List of Magical Items in Fablehaven

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This is a list of the magical items in the fictional Fablehaven series.


Contents

[edit] Magical Milk

Magical Milk is probably the most used item in the series. Drinking the milk gives you the ability to see the magical creatures in their true form. If one does not drink the milk, magical creatures will appear as natural creatures such as Satyrs appear as goats, Centaurs appear as horses, and Fairies appear as butterflies, humming birds, ladybugs, or other ordinary insects. The milk comes from special magical animals that create it. Fablehaven has a magical milch cow, whose name is Viola. She is around 400 years old and over 40 feet tall. Another, even bigger cow, named Mazy, is located at the Lost Mesa preserve in Arizona. One more similar animal is an ancient walrus that produces butter that has the same eye opening effect.

[edit] Secret Artifacts

There are five magical and ancient artifacts that are hidden on the five secret preserves. Fablehaven is one of the hidden preserves. The quest in Rise of the Evening Star is to recover the artifact on Fablehaven. The five artifacts are described as:

  • One has complete control of time.
  • One has complete control over space.
  • One can bestow unlimited sight.
  • One can heal any ailment.
  • One can bestow immortality.

So far, in the series, we have learned the following:

First Artifact: In Fablehaven: Rise of the Evening Star Warren and Kendra retrieve an artifact from the Inverted Tower. It is called The Sands of Sanctity. This artifact, when charged by Kendra, fills with magical sand that heals any physical ailment. It is in the form of a teapot shaped like a cat, and poured golden healing dust. It was guarded by a monster cat that killed one character and seriously wounded several others. Once the guardian was defeated, the artifact completely healed those who were still alive, but couldn't bring the dead back to life.

Second Artifact: In Fablehaven: Grip of the Shadow Plague Kendra and Warren learn that the artifact at Lost Mesa was moved to Fablehaven by Patton Burgess. Eventually, Seth finds it in the Abandoned Mansion on the property. After he pushes a button, Patton Burgess travels forward in time, and helps Kendra and Seth to overcome the Shadow Plague. He explains that this artifact can do many things, but he has yet to discover all of the possibilities. The only thing he knows for certain is that this artifact has power over time. a golden sphere about a foot in diameter covered with odd buttons and dials. Patton calls it The Chronometer.

The three remaining artifacts are located on the final three secret preserves in Brazil, Australia, and one location still unknown.

[edit] Wands

Only two kinds of wand are in Fablehaven. They are only used in Fablehaven: Rise of the Evening Star. One of them makes a light if you hold it up high enough. The other wand affects gravity's hold on you, depending on how you hold the wand. No wands in the series are used for spells.

[edit] Potions

The only source of potions in the Fablehaven series is Tanu or Tanugatoa. Some of those potions can make you shrink, and some can make you tall. some other potions effect the characters emotions. Kendra ans Seth use a potion to make you smaller to get through the brownie doors and into the house. Another potion that is used frequently throughout the books is a gaseous potion, which causes the drinker to become immaterial, like mist or smoke. This potion is used by Warren in the inverted tower to stop the loss of blood and keep him alive (he is gravely injured). Later, the same potion is taken by Tanu to help him escape from dark fairies. Seth also drinks the potion twice, once so he can escape from the dark version of Newel the satyr, and another time to sneak out of the house without being stopped by Hugo the golem and Mendigo the limberjack.

[edit] Magic Silver Ball

The Magic Silver is a ball that is very hard to grab because it always makes you focus on something else. The only people in the book are that can get it are the characters Kendra and Coulter. Coutler can cath the ball because he knows that to catch the ball You have to focus on something else near the ball and just find the ball. Kendra has the ability because she is fairykind.

[edit] Magic Cocoon

The Magic Cocoon is another item used by Coulter. The cocoon is a shield that must be eaten to be used. First you put the cocoon in your mouth and bite down hard, the cocoon instantly expands and creats your own cocoon. You can only use it one time but it is still very helpful. The inner part of the cocoon you can eat. oxygen is also filtered into the cocoon. Once used you can stay in it for at least a couple months at a time.

[edit] The Invisible Glove

The Invisible Glove was given to Seth by Coulter . The invisible glove makes you invisible when you are still, but while you are moving the invisible glove does not work. This glove was used many times in the book, mainly by the character Seth.

[edit] Magic Knots

Magic knots have their first appearance in the first book. These knots keep Murial the witch and Bahumat the demon captive, but can be untied with a blow upon them, while saying "Of my own free will, I sever this knot". The primary reason anyone would untie a knot would be that once untied, the one held captive by the knot can manipulate the magic that was released from the knot to grant the untier a wish.

[edit] The Fairy Queen's Statue

The Fairy Queen's statue is a statue that is very small that first appear in the first book. Only Kendra can listen to it because she is fairykind. The statue tells Kendra to get many items in a bowl and give it to her. She does so and the Fairy Queen orders a whole army of human size fairies to come and help Kendra. Th statue then appears in Fablehaven: Grip of the Shadow Plague and tells Kendra where the plague is coming from. But the statue gets destroyed and its energy forms a pebble filled with light energy that needs to be touched to the nail to stop the plague.

[edit] Umite Wax Markers and Candles

Umite Wax markers and candles are made from wax made by Umites. Umites are sprites that live in the rain-forest in hive-like colonies and make honey and wax like bees. Their wax is used to make candles and markers. If you write with a marker made of their wax, you can't wipe it off, and you can only see what you wrote in the light of one of the candles made from their wax. Vanessa gives a set to Kendra, and they use them to write secret messages to each other as a plot element of the story. Also, in the Journal of Secrets, Patton Burgess wrote with umite wax.

[edit] The Golden Mask

The Golden Mask is used by the captain of the Knights of Dawn. The Golden mask can see who is under all the silver masks.

[edit] The Copper Rod

The Sphinx, testing Kendra's new abilities, had her recharge a pair of magical copper rods. Once recharged, they allowed the holders to switch places. The Sphinx used it at the end of "Grip of the Shadow Plague" to escape the Knights of the Dawn.

[edit] External links