Talk:Linearity (video games)

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[edit] Naming: "Nonlinear" versus "Linear"

This article is called "linearity". But if you check the "what links here" page, most of the articles that link to it are usually discussing how nonlinear a game is. Nobody really describes a game as "linear" unless they're comparing it to something that's not. For all the contexts that linearity comes up, I think changing the name of this article to "nonlinear gameplay" would be more suitable (no hyphen, see the dictionary). Again, the only time that linearity comes up is to point out how nonlinear a game is. Randomran (talk) 16:33, 30 April 2008 (UTC)


[edit] "Open World" as a subset of "Sandbox"

While the focus of this page is to briefly discuss types of non-linear gameplay, I noticed that you described Grand Theft Auto as a "sandbox" title. While it certainly shares traits with sandbox games, designers have gone on to call this genre of games that share an open world with shared rules that the player inhabits as a character within that world an "open world" game. Sandbox more correctly refers to games that operate like a sandbox by allowing the player to build things up and watch them go. Rather than being from the point of view of an individual character, a sandbox game usually has the point of view coming from an overhead position and allows the player to make decisions for multiple characters (The Sims, Sim Hospital) or individual characters are automated and not controlled by the player or only controlled in very limited ways (Sim Theme Park, The Movies, Sim City). I think this page could be improved by adding the distinction between these two types of non-linear games.Bean23tx (talk) 03:22, 5 May 2008 (UTC)

On wikipedia, editors aren't really supposed to say anything. This article just quotes what other people have said on reliable game sites. What you say sounds very interesting. If you can find reliable resources that say what you just said, the article can be updated to reflect that. Randomran (talk) 03:26, 5 May 2008 (UTC)
Were you the main author of this page? If so, do you read game developer trade sites like Gamasutra? This information is general knowledge really, so finding a professional article that says this might be difficult. However, the developers of open world games refer to them as open world games in most interviews. I'll see if I can't get someone in the media to ask this question of an open-world game designer so that you guys have a nice neat reference. In the meantime, this is common knowledge that this article does not have correct.Bean23tx (talk) 13:22, 5 May 2008 (UTC)
The article was in pretty rough shape before I showed up. I added a few references based on what I could find. In wikipedia, the standard for including information isn't truth or correctness, but verifiability. I really honestly don't care what the article says so long as we can verify it with a reliable source. Gamasutra would be great, if you can find something. Randomran (talk) 15:14, 5 May 2008 (UTC)

[edit] Naruto in Sandbox Gameplay?

In the examples of the sandbox gameplay, one of them is Naruto. However Naruto is not just a game, its a franchise. There are also Naruto games that do not feature sandbox style gameplay. Some Naruto games I have seen are turn-based card game (PSOne) and the Street Fighter-like (PS2). Kindly change the link to a specific game that features real 'Sandbox Gameplay' Triadwarfare (talk) 10:31, 16 May 2008 (UTC)

We should probably just stop adding unreferenced, unreliable, inaccurate information. That's why we use references in the first place. Randomran (talk) 14:41, 16 May 2008 (UTC)