Linear Motion Battle System
From Wikipedia, the free encyclopedia
This article does not cite any references or sources. (March 2007) Please help improve this article by adding citations to reliable sources. Unverifiable material may be challenged and removed. |
The Linear Motion Battle System (LMBS or LiMBS) is a fighting paradigm in Namco-published video games primarily for use in their Tales series of console role-playing games. It is a real-time battle system based on 2-D fighting games such as Street Fighter and The King of Fighters.
Some computer and console RPG games have turn-based battle systems, where the player's characters and the computer enemies take turns to fight, each picking an individual action, such as attacking, casting a spell, or using an item. In most turn-based systems, the player is given time to think about what action to carry out, since the opponent/enemy cannot attack until the player has selected their action. In contrast, LMBS is real-time, so there are no mandatory battle menus for which to issue battle commands from, and the player and opponent are constantly fighting - if the player does not press any buttons and lets the characters sit still, the opponent will continue to use attacks.
In LMBS, the fight is played out on a two-dimensional terrain that usually stretches wider than a single screen width, so the screen can scroll to the left and to the right, depending on where the characters and opponents are relatively located. LMBS contains a pause menu during battle which lets the player select a spell or item. As in some fighting games, it is possible to assign items or combination moves to specific buttons as shortcuts for quick actions.
As opposed to most other turn-based systems where the player control the individual actions of every party member, in LMBS, the player only directly controls one main character. Other characters in the party can be set to passive mode (defend only), active mode and attack (computer controlled), or the player can often force the characters to move or use a spell from the pause menu. For the titles that allow multiplayer, the other party characters can be controlled by other human players.
[edit] Variations
- Tales of Phantasia (SNES, GBA) - Linear Motion Battle System (LMBS)
- Tales of Phantasia Remake (PS) - Progressive Linear Motion Battle System (P-LMBS)
- Tales of Phantasia: Narikiri Dungeon (GBC) - Petit Linear Motion Battle System
- Tales of Eternia (PS, PSP) - Aggressive Linear Motion Battle System (A-LMBS)
- Tales of the World: Narikiri Dungeon 2 (GBA) - Condensed Linear Motion Battle System (C-LMBS)
- Tales of Symphonia (Nintendo GameCube, PS2) - Multi-Line Linear Motion Battle System (ML-LMBS)
- Tales of Rebirth (PS2) - 3-Line Linear Motion Battle System (3L-LMBS)
- Tales of Eternia Online (Pc) - Online Linear Motion Battle System (0-LMBS)
- Tales of Legendia (PS2) - Crossover Linear Motion Battle System (X-LMBS)
- Tales of the Abyss (PS2) - Flex Range Linear Motion Battle System (FR-LMBS)
- Tales of the Tempest (Nintendo DS) - 3-on-3 (3D-on-3-Lines) Linear Motion Battle System (3on3-LMBS)
- Tales of Destiny Remake (PS2) - Aerial Linear Motion Battle System (AR-LMBS)
- Tales of the World: Radiant Mythology (PSP) - Flex Range Linear Motion Battle System (FR-LMBS)
- Tales of Innocence (Nintendo DS) - Dimension Stride Linear Motion Battle System (DS-LMBS)
- Tales of Symphonia: Dawn of the New World (Wii) - Flex Range Element Enhanced Linear Motion Battle System (FR:EE-LMBS)
- Tales of Vesperia (Xbox 360) - Evolved Flex Range Linear Motion Battle System (EFR-LMBS)
Although it is not the Linear Motion Battle System, the Summon Night: Swordcraft Story sub-series of Game Boy Advance games developed by Flight-Plan use a very similar 2D fighting system.