List of Lone Wolf media
From Wikipedia, the free encyclopedia
The introduction of this article is too short. To comply with Wikipedia's lead section guidelines, it should be expanded to summarize the article. This article has been tagged since June 2008. |
This article or section is in the middle of an expansion or major revamping. You are welcome to assist in its construction by editing it as well. Please view the edit history should you wish to contact the person who placed this template. If this article has not been edited in several days please remove this template. Consider not tagging with a deletion tag unless the page hasn't been edited in several days. |
Contents |
[edit] Printed Media
[edit] Lone Wolf Gamebooks
Name | Release date |
---|---|
Flight from the Dark | 1984 |
At the Kai Monastery is a young initiate, given the name Silent Wolf. On the feastday of Fehmarn, when all the Kai Lords gather at the monastery, Silent Wolf is sent to cut wood from the surrounding forest as a punishment for his inattention in class. While he is gone, a surprise attack is launched from the Darklands at several places across Sommerlund. The Monastery is assaulted and the gathered Kai Lords massacred. Returning from the woods to find himself the only survivor, Silent Wolf renames himself Lone Wolf and sets out for the capital to inform the King of the loss of the Kai.
According to sales figures, this first book sold over 100,000 copies in its first month of publication alone. Mongoose Publishing will be republishing this gamebook starting in the summer of 2007, featuring new internal artwork by Richard Longmore, with the story being an extended director's cut version extensively rewritten by Joe Dever.[1] A homebrew version of the book with rich graphics and sound has been released, it is playable on the Nintendo DS with a flashcard.[2] |
|
Fire on the Water | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[3] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [4] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
The Caverns of Kalte | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[5] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [6] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
The Chasm of Doom | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[7] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [8] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
Shadow on the Sand | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[9] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [10] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
The Kingdoms of Terror | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[11] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [12] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
Castle Death | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[13] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [14] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
The Jungle of Horrors | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[15] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [16] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
The Cauldron of Fear | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[17] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [18] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
The Dungeons of Torgar | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[19] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [20] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
The Prisoners of Time | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[21] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [22] The book was awarded Gamebook of the Year 1986.[citation needed] |
|
The Masters of Darkness | 1984 |
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.
The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[23] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [24] The book was awarded Gamebook of the Year 1986.[citation needed] |
-
- Grand Master series
- The Plague Lords of Ruel
- The Captives of Kaag
- The Darke Crusade
- The Legacy of Vashna
- The Deathlord of Ixia
- Dawn of the Dragons
- Wolf's Bane
- The Curse of Naar
- New Order series
- Voyage of the Moonstone
- The Buccaneers of Shadaki
- Mydnight's Hero
- Rune War
- Trail of the Wolf
- The Fall of Blood Mountain
- Vampirium
- The Hunger of Sejanoz
- The Storms of Chai [25]
- Book 30 (2008)
- Book 31 (2008)
- Book 32 (2008)
[edit] The World of Lone Wolf Gamebooks
Name | Release date | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Greystar the Wizard | 1985 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The series plays for the most part at the tip of south-eastern Magnamund, in the land then known as the Shadakine Empire. A tyrant called Shasarak the Wytch-King has subjugated the people and with the help of seven Shadaki Wytches is ruling with an iron fist. The Shianti, members of a mystical race, wish to help, but because of their exile on the Isle of Lorn they are forced to remain neutral in the conflict. However, one night the situation changes when a storm wrecks a vessel near the island, with a human infant being the only survivor. In this child the Shianti see a chance to help the people of Magnamund without breaking their vow to Ishir, and they raise the boy in the arts of magic, giving him the name Grey Star: the star as the symbol of hope, and grey for the white-grey streak the boy has in his dark hair. Once his training is complete, Grey Star is sent out to retrieve the Moonstone, an ancient Shianti artefact, from the Daziarn, for only with its power can Shasarak be defeated.
All four World of Lone Wolf books were written by Ian Page. In 2005 the gamebooks were made available for free download at Project Aon[1].
|