Lemmingball Z
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Lemmingball Z | |
---|---|
Developer(s) | AnalyticaL |
Publisher(s) | AnalyticaL |
Designer(s) | The LBZ Team |
Engine | LBZ engine V4 |
Version | 8303 (March 24, 2008) |
Platform(s) | Macintosh, PC Linux/Windows |
Release date | December 8, 2003 |
Genre(s) | 2D brawl fighter |
Mode(s) | Single-player, multiplayer, online multiplayer |
Media | Download |
System requirements | Pentium 3 800 Mhz or comparable 64MB GeForce 4 or better, 256MB of RAM memory |
Input methods | Keyboard, mouse, Gamepad |
Lemmingball Z is a freeware PC game created by Dutch computertechnician and software developer Analytical.
Contents |
[edit] Inspiration
As the title states, the game was inspired by the fighting of Dragonball Z. It was also inspired by the game Liero.
The game was originally supposed to be "Wormsball Z", however AnalyticaL had great difficulty with drawing and rendering Worms, and had to decided to switch to his second choice, Lemmings.
[edit] Inception
Lemmingball Z started out as an experiment. AnalyticaL was studying computerprogramming and decided to try and design a game. This proved to be more fun than creating small graphical effects and utility software.
[edit] Gameplay
The purpose of the game is basically to defeat the opposing lemming(s), but there are also different modes, in which one you purpose other goals. At the moment there are 9 playable characters to chose from. Every character can use kiballs, one of his three special moves, kicks, punches and lots of other moves.
[edit] Modes
[edit] Deathmatch
Everytime you get one the opposing health bars to zero, you get one point. The player who first reaches the given number of points, wins. If you accidentally suicide, you lose one point.
[edit] Team Deathmatch
Same rules as in deathmatch, ecept that there are two teams. The team, which reaches first the given number of frags, wins.
[edit] Style Deathmatch
For the way you fight you get stylepoints. The player who first reaches the given number of stylepoints, wins.
[edit] All VS. One
All lemmings have to fight againist one lemming. The lemming has no advantages compared to the others.
[edit] Lemmingballs
Seven Lemmingballs drop down the sky. If you get all of them, you get one point. The first player who reaches the given number of points, wins.
[edit] Version history
[edit] 1st package
The early versions for LBZ were created in Quick Basic for MS-DOS. It featured the basic gameplay, sprites and a 800x600 screen resolution.
[edit] 2nd package
After the software became too much for Quick Basic to handle, AnalyticaL had to upgrade to Pascal. Pascal offered a lot of new opportunities such as...
[edit] 3rd package
The Pascal build had the shortest lifespan of all the builds and was soon retired. The entire game was rewritten in C++, using Open GL for the graphics. Using these software packages together allowed for advanced interactive expansion. Destructible environments and more interactive character models. This is also the first version to be released to the general public.
[edit] 4th package
The fourth version of the game was basically the same as the third version. It however added several advanced features such as 3D levels, a custom level editor and character modability.
[edit] References
- lbz3d.com (the home page)
- moddb.com (Site listing many mods/indie games)
- acid-play.com (Review about 3rd package LBZ)
- the-underdogs.info (Another review of 3rd package LBZ)