Talk:Linear Motion Battle System

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[edit] ToP and ToE

It says that ToP PSX and ToE PSX share the same battle system (P-LMBS), yet, ToE has vast improvements over ToP in terms of battle system. Hi-Ougis and Real-time spells among other. Can anybody confirm or deny that they actually both do use P-LMBS? Because I'm definetily not sure they do, I'd be willing to buy that ToP and ToD shared E-LMBS, but not that ToP and ToE shared P-LMBS Nehletalk҉ 09:17, 18 August 2006 (UTC)

[edit] Misunderstanding

I'm afraid I don't completely understand all the subtitles to each game's LMB system. Sure, I've noticed improvements in the battle system as the series progressed, but I still don't understand certains ones such as "Trust and Tactical" or "Aggressive" LMB System. Can someone put descriptions as to how each one is different from the other?

I've been considering doing this. However, I don't believe I have the factual knowledge to write all that down. Furthermore, there's a distinct lack of reliable sources for LMBS information, making it hard write up. In fact, this page needs to cite its sources better as it is Nehletalk҉ 08:45, 8 November 2006 (UTC)

[edit] Expanding

I can expand this articale so that Itdescribes all the diffrent types of Liner Motion Batlle systems, should I go ahead and do this? --djtjj 23:29, 26 January 2007 (UTC)

[edit] Should the article be categorized as a Game Engine?

The battle system appears to function like a trademarked Game engine. Flashn00b 00:22, 6 May 2007 (UTC)

A game engine is the source code on which a game is built, The battle system on the other hand is a sort of gameplay technic, like you wont see someone calling the turn based battle systems an Rpg's game engine, Hopes this clears things up! --djtjj