Lib Sh
From Wikipedia, the free encyclopedia
It is proposed that this article be deleted because of the following concern:
If you can address this concern by improving, copyediting, sourcing, renaming or merging the page, please edit this page and do so. You may remove this message if you improve the article or otherwise object to its deletion for any reason. To avoid confusion, it helps to explain why you object to the deletion, either in the edit summary or on the talk page. If this template is removed, it should not be replaced. The article may be deleted if this message remains in place for five days. This template was added 2008-06-10 06:02; five days from then is 2008-06-15 06:02.If you created the article, please don't take offense. Instead, consider improving the article so that it is acceptable according to the deletion policy. Author(s) notification template: {{subst:prodwarning|Lib Sh}} ~~~~ |
Lib Sh is a metaprogramming language for programmable GPUs. Programmable GPUs are graphics processing units which allow almost arbitrary effects to be executed with extreme efficiency in the GPU rather than the CPU. In practice, this offloads a lot of graphical processing to specialized hardware rather than software and allows the graphics card to be treated as a general-purpose secondary processor.
[edit] Status
As of August 2006, it is no longer maintained.
[edit] See also
[edit] External links
- Official site
- GPGPU wiki: "What programming APIs exist for GPGPU?"
- GPGPU forum: Sh Discussion
- RapidMind Commercial spin-off of LibSh