Winter Olympics: Lillehammer 94

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Winter Olympics

Developer(s) ID Software/Tiertex
Publisher(s) US Gold
Designer(s) Dave Stead, Jez Sherlock and Carleton Handley for Tiertex.
Platform(s) PC, Amiga, GG, MD/Gen, Master System, Super NES
Release date 1993
Genre(s) Sports (Olympic)
Mode(s) Single player, two player hotseat or simultaneously

Winter Olympics (Lillehammer 94 is added informally and is not part of the official title) is the official video game of the XVII Olympic Winter Games that were held in Lillehammer, Norway in 1994. Published by US Gold. Home computer versions (Amiga and PC) were developed by ID Software (not to be confused with id Software, of Doom fame) and console versions (GG, MD/Gen, Master System, Super NES) were developed by Tiertex. The game featured 10 winter sporting events. There are also major differences between platforms.

Contents

[edit] Description

This is the official license of Winter Olympics tournament in 1994 at Lillehammer, Norway. You can practice in any event before the tournament. The game offers two modes - Full Olympics and Mini Olympics, which vary in the number of events.

It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, pursuit, time trial). The events use 3D views

[edit] Events

[edit] Competition

The player can train freely and compete in both full or mini (events selected by the player) Olympics. During competition, there are both medals and points tables. While in Olympic Gold points were awarded according to the medals table, in Winter Olympics they were given according to the best results, like decathlon. Doing so, it was perfectly possible to someone win the gold medal in short track, and get few more points than other skaters (even not finalists) that got better qualifying times. This scoring method also meant that someone who won gold medals in six or seven events might fall outside the top 10 if is disqualified on the remaining three.

[edit] Differences

Ski Jump (Mega Drive)
Ski Jump (Mega Drive)

There are many differences between the versions released for each system. Although that could be explained by different hardware, as of 1993 it was possible to make a sprite-based video game on a 16 bit console using the PC version as a base.
In this case, differences were due to US Gold's choice to use two companies developing different versions of the game separately and also to the development methodology of Tiertex, who used a different game programmer for each platform - each one programming in a different assembly language (no porting). Amongst major differences, freestyle moguls are different on the 16-bit versions, and overall the Super NES version is much more unforgiving than the Mega Drive/Genesis version, while the Master System version is the one allowing better control on alpine skiing events.

[edit] Manual

In his review for the April 1994 issue of Amiga Power, Stuart Campbell ridiculed the manual for its "creative" use of the English language. Some examples from the manual:

" if you are playing the game in full Olympic mode", when the last event has been completed you are able to view the Opening Ceremony and celebrations which open the Games", page 8

"Made of concrete to high standards, competitors are subject to forces up to 4G", page 11

"Do not hit objects off the course as this will result in fatal injury, preventing you from completing your run", page 9

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