Talk:Lightmap
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[edit] Luxels per World Unit
"For example, a lightmap scale of 32 luxels per world unit would give a lower quality than a scale of 16 luxels per world unit, although it may improve in-game performance." This seems backwards to me. Alex Dodge 01:17, 6 June 2007 (UTC)
- It's correct, but the wording is backwards. It should probably be: One world unit per 32 luxels. As you can see, if one luxel represents 32 world units (instead of just one), you get aliasing, since a single luxel is stretched over 32 world units. -- Randilyn 06:31, 8 August 2007 (UTC)