Light ergonomics
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Light Ergonomics is defined as the relationship between the light source and the individual[1]. Poor light can be divided into the following:
- Insufficient light
- Poor distribution of light
- Improper contrast
- Glare
- Flicker
Contents |
[edit] Effects of poor light
The effects of poor light can include the following:
- low productivity,
- high human error rates
- eyestrain
- headache
- a reduction in mental alertness
- general malaise
- low employee morale
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Recommended Illumination Levels[2] Type of Activity Ranges of Illuminations (Lux) Public spaces with dark surroundings 30 Simple orientation for short temporary visits 50 Working spaces where visual tasks are only occasionally performed 100 Performance of visual tasks of high contrast or large scale 300 Performance of visual tasks of medium contrast or small size 500 Performance of visual tasks of low contrast or very small size 1000 Performance of visual tasks near threshold of person's ability to recognize an image 3000-10000
[edit] Types of light sources
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Light Bulbs[3] Type Common Application Efficiency Colour Rendering Incandescent Homes Poor Good Fluorescent Offices Good Fair to good Mercury Factories, offices Fair Fair to moderate Low pressure sodium Roadway Good Poor High pressure sodium Factories, commercial Good Fair to good Metal Halide Factories, commercial Good Good
[edit] References
- ^ "The Ergonomics of Light" by Bradford J. Powell, Buildings.com, October, 2002, retrieved November 3, 2007
- ^ Illuminating Engineering Society of North America. RIESNA Lighting Handbook. (9th ed.). Illuminating Engineering Society of North America. ISBN 0-87-995150-8.
- ^ "Lighting Ergonomics - General" by Canadian Centre for Occupational Health & Safety, CCOHS, January, 2003, retrieved November 3, 2007