List of Half-Life universe characters

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This is a list of characters in the fictional Half-Life universe, which comprises Half-Life, Half-Life 2, their respective expansion packs, and Portal.

Contents

[edit] Central characters

This section deals with characters that appear in the Half-Life and Half-Life 2 series, with the exception of Alyx Vance, who does not appear in the first series but plays a pivotal role in the second.

[edit] Gordon Freeman

Gordon Freeman
First appearance Half-Life
Main article: Gordon Freeman

Gordon Freeman, Ph.D, is the silent protagonist of the Half-Life series, and the playable character in Half-Life, and all games in the Half-Life 2 series.

He is a theoretical physicist, and holds a Ph.D from MIT in that field. At the time of Half-Life, he works at Black Mesa Research Facility , a facility in New Mexico, conducting nuclear and subatomic research.


[edit] Barney Calhoun

Barney Calhoun
First appearance Half-Life
Voiced by Michael Shapiro
Main article: Barney Calhoun

Barney Calhoun is the playable character in Half-Life: Blue Shift, and a major character in the Half-Life 2 series. In Half-Life and Half-Life: Opposing Force, the name "Barney" referred to a class of security guards, who would serve a role similar to scientists; aiding the player in progressing through Black Mesa and combating enemies. In Half-Life: Blue Shift, the playable Barney progresses through Black Mesa to escape the events of the resonance cascade, and is able to do so, in contrast to Gordon Freeman and Adrian Shephard who are held in stasis.

In Half-Life 2, Barney works as a mole for the Lambda Resistance in the Combine Overwatch. He provides the player information in the first chapter, leading him to Kliener and Vance, and in the third chapter provides the player with his crowbar. He is then encountered during the player's return to City 17, where he is fighting in the uprising against the Combine, and mostly aids in shutting down the suppression field.

Barney is encountered in the penultimate chapter of Half-Life 2: Episode One, where he provides the player a replacement for the crowbar destroyed in the Citadel in Half-Life 2, and suggests that Alyx and Gordon provide a diversion so the remaining citizens can approach the train station. He appears again in the final chapter, during an escort mission at the train station. He takes the citizens on one train, while leaving Gordon and Alyx to board a separate train as a diversion.

[edit] G-Man

G-Man
First appearance Half-Life
Voiced by Michael Shapiro
Main article: G-Man (Half-Life)


[edit] Alyx Vance

Main article: Alyx Vance


[edit] Eli Vance

Eli Vance
First appearance Half-Life
Last appearance Half-Life 2: Episode Two
Cause/reason Death
Main article: Eli Vance


[edit] Characters only appearing in the Half-Life series


[edit] Characters only appearing in the Half-Life 2 series


[edit] Wallace Breen

[edit] Dog

[edit] Father Grigori

Father Grigori
Game series Half-Life series
First game Half-Life 2
Voiced by Jim French

Father Grigori is a Russian Orthodox monk who appears throughout the Ravenholm chapter of Half-Life 2. He is the only human survivor encountered in Ravenholm.

He speaks enthusiastically about "tending to his flock" while dispatching the remaining zombie inhabitants of the city, using his lever-action rifle, Annabelle, and homemade traps. He helps Gordon Freeman intermittently in Ravenholm, both through actions, including giving Freeman a SPAS-12 shotgun, and combat tips. Eventually, Grigori escorts Freeman through a cemetery infested with zombies to show him a hidden passage to the mines out of the haunted town. After waving Gordon off, Grigori continues fighting the hordes of enemies until he retreats into a nearby tomb, which he ignites a wall of fire surrounding it and disappears laughing maniacally.

[edit] Characters only appearing in Portal

[edit] Chell

[edit] GlaDOS

[edit] Weighted Companion Cube

The Weighted Companion Cube can be found in the game Portal. It is given to you to help you through one of the level's challenges. In this level, along with many others, you can find inscriptions on the wall stating relationships that former test subjects have had with the cube.

[edit] References

Hodgson, David. Half-Life 2: Raising the Bar. Prima Games, 2004. ISBN 0-7615-4364-3. Hodgson, David. Half-Life 2: Prima Official Game Guide. Prima Games, 2004. ISBN 0-7615-4362-7. Commentaries for Half-Life 2: Episode One. Valve. 2006. Commentaries for Half-Life 2: Episode Two. Valve. 2007. Commentaries for Portal. Valve. 2007.