Lars Konzack
From Wikipedia, the free encyclopedia
Lars Konzack (born 1969) is a Danish theorist in the emerging field of game studies. He is a self-proclaimed moderate ludologist - indicating that he insists that game should be studied as games, but they might have narrative content as well.
In 1998 Lars Konzack got an MA in information science with his gold medal thesis on software genres that deals with video game genres in particular.
Lars Konzack holds a Ph.D. in Edutainment from University of Aarhus, Denmark.
He's lectured on subjects such as game criticism and game design as an assistant professor in multimedia at University of Aalborg, Denmark.
[edit] Works:
Softwaregenrer. Aarhus Universitetsforlag. 1999.
Edutainment: Leg og lær med computermediet. Aalborg Universitetsforlag. 2003.
[edit] Articles:
Computer Game Criticism: A Method for Computer Game Analysis. Tampere. Finland. 2002.
Geek Culture: The 3rd Counter-Culture. Preston. England. 2006.
Sub-Creation of Secondary Game Worlds. Portalegre. Portugal. 2006.
LARP Experience Design. Copenhagen. Denmark. 2007.
Rhetorics of Computer and Video Game Research. In Williams & Smith (ed.) The Player's Realm: Studies on the Culture of Video Games and Gaming. McFarland Press. 2007.