List of Lone Wolf media

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Contents

[edit] Printed Media

[edit] Lone Wolf Gamebooks

Name Release date
Flight from the Dark 1984
At the Kai Monastery is a young initiate, given the name Silent Wolf. On the feastday of Fehmarn, when all the Kai Lords gather at the monastery, Silent Wolf is sent to cut wood from the surrounding forest as a punishment for his inattention in class. While he is gone, a surprise attack is launched from the Darklands at several places across Sommerlund. The Monastery is assaulted and the gathered Kai Lords massacred. Returning from the woods to find himself the only survivor, Silent Wolf renames himself Lone Wolf and sets out for the capital to inform the King of the loss of the Kai.

According to sales figures, this first book sold over 100,000 copies in its first month of publication alone. Mongoose Publishing will be republishing this gamebook starting in the summer of 2007, featuring new internal artwork by Richard Longmore, with the story being an extended director's cut version extensively rewritten by Joe Dever.[1] A homebrew version of the book with rich graphics and sound has been released, it is playable on the Nintendo DS with a flashcard.[2]

Fire on the Water 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[3] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [4] The book was awarded Gamebook of the Year 1986.[citation needed]

The Caverns of Kalte 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[5] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [6] The book was awarded Gamebook of the Year 1986.[citation needed]

The Chasm of Doom 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[7] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [8] The book was awarded Gamebook of the Year 1986.[citation needed]

Shadow on the Sand 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[9] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [10] The book was awarded Gamebook of the Year 1986.[citation needed]

The Kingdoms of Terror 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[11] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [12] The book was awarded Gamebook of the Year 1986.[citation needed]

Castle Death 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[13] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [14] The book was awarded Gamebook of the Year 1986.[citation needed]

The Jungle of Horrors 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[15] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [16] The book was awarded Gamebook of the Year 1986.[citation needed]

The Cauldron of Fear 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[17] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [18] The book was awarded Gamebook of the Year 1986.[citation needed]

The Dungeons of Torgar 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[19] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [20] The book was awarded Gamebook of the Year 1986.[citation needed]

The Prisoners of Time 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[21] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [22] The book was awarded Gamebook of the Year 1986.[citation needed]

The Masters of Darkness 1984
Having informed the King of Sommerlund about the fate of the Kai Order, Lone Wolf is instructed to make a journey to their ally and neighbor country of Durenor to retrieve the legendary Sommerswerd, which is Sommerlunds' only hope at repelling Darklord Zagarna's massive invasion.

The book was illustrated by Gary Chalk. The introduction of the Sommerswerd and its awesome power within the subsequent books made some fans question whether Joe Devers intention of making every book accomplish able on its own still realistic.[23] The plot and story of this book was generally greeted favorably by readers, although the aforementioned "Tunnel to Hammerdal Chokepoint" (along with some accompanying errata in some editions) detracted from the enjoyment of some. [24] The book was awarded Gamebook of the Year 1986.[citation needed]

  1. Grand Master series
  2. The Plague Lords of Ruel
  3. The Captives of Kaag
  4. The Darke Crusade
  5. The Legacy of Vashna
  6. The Deathlord of Ixia
  7. Dawn of the Dragons
  8. Wolf's Bane
  9. The Curse of Naar
    New Order series
  10. Voyage of the Moonstone
  11. The Buccaneers of Shadaki
  12. Mydnight's Hero
  13. Rune War
  14. Trail of the Wolf
  15. The Fall of Blood Mountain
  16. Vampirium
  17. The Hunger of Sejanoz
  18. The Storms of Chai [25]
  19. Book 30 (2008)
  20. Book 31 (2008)
  21. Book 32 (2008)

[edit] The World of Lone Wolf Gamebooks

Name Release date
Greystar the Wizard 1985
The series plays for the most part at the tip of south-eastern Magnamund, in the land then known as the Shadakine Empire. A tyrant called Shasarak the Wytch-King has subjugated the people and with the help of seven Shadaki Wytches is ruling with an iron fist. The Shianti, members of a mystical race, wish to help, but because of their exile on the Isle of Lorn they are forced to remain neutral in the conflict. However, one night the situation changes when a storm wrecks a vessel near the island, with a human infant being the only survivor. In this child the Shianti see a chance to help the people of Magnamund without breaking their vow to Ishir, and they raise the boy in the arts of magic, giving him the name Grey Star: the star as the symbol of hope, and grey for the white-grey streak the boy has in his dark hair. Once his training is complete, Grey Star is sent out to retrieve the Moonstone, an ancient Shianti artefact, from the Daziarn, for only with its power can Shasarak be defeated.

All four World of Lone Wolf books were written by Ian Page. In 2005 the gamebooks were made available for free download at Project Aon[1].

Name Release date
The Forbidden City 1986
Name Release date
Beyond the Nightmare Gate 1986
Name Release date
War of the Wizards 1986

[edit] Novels

A series of novelizations by John Grant (the nom de plume of Paul Barnett), were released entitled "Legends of Lone Wolf".

  1. Eclipse of the Kai 1989
  2. The Dark Door Opens (based on 'Flight from the Dark') 1989
  3. The Sword of the Sun (based on 'Fire on the Water') 1989
  4. Hunting Wolf (based on 'The Caverns of Kalte') 1990
  5. The Claws of Helgedad 1991
  6. The Sacrifice of Ruanon (based on 'The Chasm of Doom') 1991
  7. The Birthplace (based on 'Shadow on the Sand') 1992
  8. The Book of the Magnakai (based on 'Shadow on the Sand') 1992
  9. The Tellings 1993
  10. The Lorestone of Varetta (based on 'The Kingdoms of Terror') 1993
  11. The Secret of Kazan-Oud (based on 'Castle Death') 1994
  12. The Rotting Land (based on 'The Jungle of Horrors') 1994

[edit] d20 series

Name Release date
The Lone Wolf RPG
All the books are authored by August Hahn
Name Release date
The Darklands
Name Release date
Magic of Magnamund
Name Release date
Dawn of Destruction
Name Release date
Blood Moon Rising[26]

[edit] Other books

Title Release date Media type
The Magnamund Companion 1986 Encyclopedia
Notes:
  • The book has been out of print for many years and is very rare. It is the most comprehensive source of information on the mythos of the Lone Wolf book series. Since the book has gone out of print, as have many of the Lone Wolf series, Joe Dever has given exclusive right to Project Aon to convert the book to PDF format and place it online for free download.
The Skull of Agarash Graphic Novel
Notes:
  • The skull of Agarash the Damned is used by Khadro's band of pirates to wreak havoc. During one of their raids, Lone Wolf's mentor, Lord Rimoah of the Elder Magi, is kidnapped by the rogues, forcing Lone Wolf to pursue them. This book in now out of print, and is highly valued by many collectors.
Lone Wolf Poster Painting Book Art book
Notes:
  • by Gary Chalk

[edit] Video games

Game Release date
North America PAL region Japan
Flight from the Dark
Notes:
Fire on the Water
Notes:
Lone Wolf and the Mirror of Death
Notes:
Flight from the Dark
Notes:
Lone Wolf Spring 2008
Notes:

[edit] Other media

Title Release date Media type
Lone Wolf: The Forbidden Tower 1989 Interactive Telephone Adventure
Notes:
  • "PhoneQuest" Interactive Telephone Adventures
Lone Wolf: The Fortress of Doom 1991 Interactive Telephone Adventure
Notes:
  • "PhoneQuest" Interactive Telephone Adventures
Eclipse of the Kai 1992 Audio book
Notes:
The Dark Door Opens 1993 Audio book
Notes:

[edit] References

  1. ^ Lone Wolf Returns - Summer 2007. MongoosePublishing.com. Retrieved on 2007-05-18.
  2. ^ Flight From The Dark DS Homebrew. ProjectAON.org. Retrieved on 2008-03-12.
  3. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  4. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  5. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  6. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  7. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  8. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  9. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  10. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  11. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  12. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  13. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  14. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  15. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  16. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  17. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  18. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  19. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  20. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  21. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  22. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  23. ^ Dever, Joe. Kai Wisdom. Fire on the Water. Retrieved on 2006-04-27.
  24. ^ Cross, Ryan (2000). Reviewing Magnamund Lone Wolf Books 1 and 2. Rising Sun. Retrieved on 2006-04-27.
  25. ^ Blake, Jonathan (2008-06-08). And the Title Is.... Project Aon. Retrieved on 2008-06-09.
  26. ^ Hahn, August (2005-01-01). Blood Moon Rising. Mongoose Publishing. Retrieved on 2006-07-03.