope

An anthropomorphic mouse, Penelope has RC flight prowess beyond even Bentley's. Discovered by Bentley in a chatroom (presumably on Theifnet as Bentley's messages mention the network) , Penelope refused to join the gang until they proved themselves to be "the best". To prove this to her, they had to beat her current employer, the Black Baron, in "his" aviation tournament. Working together, the gang shot down the Baron's plane, and Sly engaged "him" in a battle of fisticuffs-his cane versus the Baron's boxing prowess. After defeating the Baron, Sly discovered that it was in fact Penelope in disguise, using the mask of the Black Baron to enter the tournament that she was blocked from by age limits (which most fans assume that she is quite young); after Penelope won her first battle disguised, the Black Baron became a dogfighting enigma, and she found herself in a position where she would need to keep up the appearances of the Black Baron.

Penelope willingly joined the gang as their RC expert, becoming the fifth member of the Cooper Gang and the only female. She did not get involved in much physical gameplay, due to having little physical prowess. She mostly relies on her RC Chopper and RC Car to pull off her assignments. However, upon realizing her affections for Bentley, she proved her mettle by challenging LeFwee to a sword duel amid the rigging of the Death's Hen's sails. This fight was actually the boss battle of the level "Dead Men Tell No Tales" of Sly 3.

As shown at the end of Sly 3: Honor Among Thieves, Penelope helped Bentley create a new Cooper vault. Penelope and Bentley added more technological safeguards to the upgraded vault to insure the safety of the riches that the team had worked so hard to acquire.

Penelope's love life is shown quite humorously throughout the game. As illustrated by his wide-eyed stare and drooling at the sight of her (Obviously exaggerated as tape marks can be seen around her head in the picture and in Bentley's online picture, )Bentley is infatuated with Penelope, much like his friend Sly Cooper is with Carmelita Fox. However, Penelope is at first attracted to Sly due to his looks and athletic abilities. However, after she gets to know Bentley and he saves her from Captain LeFwee, the two begin a relationship. After Sly's disappearance, Penelope is the only member of the gang who sticks with Bentley.

[edit] Panda King

Born poor on the streets of China, Panda King was fascinated by the fireworks set off by rich noblemen every New Year. After spending a decade learning the art, Panda King attempted to offer his fireworks to the noblemen. However the noblemen could not see past his shabby clothes and chased him away. Enraged, he used the tools of his art for crime, becoming the Fiendish Five's demolitions expert. After acquiring the Thievius Raccoonus' section containing the blueprints of Otto Van Cooper, Panda King set up shop in the Kunlun Mountains of western China. Building a massive explosives factory, he disguised it as a large temple-like facility. In order to finance his crimes, the Panda King pressured local villages for avalanche protection. If they refused, he would set off a firework that would bring a megaton of snow down on them. Panda King finished his brand new firework technique, Flame Fu, just in time to use it against Sly Cooper. Despite Panda King's impressive fighting style blending the martial arts of his homeland with his firework skills, he was unable to defeat Sly. The Panda King was thrown in jail by an irritated Carmelita Fox.

In Sly 3: Honor Among Thieves, a few years later, Sly and co. need an artillery expert. Panda King joins the gang after they help him save his daughter, Jing King (who is only seen in silhouette during the game) from the evil General Tsao. At first, both Sly and Panda King were highly against this alliance: Sly because the Panda King had helped kill his father, and Panda King because Sly had humiliated him. However, after being forced out of a dream of his previous battle with Sly, the Panda King seemed to get along with the Guru, most likely because of their shared spiritual values. He is also moved by Murray's dedication to the things he cares about. He is extremely confident and boastful of his fireworks. When the Panda King is brought into the field, he conflicts with his criminal side, a sort of yin-yang split personality that takes the part of yang. He reconciles with his other half to save his daughter, despite the other's wishes to kill Sly. After Jing King is saved, he leaves her with an aunt while paying off his debt to Sly and co. After Dr. M is defeated, Panda King returns home and moves in two doors down from his daughter. Probably fearing another General Tsao incident, she allows him to screen all her suitors, and as yet she is unmarried- because her suitors are scared off by their stony, fiery-tempered possible father-in-law, as well as the fact that he is seen armed with a firework bazooka whenever one approaches the house.

During his initial exploits with the gang in China, a rather awkward moment between Sly and Panda King occurs, where Panda must venture into a dangerous area full of Kuang-Shi like vampire zombies. When Panda King agrees, Sly shows great reserve on the idea exclaiming loudly "There's gonna be fangs everywhere!". Judging by Sly's concerned and uncharacteristically uncertain tone, its implied in this moment that Sly has begun to open up to the Panda King and show concern for him as if he were a friend despite his role in his parents' death. This endearing quality is the main thing which converts Panda King over to the Cooper Gang's side, as he states to his evil half that if Sly is willing to put faith in him and forgive him despite his role in killing his parents, than he himself has no business carrying his vendetta over something as trivial as humiliation. However, Panda King is still the most antisocial of the Cooper Gang. He did not join the gang when Dimitri's scuba gear was unearthed, though this could be explained as him guarding the gang's ship. He also seems to have the least amount of approval for Dimitri. Of the members of the gang, he gets along best with Murray and Guru. Murray's dedication to his van inspired the Panda King to come to his aid, while the Guru seems to have a spiritual connection to him. The Panda King soon begins to accept Sly after various missions of working together, and so does Sly.

[edit] Dimitri Lousteau

Dimitri was a promising young art student before his corruption. He developed his own style, dubbed "kinetic aesthetic", which was merely him swinging back and forth from a rope tied around his waist and painting the canvas when he swung by. Alas, it was rejected outright and Dimitri was cast out of the art community. Infuriated, he began forging old masterpieces, his idea of punishing those with bad taste. Joining the Klaww Gang, Dimtri set up a nightclub in Paris, drawing in patrons from all around the city. Funneling illegal spice sent from Rajan into the population by covering food with it, Dimitri contributed greatly to Arpeggio's plans. In addition, Dimitri modified the Clockwerk Tail Feathers for use as printing plates. Using their unique alloy, Dimitri could create an endless supply of counterfeit money. After several missions, Sly confronted Dimitri in his lair. Sly was quickly befuddled by Dimitri's strange English, which he had learned from watching music videos. Sly responds, "I have no idea what you're saying. And your suit sucks!" Insulted, Dimitri attacks. Dodging blasts of energy from Dimitri's ring, Sly beat the lounge lizard, retrieved the Clockwerk tail feathers and ruined Dimtri's operation. Dimitri was shortly thereafter arrested by Carmelita Fox and Constable Neyla. The end credits for Sly 2 show Dimitri is a dance instructor on a cruise ship.

Sly later ran into Dimitri in Venice during his efforts against Octavio. Seeking the missing Murray, Sly found Dimitri instead, locked up in a Venice prison. Cutting a deal, the two arranged for Dimitri to escape. In return, the former forger alerted Murray to the presence of his friends in Venice, thus facilitating the Cooper Gang's reassembly. It was retconned so that way he never became a dance instructor after Sly 2: Band of Thieves. Running into Dimitri in Holland, where he was working as an announcer, Sly requested that he help the Cooper Gang locate the lineup for the ACES dogfight tournament, giving Team Cooper a heads up on who they would be flying against so they could enact sabotage. After being pressured, Dimitri agreed, but only if the gang agreed to owe him a favor. Calling in that favor later, Dimitri summoned the Cooper Gang to Blood Bath Bay. In this pirate location, Dimitri's grandfather, Reme Lousteau, had created diving gear and stolen loot from sunken ships. However, the gear was stolen, and Reme started a family. Dimitri grew up on the stories, and vowed to reclaim the treasure. After he helps the gang beat Captain LeFwee, he joins the gang as their frog-man...despite not being asked to do so. After the gang split up, Dimitri became a professional skin diver with girls and money. The last Bentley heard from him was a postcard: "I'm here, wish you were fine-like me."

[edit] Outside of the Cooper Gang

Inspector Carmelita Fox
Her outlook on crime is very black and white and she believes that any law breaker must be brought to justice, regardless of how minor or major the infraction may be. Pursuing this vision with her shock pistol, Carmelita is rigid in this view and pursues all criminals with equal determination, from murderers to jaywalkers to thieves like Sly and company. She acts justly to her captives however, at one point making sure Sly's captured teammate Murray is doing alright in his makeshift cell and even providing a bag of jelly beans for the hungry hippo. Carmelita is devoted to her job, but she is also a very emotional woman who must work constantly to keep her temper in check. She and Sly have feelings for each other, but their relationship is portrayed rather ambiguously throughout the series.

[edit] Enemies

[edit] The Fiendish Five

[edit] Clockwerk

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[edit] Muggshot the Bulldog

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[edit] Mz. Ruby

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[edit] Panda King

(See Panda King under the Cooper Gang.)

[edit] Sir Raleigh

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[edit] The Klaww Gang

[edit] Arpeggio

The Leader of the Klaww Gang and main antagonist of Sly 2: Band of Thieves. He is an anthropomorphic parrot, but he has tiny wings and an inability to fly. He planned to gain the trait of flight, along with immortality, via the Clockwerk frame, but his protege, Constable Neyla, betrayed him and took the frame for herself.

[edit] Constable Neyla

Neyla grew up a poor child in New Delhi and scammed her way into an exclusive British university. While there, she used her strong powers of persuasion to create a homework ring of other students to do her work for her. When the ring was broken and she was discovered, the authorities were so impressed with her skills that they offered her a job at Interpol. Before this she had a relationship to Dimitri, a wealthy french born night club owner and former painting artist that apears in both Sly 2 and Sly 3. Neyla acted as Arpeggio's protege, but betrayed his trust afterwards by merging with the Clockwerk frame Arpeggio compiled and intended to merge with himself. She then became "Clock-la," the final boss of Sly 2: Band of Thieves.

[edit] The Contessa

Originally a criminal psychology student, Contessa married a wealthy aristocrat. However, only a few weeks after the ceremony, her betrothed mysteriously died (The Contessa had poisoned him to take possession of his estate and money). Using her knowledge of criminal thinking and her newly inherited estate, she opened a rehabilitation clinic for criminals. She used hypnosis to cure criminals of their illegal urges, and gained a high position within Interpol. However the "criminal re-hab center" is actually a facility were The Contessa hypnotises criminals to reveal were they, as Bently put it, "tell her where they've hidden their loot!"

When The Contessa escaped to her castle outside Prague, the KLAWW gang(which she recently was a member of) gave her the Clockwerk eyes, wich she used to brainwash inspector Fox, who already knew almost everything about The Contessa`s crimes.

[edit] Dimitri

(See Dimitri under the Cooper Gang.)

[edit] Jean Bison

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[edit] Rajan

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[edit] Featured in Sly 3: Honor Among Thieves

[edit] Black Baron

The so-called "Black Baron" is merely an alias for Penelope of the Cooper Gang.

[edit] Captain LeFwee

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[edit] Doctor M

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[edit] General Tsao

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[edit] Octavio

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[edit] Mask of Dark Earth

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[edit] Sly's ancestors

Main article: Cooper Clan

[edit] Minor characters

[edit] Interpol

Lt. Gronk
Lt. Gronk was the leader of a team of gorilla mercenaries in the video game Sly 3: Honor Among Thieves. He was hired by Carmelita Fox to help Interpol stop Octavio in Venice. Lt. Gronk and his team appear in Australia to attack Sly as he tried to climb Carmelita to pry the mask off. Lt. Gronk and his team later appear at Kaine Island to attack Dr. M's monster. All the members of his team are equipped with missile launchers and jetpacks. Unfortunately, he and his mercenaries all suffer from very bad luck. In the events of the game (as well as in the bonus cartoon Goodbye My Sweet), they have been beaten up by the Cooper Gang during one of their heists in Switzerland, tricked into fighting a losing battle against Octavio's Vincenetti gang at Venice; a sizeable group were caught in the explosion caused by the destruction of the Mask of Dark Earth in the Australian Outback, and they were all either killed or badly injured by Dr. M's giant turtle monster on Kaine Island.
Inspector Barkley
Mentor to Carmelita Fox and the head of her original police unit. Inspector Barkley was the one who first got Carmelita into action against Sly Cooper. Barkley was grooming Carmelita as his successor, but her temporary unprofessional attitude almost cost Inspector Fox her job and Barkley his retirement. Many years later, however, Barkley was still on the force. He arrived at the crash sight of Arpeggio's blimp and, upon seeing Sly Cooper in custody, reinstated Carmelita's revoked position within Interpol and gave her a promotion.
Inspector Barkley is an anthropomorphic badger. He is short, overweight, and smokes a cigar.
Officer Jones
A guard at Heathrow Prison, Jones appears to have a sort of friendship with "Big Jim" McSweeney, who refers to him as "Jonesey." Officer Jones apparently helps McSweeney get to sleep with lullabies. Sly took Jones' place in order to sneak into Heathrow and talk with McSweeney. Jones' fate is unknown.
Winthorp
Carmelita's executive assistant, Winthorp also has a crush on her that is hard to miss. Unfortunately for Winthorp, Carmelita's preoccupation with her work prevents her from noticing his innocent affections. To top it off, the dweeby, out-of-shape Winthorp cannot possibly compete with the charming, athletic force that is Sly Cooper. He appears only in the comics.

[edit] Criminals

"General Clawfoot"
An anthropomorphic old tough bat who is head of Contessa's security and who is afraid of fire and water. Murray kidnaps him and takes him to Bently to get codes to the castle gates. Clawfoot doesn't talk that much so Bently tickles him with a feather.
"Big Jim" McSweeney
McSweeney is an anthropomorphic walrus who worked with Sly's father and Dr. M. He was the precursor to Murray-that is to say, he was the muscle of the previous Cooper Gang. Like Bentley and Murray, McSweeney shared a brotherly relationship with the Cooper family member he worked with. As a result, McSweeney is a sort of uncle figure to Sly. Following the schism of his gang and the betrayal of Doctor M, McSweeney had nowhere else to go, thus turning himself in to Heathrow prison. However, before doing so, he hid a map to the Cooper Vault in an Italian museum. Upon learning of Sly's continued existence after the attacks by Clockwerk and the Fiendish Five, McSweeney summoned Sly to his cell with carrier pigeons. After Sly passed his identification test, McSweeney revealed that escape from prison was not his intention. Instead, he wished to tell Sly about the map. However, he neglected to inform him about Dr. M's fortress, possibly because he was unaware of it.
He wears only shoes and jeans, and his upper body bears several tattoos. Among these is one on his left hand depicting the museum where he hid the Cooper Vault map.
McSweeney looks suspiciously (and perhaps intentionally) in color and species, like Whoopie the Walrus from Sucker Punch's first title, Rocket: Robot on Wheels.
"Tony B."
Tony B. is one of the various flashlight guards who patrol Venice under the employment of Don Octavio. His most usual guard spot is the coffee house right across from Interpol's Venice headquarters. He has the smart trick to ask fellow guardsmen what his nickname (Tony "The Killer" B.) is when they try to take the next shift at his spot.
"First-Mate Jones"
He used to be second mate Jones until Captain Lefwee killed the first first-mate after he disbelieved Lefwee's accusations of paranormal activity going around. He stayed with Lefwee all the way from his promotion until the rescue of Penelope by Bentley and the Cooper Gang.
"Black Spot Pete"
Black Spot Pete was the first original pirate settled into Blood Bath Bay in the Caribbean Archipalego. He made famous raids on other ships including stealing the prized diving gear of Dimitri's granddad Reme Lousteau. He often was partners with his friend Cantankerous Tim. However when Captain LeFwee moved in, Black Spot Pete was reduced to nothing more than drinking his sorrows away at the local pirate tavern.
"Cantankerous Tim"
Cantankerous Tim was Black Spot Pete's best friend and partner pirate in crime. Together they stole Dimitri's grandfather's diving gear and buried it on Dagger Island. However Tim must have been unpopular with his lieutenants as they mutinied on the fellow. Being deceased, the only physical evidence of Tim is his clothing. It can be tentatively considered that Tim's species was something at least vaguely like a raccoon—his clothes fit Sly perfectly.
"Stone Jake"
Stone Jake was one of the three lieutenants that mutinied on Cantanerous Tim. He took Tim's eyepatch which Sly had to steal so he could fool Black Spot Pete into thinking that he was his old partner.
"Twitchy Ned"
Another one of the three lieutenants that mutinied on Tim. He is very twitchy and always on the look out. He took Tim's hat so, Sly had to chase him down for it.

[edit] Criminal gangs

Blue Viper Gondola Gang
A trio of Italian mercenaries who are hired by Don Octavio to eliminate Carmelita Fox. They are prevented from doing so by Sly and Bentley, who steal a police gondola and sink the Blue Vipers.
Vincenetti Gang
Composed of several Venice flashlight guards deploying helicopter units, the Vincenettis are a group of thugs whom Sly tricks into engaging Carmelita and Lt. Gronk's mercenaries. After a pitched battle, they are put down by the police forces.
Red Sail Sea Dog Clan
Pirate armada who take their name from the red sails present on all their ships. They are allies of Captain LeFwee, and the Cooper Gang are forced to defeat them all to prevent LeFwee from receiving reinforcements.

[edit] Animals without character

The "Beast"
Named for its level "Lair of the Beast", the Beast is a giant, serpentine voodoo monster. The creature is so powerful and so dangerous that Mz. Ruby, who either created or summoned it, locked it in an enclosure sealed by an industrial strength voodoo gate. It appears to menace Sly as he makes the final sprint for one of Mz. Ruby's treasure keys and the vault, and Sly later deploys it to destroy another gate that Mz. Ruby created, thus granting him access to further missions.
Old Grizzle Face
A large grizzly bear who wanders around Jean Bison's lumber camp. He is ignored by guards due to being blind and practically nerve dead. However, he still possesses an acute sense of smell. Murray uses this to his advantage by throwing fish at nearby oil mains. Grizzle Face, attracted by the smell of his favorite food, uses his raw power to demolish the mains, which even Murray cannot dent. This causes combustion in oil storage containers around the camp, thus creating updrafts which Sly can paraglide on.
Lupus Gigantormous
Lupus Gigantormous is a massive, violent wolf who prowls the area surrounding the castle of the Black Baron in Holland. Lupus is very volatile, attacking anyone it catches sight of in its territory. Bentley was forced to overwhelm it using sleep darts enhanced with skunk balm. Once it was out, the Guru possessed him to attack the Black Baron's forces, thus ensuring fewer airplane pilots for the final round of the ACES competition.
Crusher
Crusher is a giant sea monster likely based on the legendary Kraken. With twelve tentacles and several enormous red eyes, it is a fearsome sight to behold. Crusher normally inhabits the deep, misty waters north of Blood Bath Bay in the Caribbean archipelego. Bentley, having heard of this creature, directed the Cooper Gang to investigate it as a possible weapon against Captain LeFwee. Upon arriving in its designated home, their ship was attacked, the masts and sails demolished by an unknown attack method. Crusher then proceeded to engage Sly and the Panda King in battle, deploying its tentacles in attempts to crush the two and pull the vessel over. Crusher's other weapon was a sort of launcher which fired flaming cannonballs of ink. Crusher was defeated, and the Guru persuaded it to assist the gang in their battle with LeFwee. Controlling the monster, Guru fought off the crew of LeFwee's ship, Death's Head, while Bentley rescued Penelope. Following that, Crusher presumably returned home.

[edit] Other

Beverly D'Oinkeau
An anthropomorphic pig, Beverly was Dimitri's fiancee. Beverly and Dimitri were in Monaco, throwing a party to show off a piece of artwork. Beverly is a loudmouth, and Dimitri believes her to be dreadfully annoying; he was only marrying her for her extreme wealth. Beverly D'Oinkeau only appears in the first comic, and her fate remains unknown. She is the only character throughout the series who is not involved in either crime or law.