Kyle Petty's No Fear Racing
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Kyle Petty's No Fear Racing / Circuit USA | |
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North American title screen (top) versus the Japanese title screen (bottom) |
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Developer(s) | Leland Interactive Media |
Publisher(s) | Williams Entertainment (North American release) Virgin Interactive (Japanese release) |
Distributor(s) | Electro Source |
Platform(s) | Super Nintendo Entertainment System |
Release date | JP July 30, 1995 as Circuit USA[1] NA January 15, 1995 |
Genre(s) | Racing game, NASCAR-related video game |
Mode(s) | Single player, multiplayer (up to 2 players) |
Rating(s) | ESRB: K-A Kids to Adults (6+) CERO: n/a (not rated) |
Media | 24-megabit Cartridge |
Input methods | Super NES controller(s) |
Kyle Petty's No Fear Racing is a stock car racing game for the Super Nintendo Entertainment System that is loosely based on the NASCAR fixture that draws in fans from February to November. There is a two player mode but it must be activated in the options menu of the game. This mode allows two players to compete against each other using a split screen. The two player mode allows equal opportunities towards teamwork and competition in the single race mode as well as in the season mode.[2] Players can either race on season mode or exhibition mode.
When the players have mastered all the pre-made courses, they can customize an original race course with as many turns and straightaways that memory limitations will allow. Custom decals can also be placed on the course as a way to personalize a course; this can be done to an extent that no two courses will look exactly the same twice in a row[3]. World Grand Prix was one of the first games to have this feature (without custom decals). Rarely used in other racing games, it allows players to re-create their favorite race tracks. The object in the game is to get as to close to first place as possible by the end of the race. Practice is also necessary if the player wants to start at the pole position.
During the season mode, the player must score points in order to remain in the competition. If he or she fails to do this, then the game immediately ends with no other recourse other than to use passwords to restore a saved game. Even though the cars move somewhat slower than today's Dodge Charger vehicles, defeating Kyle Petty and winning the NASCAR championship is still a challenge for fantasy race car drivers.
Car number | Driver |
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2 | Rusty Wallace |
3 | Dale Earnhardt |
6 | Mark Martin |
10 | Ricky Rudd |
11 | Brett Bodine |
15 | Dick Trickle |
17 | Darrell Waltrip |
21 | Morgan Shepherd |
28 | Dale Jarrett |
42 | Kyle Petty |
43 | Bobby Hamilton |
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[edit] Criticism
[edit] Cheating and AI bias
Some critics of this game state that the artificial intelligence is unfair, resulting in near mandatory use of the turbo booster in order to win races. Kyle Petty would often start out in the lead and would dominate the majority of the race. Bump drafting is not implemented in the game; it is not beneficial to gain speed from being close to AI-controlled vehicles. Nitro is considered to be the way to gain speed in lieu of drafting. Players who attempt to "bump draft" from behind end up banging with the rival car instead; slowing them down and wasting valuable seconds, tire wear, and fuel. When the game being was being developed with, the designers were completely unfamiliar with NASCAR rules and regulations. They created the AI-controlled vehicles with the mentality of drivers who race in the open wheel leagues.
However, this problem was never resolved through "special edition" versions that used more realistic AI and racing physics. Only die-hard NASCAR fans ever took notice of the lack of realism compared to the actual NASCAR of that era. Since it was meant to be an arcade game loosely based on NASCAR, people from North America (as well as Japan) could play this game without knowing a thing about NASCAR rules and regulations. Bump drafting doesn't work in the game and nitros can be used in lieu of the traditional drafting method used in the Winston Cup (now Sprint Cup) Series. In the real NASCAR, nitro was banned in the 1950s before ever being used in a single race. This ban extends to all NASCAR-sanctioned leagues worldwide.
[edit] Speech and Graphics
The game's lone announcer was also spotty and spoke only when something important happened on the race track, as opposed to doing a play-by-play announcement. Using only the numbers and a very limited vocabulary of mostly nouns, there is only a remotely successful attempt at color commentary. This could be attributed to the limitations in the speech capabilities of games released in the mid 1990s. However, NFL Football '94 Starring Joe Montana for the Sega Genesis was released with complete play-by-play commentary even thought it was released in a earlier year with a system that could handle fewer colors and inferior graphics.
Cars in the Japanese version didn't have numbers while the American version has all racing vehicles with the 00 number. Paint schemes are strangely similar to the ones used by the race car drivers during the mid 1990s. For example, the #17 (Darrell Waltrip) vehicle used the then-current grey-blue pattern while the #43 (Bobby Hamilton) vehicle used the traditional blue-red scheme. Purists would notice that the #3 (Dale Earnhardt) vehicle used the yellow-red scheme for Sterling Marlin's #4 vehicle instead of the traditional black scheme; the colors were intentionally used in order to avoid confusion with Kyle Petty's in-game black scheme [4]. This limitation ignores the player's chosen number except for the color decal and the announcer's sporadic play-by-play. Sponsors are missing in every car except Kyle Petty's.
[edit] Censorship
In both versions, licensing for the Winston Cup does not exist. This is because federal laws (in addition to Nintendo censorship) prevent tobacco and alcohol references from being placed in any computer or video game. However, the words Havoline, No Fear, Kyle Petty, and "racing" can by viewed in the main menu as the words scroll rapidly across the screen from the left to the right. This special effect is only seen in the North American version of the game, and these sponsors were permitted because they did not sell alcohol or tobacco-related products.
There is an unsponsored black car with Petty's number 42 on the game's cover. In reality, it's his Mello Yello car he drove from 1991-1994, minus the drink's decals on the car. There isn't any official reason as to why the Mello Yello car was not in the game. One could guess they did not receive permission from Mello Yello or the Coca-Cola Company. Another possible reason could be that because the game was released during the 1995 NASCAR Winston Cup season. During that time, Kyle's car had changed over to blue and pink colors with Coors Light as a sponsor. The developers could have probably not wanted to even hint that the driver who is on their game was driving a car with alcohol as a sponsor.
[edit] Differences Between Game Play and Real Life
[edit] During the Race
- In the game, most courses have right hand turns and more than four turns. In reality, most courses are oval and have only left hand turns. Exceptions to this rule include Watkins Glen and Infineon Raceway. The fewer number of laps and the fewer number of corners a track has, the less demanding the course is on tires, nitro, and gasoline.
- Unlike real life, pit road can be entered at any speed without consequences of a penalty. Gasoline is filled up for the player's car automatically. Turbo boosters and tires can be changed by pressing certain buttons on the control pad. In real life, going fast on pit road always results in a speeding violation. This speeding violation always results in a 10 second penalty. During this time, the driver must stay on pit road for 10 seconds after maintenance is complete on his or her automobile.
- Also, turbo boosters are considered mandatory for fast times unlike in real NASCAR where their use is absolutely prohibited. The use of turbo boosters in an actual race, qualifying session, or practice session is considered to be tampering with the car, which is detrimental to stock car racing. Any crew chief caught installing turbo boosters will be suspended after a failed inspection. Any driver who is either caught using turbo boosters or simply possessing turbo boosters on his or her vehicle will be suspended and/or fined. Eventually, the team owner would be fined if turbo boosters are either used or attempted to be used on an actual NASCAR track for any race, qualifying session, or practice session. This equally applies to the Sprint Cup in addition to the Nationwide Series, Craftsman Truck Series, Whelen Modified Tour, Corona Series, T4 Series, the Canadian Tire Series, and all other local NASCAR sanctioned series.
- At the beginning of qualifying and the race, the announcer says "Gentlemen, start your engines" and assumes that the player controls a male stock car driver. In real life, this command is only said during the beginning of a race and never in qualifying. There has been times where the command was "Lady and Gentlemen, start your engines" or even "Ladies and Gentlemen, start your engines."
- In reality, drivers enter into the first lap in the race using a rolling start. However, Kyle Petty's No Fear Racing uses standing starts to start every race. While a standing start is beneficial for Formula One vehicles, the standing start would slightly abuse the stock car engines used in NASCAR if it were used in an actual race instead of the traditional rolling start.
- When the Start button is pressed multiple times in rapid succession, the player's race car will burst into flames. This has been known to occur in the North American version but it is doubtful that is will work on the Japanese version.
[edit] Between Races
- At the end of each race in the game, the drivers who finished first, second and third in the game appear at the winner's circle. In reality, only the driver who finished in 1st place would be allowed to attend winner's circle after the course of an actual NASCAR race. The podium used in the game is modelled after the podium used in Olympic events as well as in Formula One. NASCAR doesn't award second and third place winners in real life by sending them to winner's circle along with the race winner at any level.
- In real life, more than 40 drivers compete and only 43 qualify for the actual race. The drivers who are in the top 35 in owner's points are given first priority over top of the most recent champions. In turn, the most recent champions have priority over the race car drivers who are not in the top 35 in owners' points[5]. The provisional system that is normally used in NASCAR is not implemented in the game. This means anyone with the slowest car receives the final qualifying position; not the most recent champion. There is no way to become a "previous champion" due to a lack of a proper dynasty mode and all cars qualify for the race in Kyle Petty's No Fear Racing regardless of whether the race is an exhibition race or part of the season mode.
- The crew chief can also be switched to a female without using video game money to make the switch. However, it costs $10,000 to upgrade the crew chief from a level 1 crew chief into a level 2 crew chief. This cost would cover the cost of the former employee's unemployment benefits. Additionally, the money would also go towards the hiring and training the new employee. The maximum level the crew chief can be increased to is level 5. However, the cost of upgrading the crew chief increases exponentially as the player goes from level 2 to level 3. Making the final upgrade (from level 4 to level 5) is extremely expensive. However, pit crew work is the fastest with a level 5 crew chief.
- Since the player starts out with $10,000 to spend, the player must decide between having a crew chief upgrade (for quicker pit stops) or having the proper tools needed to win a race (motors, nitro, accelerator, engine, and so on)[6]. If the player chooses not to purchase equipment, he or she must either rely on bonus items littered around the track to remain in the race or conserve fuel by using the cruise control feature of the vehicle (there are no yellow flags in the game).
- On a system of 4 yellow boxes (signifying level), 0 yellow boxes means level 1 technology investment while four level boxes means level 5 (maximum) technology investment. This statement applies to everything except tires and nitro. The yellow boxes would describe how many nitros or tires the player has remaining. Technology levels of the tires and nitro remain the same throughout the entire game because the game depicts either a single season or a single race. Improvement of tire or nitro technology would be considered redundant in this brief time phase.
- Racers who race in vehicles owned by another person do not have a choice in deciding their crew chief or in selecting their race number. It is considered to be the jurisdiction of the team owner to decide each player's crew chief, number, and sponsor. The game assumes that the player is a driver/owner.
[edit] Japanese version
Kyle Petty's No Fear Racing was released in Japan as Circuit USA (サーキットUSA?)[7] by Virgin Interactive. The tracks are stripped of their realism, giving them more of a the feel of an open wheel racing game rather than the feel of an authentic NASCAR game. Furthermore, its graphics are much cruder than the American version: in track crossings, there are no visible bridges or elevation effects.
In the American version, Kyle Petty is mentioned by name. The Japanese version simply mentions Petty by the number (42) that he used for his race car during the 1995 NASCAR season. Kyle Petty was not considered to be notable in Japan so his name was not used in the Japanese version. However, Kyle Petty is a recognized NASCAR celebrity in North America so his name was stuck on the title of the game with little or no authorization from Kyle Petty himself. Because No Fear was Kyle Petty's sponsor during the development of the video game, it was included with Kyle Petty in the North American version only.
Like Kyle Petty, No Fear was also excluded from the Japanese version because the brand did not have any notability in Japan during the early to mid 1990s.
[edit] References
- ^ Release date. Game FAQs. Retrieved on 2008-04-28.
- ^ Ciao! Shopping Intelligence. Ciao. Retrieved on 2008-05-18.
- ^ Track editor information. Game Stats. Retrieved on 2008-05-18.
- ^ Frequently asked questions. GameFAQs. Retrieved on 2008-06-12.
- ^ NASCAR Qualifying information. About. Retrieved on 2008-05-17.
- ^ Clássicos do Super Nintendo (Portuguese). Blogspot. Retrieved on 2008-05-08.
- ^ Japanese title. JPSnes. Retrieved on 2008-04-28.
[edit] External links
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